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Subject: Time Travel 101 - A Practical Introduction rss

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A practical introduction to Time Travel featuring a simple 13-player role set. Players explore the Validated / Invalidated mechanism in a realistic simulation environment.

In a normal Werewolf game, Good and Evil battle for control of the lynch.

In a Time Travel game, Good and Evil battle for control of time itself!
 
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Timelines - Or, the nature of time

The game begins with a single timeline. Within a single timeline, things go as you expect, as you have experienced in Werewolf games since your first Hi! game. What happened in D1 happened, and what happened in D2 happened, and never shall it change.

However, that is not the only timeline. In a Time Travel game, there can be events, powers, and items which are capable of changing the past, or the future. Each time one of those powers causes a change, a new timeline is created. The game retroactively rewrites itself to incorporate the new event.

In the new timeline, the game is calculated again, from the beginning - from the earliest moment of the game. (Typically, n0). This calculation may result in the formation of yet another new timeline, or it may resolve to a current state, or it may not resolve - a paradox.

When a time change results in a new timeline, a moderator will post, making it clear, as well as posting the changes between the previous timeline and the current. Players may be killed or unkilled, reveals may change, and you will have to adapt to the new state of the world.
 
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Invalidation - Creating a new timeline

The Invalidation mechanic is critical to understanding Time Travel. Each player’s Powers are, at all times, either Valid or Invalid. Changing this value, for any player, causes a new timeline to exist. The moderators recalculate the state of the game from the beginning. If a player’s powers are Valid, they happen. If a player’s powers are Invalid, they do not happen.

All players have a Once Per Game power to Invalidate themselves.

Validation and Invalidation come in two flavors, which you can think of as “Temporary” and “Normal”.

Normal Invalidation flips a switch, causing a previously Valid player to become Invalid. The switch can be flipped again only by somebody Validating the player. Unless a power specifies an explicit time limit, assume that it refers to this type of Invalidation.

Temporary Invalidation has a specific time limit: for example “until dawn” or “while holding this item”. This allows you to live in a what-if world, where you can explore the impact of a decision without committing to living with the results. The underlying switch has not been flipped: the what-if world will revert when the time limit has expired.

Because of this, you are allowed to input impossible orders:
- You can enter any player, living or dead, as a target for your powers.
- You can enter powers and cast votes while you are dead.
- You can enter powers while you are Invalidated.
- You can order a once-per-game power that has already fired.

Note that Invalidation does not affect your vote. Your vote still counts.
 
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Powers, and their attributes

You are already familiar with typical Werewolf powers, such as a Seer’s View or a Martyr’s Protect.

Powers in a Time Travel game work in much the same way, with a few changes.

First, most powers will allow you to specify any player in the game, even if that does not currently make sense. For example, you might be able to target a Vig Kill to shoot a player who is currently dead, or input an order for an OPG (once per game) power that you have already used.

Second, when the results of a power are calculated, the power succeeds only:
- If the player using the power is Validated, and
- The target meets the power’s constraints.

Our example Vig Kill power would fail if the target is already dead in the current timeline, but might succeed in an alternate timeline where the target is alive. The OPG power would fail in the current timeline, but might succeed in an alternate timeline where the previous usage of it had failed.

Powers also have the following specific attributes.

Night Powers are typical Werewolf powers which take place during processing of dawn. The deadline for entering a Night Power is the dawn cutoff in Cassie. For example, a night power might look like this:

Steal - Night - Each night, you may choose a living target. You steal all Items held by your target.

Day Powers are Werewolf powers that may be triggered during the day. Deadline for entering a Day Power is the dusk cutoff in Cassie. For example, a day power might look like this:

Govern - Day - Once per game, as a Day Power, you may choose to redirect the day’s lynch to the living target of your choosing.

So far, those are familiar attributes. The next two are new:

Passive Powers are Werewolf powers which are constantly active, without player input required. An example Passive Power might be:

Tough - Passive - The first time you would be killed, you do not die.

Inherent Powers are powers which cannot be Invalidated. An example Inherent Power might be:

Black Hat - Inherent - When you are killed, your role name and alignment are not revealed.
 
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Paradox - Don't kill your grandfather.

Due to the Invalidation mechanic, it is possible for us to enter a Paradox, or, more precisely, a Time Loop.

A Time Loop is most simply described as the situation where one timeline results in a second timeline, which, when resolved, results in a return to the first timeline again.

When a Paradox is discovered, the timestream will repair itself by causing the action which created the Paradox to fail. The moderator will, however, notify the thread that a Paradox has been detected.

