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Subject: Worker placement games where you only have 1 worker. rss

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Steven Davies
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Koneko: A PvP worker placement game set in a very Feline Feudal Japan........
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I'm looking into this subject a bit with relation to one of my own designs. I own many WP games, but have never played any where you only have 1 worker that you constantly move around the board. I can only think of one game of this type, Le Havre. I'm hoping some of you may know of some others.

As a side topic, what do you all think of WP games with just 1 worker?
 
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Keith czop
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The Gallerist comes to mind.
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JT Schiavo
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Kanban: Driver's Edition

still need to play it but when listening to the reviews/watching it played by Heavy Cardboard it looked great and something I think any fan of heavier games and Vital LAcerda should play
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Oliver Dienz
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Would Puerto Rico not fall into this category? I know you choose a "role" and not move a "worker" but in the end both signify an action you can perform.
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Rusty Patterson
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Raiders of the North Sea

Place your one worker for an action and retrieve another worker for your second action.
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Michael Oliver
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Nantucket is also another small box, single worker game.

You may be interested in the growing mechanic, worker movement, where you have a worker on the board, and it moves around the board (following certain rules) and performs actions where it stops.

Istanbul and Yokohama are good examples of this.
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Zack Hiwiller
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The Colonists (depending on what ages you play)
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Julien
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Fabled Fruit
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Jeffery Hudson
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Tiny Epic Western fits this description too.
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Matt Brown
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odie73 wrote:
Would Puerto Rico not fall into this category? I know you choose a "role" and not move a "worker" but in the end both signify an action you can perform.


Not worker placement. Certainly not using 1 worker if you want to defend it as WP.
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Barronmore wrote:
Tiny Epic Western fits this description too.


Nope. You have two and if certain conditions are met, you may also have a third.
 
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Jeffery Hudson
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heroesbane wrote:
Barronmore wrote:
Tiny Epic Western fits this description too.


Nope. You have two and if certain conditions are met, you may also have a third.


I stand corrected. :)
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Oliver Dienz
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matthean wrote:
odie73 wrote:
Would Puerto Rico not fall into this category? I know you choose a "role" and not move a "worker" but in the end both signify an action you can perform.


Not worker placement. Certainly not using 1 worker if you want to defend it as WP.

From the "worker placement mechanic" geek-page:
Quote:
More precisely referred to as "action drafting", this mechanism requires players to draft individual actions from a set that is available to all players. Players generally draft actions one-at-a-time and in turn order. If the game is structured in rounds, then all actions are usually refreshed so that they become available again for drafting. There is usually(*) a limit on the number of times a single action may be drafted in the same way for the same price. Once that limit is reached, an action can no longer be taken until a subsequent round or until the action space is no longer occupied by another player. As such, not all actions can be taken by all players in a given round, and action 'blocking' occurs.

Actions are commonly (my comment: but not exclusively) drafted by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.


Compare that with the role selection process from Puerto Rico:

Quote:
The player with the governor placard begins. He takes one of the role placards, places it face-up next to his player board, and takes the action allowed by the role placard. Then, his left neighbor takes the action allowed by that role placard, and so on around the table, in clockwise order, until every player has taken this action once. Next, the left neighbor of the governor takes his turn: he takes one of the remaining role placards, places it face-up next to his player board, and takes the action allowed by the role placard. Then, his left neighbor takes the action allowed by that role placard, and so on around the table, in clockwise order, until every player has taken this action once. Then, his left neighbor takes a role placard, and so on until all players have taken a role placard and all players taken the actions allowed by the role placards taken.

Maybe Puerto Rico is not the best example as the choosing player only gets to do the privilege exclusively while all other can perform the associated action. Nevertheless, my point is: With just one worker to place there is really not a difference anymore to a role selection that occurs every round and allows the owner to perform a specific action on their turn. Maybe Citadels is a better example as each action is unique to the chosen role.

