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Mage Wars Academy» Forums » Rules

Subject: Game Setup....Selecting your Mage and Spellbook question. rss

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Tony Alonzo
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I am new to Mage Wars, and purchased a used set that includes like everything for the game.

On p. 5 of the Rulebook, it says that "Each player chooses a Mage and takes the matching Mage Card and Ability Card for that mage." Then three paragraphs later, it says "Choose a Spellbook."

So, my question is, are players suppose to build multiple versions of spellbooks, then choose the one that is best suited against the opponents revealed mage? Or, are you suppose to select a Mage, build a single spellbook around it, and then that spellbook is the one you have to use with the selected Mage?

The way its worded, you get to select and reveal your Mage, then you can "choose" a spellbook, which if taken literally, you could have multiple spellbooks built around the selected mage, of which you can choose one of them once you see the mage that your opponent has selected for the game.

How does this work at a tournament? I would guess that you would have to choose a mage and build a single spellbook around that mage, then play that mage and its associated spellbook for all matches. Is that correct, or are you allowed to change mages, or choose different spellbooks for different mage matchups?

Finally, are there any competitive rules around a "sideboard" or anything that gives you the ability to adjust cards in your spellbook for different matches, or do you have to lock in your spellbook before the tournament, and maintain your selected spellbook for all opponents throughout your matchups?

Clarification would be great regarding how the selection of Mages and Spellbooks work as you set up a game.

Thanks!
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Mike Haley
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You would pick a mage and craft a spell book before starting the game. Between games, you can edit what spells you have at the ready. For example, there are starting spell books in the rules that I would recommend trying first. In the rules, it will list all the requirements for adding a spell to your book and its cost for doing so.

I only have one spell book for each mage. Building multiple versions would take a lot of cards and you might not have enough copies for each spell book.

I have not gotten into tournament play but that sounds about right. As for a "sideboard", you most likely need to add some tricks into your crafted spell book to handle many issues you might face.


I recommend watching the following videos from Arcane Wonders, They really helped me out when I was first learning the game.

https://youtu.be/Yde57oKSUMw
https://youtu.be/j9uBrsVyFGw
https://youtu.be/MwXrsj70POw
https://youtu.be/GRrnb1VMflQ
https://youtu.be/Nu0rUawfe7M
https://youtu.be/IjuXpuhpOXM
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Jeff Dunford
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Since you don't blindly draw cards, there isn't really a need for a sideboard. You just include your "sideboard" in your spell book and only use those cards in specific matchups.

In my experience, a typical Academy match lasts 6-8 rounds, so it's unlikely you'll play more than 12-16 cards in a match, fewer if my Mage uses actions to attack or guard - the rest are for various backup plans and/or dealing with General or specific threats. I find that a typical primary strategy might take up 30% of my sbp's, maybe 15% go to a backup strategy, 35% go towards responding to general threats, and 20% might be for dealing with particularly tough matchups for my Mage (which is basically your "sideboard").
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Tony Alonzo
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Ok,

So what you are saying is that you use your 120 points to build your spellbook so that it will handle a variety of situations, and you play all matches with the same makeup of cards in your spellbook? To further clarify, you are not swapping cards in your 120 points between matches, or selecting a different spellbook for your mage after your opponent reveals their mage in the matchup, correct?
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Mike Haley
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Correct cool
 
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