Fantasists like to focus on the grim example: a player enters an order that would cause his death in the past. Since he is dead, he cannot place the order that would kill him. Therefore, he must be alive .. in which case, he kills himself in the past.

However, that does not, fundamentally, describe a paradox. In straightforward terms, in Timeline 1, the player was alive until he took the action. The action created Timeline 2. In Timeline 2, the player dies. There is no paradox if Timeline 2 is a self-contained, logically coherent timeline.

The paradox only exists if Timeline 2 then creates Timeline 1 again.

The most common Paradox occurs when two or more players lock themselves in a loop of Validation and Invalidation. The simplest case consists of two Valid orders, each targeting the same player. Player A validates Player C. Player B invalidates Player C.

In Timeline 1, all three players are valid. Player A's validation of Player C has no effect. Player B's invalidation creates Timeline 2, where Player C is invalid.

Timeline 2 is then calculated from the beginning, where Player A's validation re-creates Timeline 1, where Player C is valid again.

The Paradox is resolved by causing Player B's invalidation to fail, because it happens in Timeline 1 and creates a timeline which leads back to Timeline 1.

However, later in the game, Player D were to invalidate Player A, that creates a Timeline 3 in which A is invalid. In Timeline 3, Player B's invalidation of Player C succeeds, creating Timeline 4 in which both A and C are invalid, and that becomes the official timeline.

If, later on in Timeline 4, somebody were to try to Invalidate Player D, that would create Timeline 5, in which A, C, and D are Invalid. Even though Timeline 5 does not contain any explanation of how Player A became Invalid, there is no Paradox in that.

Some powers may key off of the energy generated by the creation of a Paradox.
 
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Information - There is no Seer

Death reveals are the primary source of mod-confirmed information.

Death reveals are guaranteed to be accurate unless a player’s power has obscured or changed the result. Powers that can cause an incorrect result will always be able to be Invalidated. Powers which obscure a result may be Inherent, as in the Black Hat example above.

Due to the retroactive rewriting of the game, View powers will be rare and limited. There will be no traditional Seer or Witness roles. However, a game with powers that can cause incorrect reveals might be balanced by the inclusion of a standard Priest.

Paradoxes will not leak any information. If a timeline only exists momentarily, only for the duration of the Paradox, there will be no death reveals or other information given to players from the alternate timeline.

This does not mean that there will not be private information - players on both sides will hold keys to the puzzle of the game state. Communication, deception, and perception will be important!
 
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Death - only taxes are permanent

Death is a temporary condition due to Time Travel. Dead people often do not stay dead. Therefore, you will be asked to keep up with the game even after your death. If you cannot keep up with the game, you will need a replacement.

Dead players may choose to be placed into an unspoiled Dead Chat, where they are encouraged to strategize and kibbitz. Dead players may also vote and enter orders. These votes and orders will be relevant if the dead player is subsequently discovered to be alive on that date.

Cassie's Game Page should accurately reflect the time of death for all players, whenever a new timeline is created.
 
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Conditional Orders - instructions for your future self

Conditional orders are evaluated based on what your seat knows in the current timeline.

In other words, you cannot retro-actively shoot somebody with an order like,

Quote:
If Albert has ever revealed as an Evil, shoot Albert.


because, if Albert is alive in this timeline, he hasn't revealed as an Evil in this timeline, even if he was revealed to be Evil on a later day of a precursor timeline.

You can definitely set up a conditional order like:

Quote:
Shoot the first living player from the set (Albert, Brittney, Cal, Douglas)

 
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Mid-term Review - Study time!

For the following questions, consider the following players:
- Albert is a Good with a Passive Tough.
- Brittney is a Good with a Passive +1 Vote Strength.
- Cal is an Evil with an OPG Night Vig Kill.
- Douglas is a simple Villager.

Our players have entered the following actions:

D2 lynch
Albert, Douglas, and 2 other players vote for Cal.
Cal, Brittney, and 1 other player vote for Albert.
If Albert and Cal are tied, Albert has LHLV over Cal.

N2 night orders
Cal fires his Night Vig Kill at Albert

D3 lynch
Brittney and Douglas vote for Cal.
Cal and 2 other players vote for Brittney.
If Brittney and Cal finish tied, Brittney has LHLV over Cal.
Albert indicates, in mod-chat, that, if he were alive, he would cast his vote for Cal.

N3 night orders
Cal enters the nonsensical order to fire his Vig Kill at Douglas.


Question 1:
In Timeline 1, all players are Valid.

What is the outcome of the sequence of events?