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Russ Williams
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Perhaps Age of Steam, as each round players place their marker on one of the various special roles/actions (engineer, locomotive, etc) in order of having won the auction for turn order.
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Matt Brown
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odie73 wrote:
From the "worker placement mechanic" geek-page


Worker placement. As in you literally are placing a worker. You are not doing this in PR. Certainly not in anyway which interacts with other players. Citadels isn't either. What you are looking for is variable phase order which both are categorized as and neither are listed as WP.
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Mason Rouser
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The Gallerist
 
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Zsolt Lengyel
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The Gallerist
 
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Andrés Santiago Pérez-Bergquist
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matthean wrote:
odie73 wrote:
From the "worker placement mechanic" geek-page


Worker placement. As in you literally are placing a worker. You are not doing this in PR. Certainly not in anyway which interacts with other players. Citadels isn't either. What you are looking for is variable phase order which both are categorized as and neither are listed as WP.


You could trivially play Puerto Rico by placing a meeple on a role and performing it, instead of picking up the tile and performing it, and it would clearly be single-worker-placement, yet be mechanically-identical to the game as written. Action Drafting and Worker Placement are, barring special rules, the same mechanic implemented in two different physical formats.
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Lucas Smith
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Le Havre
(Also, as others suggested, the answer heavily depends on your definition of worker placement.)
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Philip Kitching
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Santiago wrote:
matthean wrote:
odie73 wrote:
From the "worker placement mechanic" geek-page


Worker placement. As in you literally are placing a worker. You are not doing this in PR. Certainly not in anyway which interacts with other players. Citadels isn't either. What you are looking for is variable phase order which both are categorized as and neither are listed as WP.


You could trivially play Puerto Rico by placing a meeple on a role and performing it, instead of picking up the tile and performing it, and it would clearly be single-worker-placement, yet be mechanically-identical to the game as written. Action Drafting and Worker Placement are, barring special rules, the same mechanic implemented in two different physical formats.


The three single worker, worker placement games that I am aware of (The Gallerist, Le Havre, Kanban) highlight their difference from role selection by not having a reset phase - instead you only free a role when you move your meeple to a new location.

On the other hand, the desendents of Puerto Rico (San Juan, Race for the Galaxy) highlight their difference from worker placement by having simultaneous role selection where multiple players can select the same role.

This leaves Puerto Rico in the boundary between role selection and worker placement - it gets to be role selection by predating worker placement and by physical implementation.
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Monica Elida Forssell
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Maybe not actually 1 worker placement, but I think about Ulm, where you put down one tile on the action board to be able to take two actions. You get many choices from it, and still you need to be extra careful where you put your one tile, so not to give too many benefits to other players.
 
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Matt Drown
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Steve Broadfoot wrote:
I'm looking into this subject a bit with relation to one of my own designs. I own many WP games, but have never played any where you only have 1 worker that you constantly move around the board. I can only think of one game of this type, Le Havre. I'm hoping some of you may know of some others.

As a side topic, what do you all think of WP games with just 1 worker?


Istanbul - one worker at a time, but leave a trail. Different concept of "turns/rounds".
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Glenn Massey
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Again, depends on how you classify WP. Does a rondel count? Then all of Mac Gerdts' rondel games qualify.

Imperial
Navegador
Hamburgum
Antike II

as well as

Glen More
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Paul Oakes
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Postmark wrote:
Santiago wrote:
matthean wrote:
odie73 wrote:
From the "worker placement mechanic" geek-page


Worker placement. As in you literally are placing a worker. You are not doing this in PR. Certainly not in anyway which interacts with other players. Citadels isn't either. What you are looking for is variable phase order which both are categorized as and neither are listed as WP.


You could trivially play Puerto Rico by placing a meeple on a role and performing it, instead of picking up the tile and performing it, and it would clearly be single-worker-placement, yet be mechanically-identical to the game as written. Action Drafting and Worker Placement are, barring special rules, the same mechanic implemented in two different physical formats.


The three single worker, worker placement games that I am aware of (The Gallerist, Le Havre, Kanban) highlight their difference from role selection by not having a reset phase - instead you only free a role when you move your meeple to a new location.

On the other hand, the desendents of Puerto Rico (San Juan, Race for the Galaxy) highlight their difference from worker placement by having simultaneous role selection where multiple players can select the same role.

This leaves Puerto Rico in the boundary between role selection and worker placement - it gets to be role selection by predating worker placement and by physical implementation.



If a reset phase is a requirement of a worker placement game, then by this definition Agricola and Caylus don't count. Excluding Puerto on this basis is as valid as excluding it because it has VP chits.
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