Hint:
Spoiler (click to reveal)
Remember Brittney's Vote Strength power.


Answer:
Spoiler (click to reveal)
Timeline 1, all players are Valid.

D2: No death
Lynch is tied, 4-4, due to Brittney's +1 vote strength.
Albert is the lynch based on LHLV.
Albert loses his Tough.
N2: Albert dies
Cal shoots Albert.
Albert dies and reveals.
D3: Brittney dies
Lynch is tied, 3-3, due to Brittney's +1 vote strength.
Brittney is the lynch based on LHLV.
Brittney dies and reveals.
N3: No death
Cal has already consumed his OPG power.
Therefore, Cal's order to shoot Douglas fails.


Question 2:
What player can the Evil team Invalidate in order to kill Douglas?


Answer:
Spoiler (click to reveal)
Evil can kill Douglas, too, if they can Invalidate Albert.

Timeline 2: Brittney and Cal are Valid; Albert is Invalid

D2: Albert dies
Lynch is tied, 4-4, due to Brittney's +1 vote strength.
Albert is the lynch based on LHLV.
Albert is not Tough, because he is Invalid.
Albert dies and reveals.
N2: No death
Albert is already dead, so he is not a valid target.
Therefore, Cal's order to shoot Albert fails.
D3: Brittney dies
Lynch is tied, 3-3, due to Brittney's +1 vote strength.
Brittney is the lynch based on LHLV.
Brittney dies and reveals.
N3: Douglas dies
Cal has not consumed his OPG power.
Therefore, Cal's order to shoot Douglas succeeds.
Douglas dies and reveals.

The mod post when Timeline 2 replaced Timeline 1 would include:
Quote:
[killed Douglas], who was a Good Villager


Question 3:
How would a surviving Good player be able to figure out who had been Invalidated to create Timeline 2, without asking Evil?

Answer:
Spoiler (click to reveal)
An observant player who checks the Cassie game page will notice that Albert has now died on D2 instead of N2.

That change will not be called out in thread by the moderator.


Question 4:
Starting with Timeline 2, the one created by Question 1, who does Good need to invalidate to bring Albert back to life?

This generates Timeline 3; what are the changes posted between Timeline 2 and Timeline 3?

Answer:
Spoiler (click to reveal)
Albert and Douglas can be brought back to life by Invalidating Brittney so that Cal dies on D2.

In Timeline 3, Cal is Valid. Albert and Brittney are Invalid.

D2: Cal dies
Without Brittney's +1 vote strength, Albert has just 3 votes
Cal is the lynch, 4-3.
Cal dies and reveals.
N2: No death
Cal is dead.
Therefore, Cal cannot shoot Albert.
D3: Brittney dies
Without Cal alive, there are only 2 votes for Brittney.
However, are no votes for Cal; he is dead.
Brittney is the lynch, 2-0.
Brittney dies and reveals.
N3: No death
Cal is dead.
Therefore, Cal cannot shoot Douglas.


The mod post after Timeline 3 replaced Timeline 2 would include:
Quote:
[unkilled Albert]
[unkilled Douglas]
[killed Cal]
, who was a Vigilante Werewolf.


Edit: updated answer to Question 2 - nice catch, madelineb!
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Mid-term

For the mid-term questions, we have the same players as the practice exam, above:
- Albert is a Good with a Passive Tough.
- Brittney is a Good with a Passive +1 Vote Strength.
- Cal is an Evil with an OPG Night Vig Kill.
- Douglas is a simple Villager.

Our players have entered the following actions:

D2 lynch
Albert, Douglas, and 2 other players vote for Cal.
Cal, Brittney, and 1 other player vote for Albert.
If Albert and Cal are tied, Albert has LHLV over Cal.

N2 night orders
Cal fires his Night Vig Kill at Albert

D3 lynch
Brittney and Douglas vote for Cal.
Cal and 2 other players vote for Brittney.
If Brittney and Cal finish tied, Brittney has LHLV over Cal.
Albert indicates, in mod-chat, that, if he were alive, he would cast his vote for Cal.

N3 night orders
Cal enters the nonsensical order to fire his Vig Kill at Douglas.

Question 1:
Starting from Timeline 3, where Cal is Valid, and Brittney and Albert are Invalid, is there any way to kill Cal and have all of the other three alive, without re-creating the disastrous effect of Timeline 2?

Take care not to create a Paradox by re-creating Timeline 1 or Timeline 2.
 
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Mid-term grading - Don't worry if you failed in this timeline.

Spoiler (click to reveal)
In order to kill Cal and have all three Good players live, work backwards through the timeline.

In order for Douglas to be alive, Cal must not shoot him on N3.
In order for Brittney to be alive, Cal must be the lynch on D3.
In order for Albert to be alive, Cal must not shoot him on N2.
In order for Cal to be alive on D3, Albert must be the lynch on D2.

Therefore, we can start - and ensure that we never reach a Paradox - by Invalidating Cal to create Timeline 4.

In Timeline 4, Albert, Brittney and Cal are Invalid.

D2: Cal dies
Without Brittney's +1 vote strength, Albert has just 3 votes
Cal is the lynch, 4-3.
Cal dies and reveals.
N2: No death
Cal is dead.
Therefore, Cal cannot shoot Albert.
D3: Brittney dies
Without Cal alive, there are only 2 votes for Brittney.
However, are no votes for Cal; he is dead.
Brittney is the lynch, 2-0.
Brittney dies and reveals.
N3: No death
Cal is dead.
Therefore, Cal cannot shoot Douglas.

The visible outcome is the same as Timeline 3, so the mod post after Timeline 4 replaced Timeline 3 would have only simple flavor text:

Quote:
You feel a brief ripple in time.


Next, if we validate Brittney, we get the same apparent result as Timeline 1, via a different sequence:

In Timeline 5, Brittney is Valid, and Albert and Cal are Invalid

D2: Albert dies
With Brittney's +1 vote strength, Albert has 4 votes
Albert is the lynch, 4-4, by LHLV
Albert is Invalidated, so he is not Tough.
Albert dies and reveals.
N2: No death
Cal is Invalidated and Albert is dead.
Therefore, Cal cannot shoot Albert.
D3: Brittney dies
Lynch is tied, 3-3, due to Brittney's +1 vote strength.
Brittney is the lynch based on LHLV.
Brittney dies and reveals.
N3: No death
Cal is Invalidated.
Therefore, Cal cannot shoot Douglas.

The mod post after Timeline 5 would include
Quote:
[unkilled Cal]
[killed Albert]
, who was a Good Tough


With Brittney, Cal, and Douglas alive, we can put Cal away for good by Validating Albert:

In Timeline 6, Albert and Brittney are Valid, and Cal is Invalid

D2: No death
With Brittney's +1 vote strength, Albert has 4 votes
Albert is the lynch, 4-4, by LHLV
Albert loses his Tough.
N2: No death
Cal is Invalidated.
Therefore, Cal cannot shoot Albert.
D3: Cal dies
Cal now has 4 votes, due to Albert's vote
Cal is the lynch, 4-3.
Cal dies and reveals.
N3: No death
Cal is Invalidated and dead.
Therefore, Cal definitely cannot shoot Douglas.

The mod post after Timeline 6 replaced Timeline 5 would include
Quote:
[unkilled Albert]
[unkilled Brittney]
[killed Cal]
, who was a Vigilante Werewolf


The control of time itself is the key to controlling the outcome!
 
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Final exam review - And FAQ

Hold
 
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Final Exam - Sign up on Cassandra and defeat your classmates!

This is a hidden role game.

Death will be full role and alignment reveal.

There will be no conversion.

There may be Items.

There will be 3 or 4 Evil players. At least 2 will be Max Evil.

All players start Validated
 
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Player List According to Cassandra:
annab
BerenCamlost
cvb2009
dejojam1
GaiusJC
kara_thrace
Kortemaki
Littlelambchopx
PaperF
SarahBoBara
Serious Sloth
Syntax3rror
Tomotz
whirlingdervish

14 players are signed up.

To sign up for this game go to
http://cassandrawerewolf.com/game/1845436
 
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Amaroq's Moderator Rules

Orders:

I will accept conditional orders, provided your intention is clear.

I will accept orders with a Cassy mod-chat timestamp of :00. If your order arrives at :01, it will not be accepted.

Participation:

I am looking for players who will be an "active participant" in the thread.

An active participant makes three to five posts with game-related content per game day, applies a vote during each lynch, and enters valid Orders in Cassy each day/night.

Failure to meet this standard will result in your seat being open for replacement as of the [dawn] post in most games, and as of the [moonrise] post if your seat is not NK'ed in "One Night" games.

You are also required to show "Proof of Life" by checking into mod-chat during N0, and entering any relevant N0 Orders, at least 24 hours prior to the stated first [dusk].

Exceptions are allowed for any player that communicates their absence in advance, both to mod-chat and to game-thread.

Players in the xandryyte model, with quality game content over low post counts, are always welcome.

Sportsmanship:

I expect each player to play the game with respect for the other players at the table. I put work into moderating, and many players put a lot of effort into their play.

If you realize that you cannot meet the standard of participation, please demonstrate that respect by replacing out.

If you find yourself in conflict with another player, please demonstrate that respect by refraining from personal attacks or offensive language.

If you find yourself frustrated with your teammates' plays, please demonstrate that respect by not calling them out for it. They are probably as disappointed and frustrated as you are.

When the game ends, remember that there are elements of both luck and skill to each game. Please demonstrate your respect for your fellow players by offering congratulations and a "good game".

Communication:

Please abide by the standard BGG communication rules.

Do not issue personal attacks against your fellow players.

Do not use offensive language. Be considerate of the fact that offensive language differs from dialect to dialect and generation to generation. Something that is "acceptable" in south-central Los Angeles may be "offensive" in the St. James district of London - and vice versa.

Do not post votes, views, or other game-changing comments after the [dusk] cutoff. If the timestamp of your post is :00, you are okay. If the timestamp of your post is :01, you are responsible for that content whether or not the moderator has posted [dusk].

Do not discuss a game in progress with any of the players anywhere other than the official game thread, or official Cassandra chats. If you have questions, ask your moderator.

Do not communicate in thread using encryption, pre-arranged codes, size zero fonts, significant non-English language posts, or matched font/background colors. Coded communications constructed and communicated via in-game-chat are acceptable.

Do not cut-and-paste content from your Moderator or Cassandra, or post screenshots of Cassandra roles or chat. You can paraphrase information, but please do not ask for timestamps or other non-game verification. You can always quote yourself, or content from a player-to-player chat. For more information, see ljtrigirl's BGG etiquette post.

Do not use sock-puppet accounts. (Duh?)

Discipline:

I will use a soccer/football referee's discipline system. For those who are unfamiliar with that, it works like this:

Talking to - if you are toeing the line, but not crossing it, your moderator will let you know in chat. Consider it an unofficial warning, a gentle rebuke.

Warning - if you have crossed a line, but no significant harm has been done, your moderator will post a warning in thread.

Yellow Card - if you have clearly crossed a line, your moderator will post a yellow card in thread. You may also receive a yellow card for ignoring previous warnings. If I have to replace you due to inactivity, that will also result in a yellow card.

Red Card - if you have flagrantly violated the rules stated in this post, or have gained a significant competitive advantage, your moderator will post a red card in thread. Two yellow card offenses will also result in a red card. You will be mod-killed: your team will have to finish the game down a player.

Accumulated cards will result in ever-lengthening bans from games that I moderate.
 
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Jamie
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This sounds epic! And incredibly confusing...
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Madeline B
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I went back and over-wrote Question #2. whistle
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Christopher
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Unless later Invalidated, I just signed up on Cassandra.
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Mrs. Ho
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I signed up on Cassandra tomorrow.
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Tom
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Time games are one of my favorite things
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I'm adding this to the Cassie schedule for October 16th. October 2nd might also work.

If you are currently signed up and cannot make one of those start dates, please let me know via GM.
 
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Kara "Athena" Thrace
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Now playing Starbuck in BSG PBF 625!
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Starbucks were meant to fly
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I just threw a kiwifruit into the future on Cassandra.
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Liam Fillion
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I just signed up on Cassandra.
 
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We now have 13 players, all but one of whom can play on Oct. 16th - we are a go!

First lynch: Monday, October 16th.

I'll be kicking the game into n0 late on Thursday the 12th, calling d1 dawn over the weekend, and first dusk on Monday.

I'm going to adopt a 48-hour schedule, as follows:

Dusk is scheduled for Monday, Wednesday, and Friday at 2:00pm BGG. I'll aim to publish dusk processing results between 2:05pm and 6:00pm.

If moderator action pushes a "No posting" window to within 90 minutes of lynch, lynch will be pushed back to the nearest whole hour that allows the final 90 minutes of the day to proceed in a contiguous block. To accommodate European players, if dusk would be pushed past 5:00pm BGG, I will move the lynch to the following day.

Night Orders will be due by 10:00am BGG on Tuesday, Thursday, and Saturday. Dawn processing will take longer: I will aim to dawn at any time between 10:30am and 2:00pm BGG on those days.

If you'd like to play but have missed sign-ups, please send me a GM to be an alternate/replacement.

If, for any reason, you need to replace out during the game, please GM me so that I can ensure that we pull from the pool of alternates.
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Tokah
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Richmond
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This hairstyle was fun for a day, but tooooo much hair for my tastes.
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Good luck, guys, have a good time!
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