Darth Hidious
Singapore
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If so, doesn't this seem artificial.
Naturally, We will always choose a more advantageous spot for us.

Am I playing this right?
 
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B C Z
United States
Reston
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Kesavanss wrote:
If so, doesn't this seem artificial.
Naturally, We will always choose a more advantageous spot for us.

Am I playing this right?


Investigators choose one and only one place for a new fire token to go.

It is one of the few places where the game isn't out to get you, so embrace the flame.
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Darth Hidious
Singapore
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Thanks for the help.
It's not thematic.

Is there a reason for this oddball rule?

Can I assign numbers to adjacent spaces and roll a die to decide which space?

Is anyone embracing that?
 
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Patrick Tovey
United States
Virginia
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I am going to continue to place the fires in a spot that's most advantageous along with my group. But I fully embrace (both arms) you rolling a die for it. I love the thematic elements too.
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Darth Hidious
Singapore
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Have the designers mentioned anywhere , the reason for the fire placement ruling?
I would like to read it
 
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James Robinson
United Kingdom
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I feel that I might start applying the Grim Rule from the LCG;

Spoiler (click to reveal)
If players are unable to find the answer to a rules or timing conflict
in this Rules Reference, resolve the conflict in the manner that
the players perceive as the worst possible at that moment with
regards to winning the scenario, and continue with the game.
 
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Judgement Dave
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Manchester
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Zarniwooper wrote:
I feel that I might start applying the Grim Rule from the LCG;

Spoiler (click to reveal)
If players are unable to find the answer to a rules or timing conflict
in this Rules Reference, resolve the conflict in the manner that
the players perceive as the worst possible at that moment with
regards to winning the scenario, and continue with the game.

I've usually applied that in all Arkham Files games (probably all horror games actually) even before the LCG came out with the official Grim Rule.
 
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Andrew
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Sunderland
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Well what about how the monsters move? If there was a path of two spaces that caused a monster to get fire damage, yet another route of 2 spaces where they wouldn't get that damage, as far as I'm aware investigators choose? As far as I'm aware there's no rule saying monsters use the smartest route, that's a bit odd too.
 
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Jorgen Peddersen
Australia
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Feel free to choose whichever method you like to determine which way fire spreads, but if the decision isn't unanimous in the group, you do need to randomly choose who will make the decision as per the conflict rules.

Keep in mind that several of the Insanity conditions can use fire to their advantage, so there are many reasons why you might not want to choose the same space.

Yes, the rule is pro-investigators, but think of it as one of the few beacons of hope in the otherwise insane world.
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Kenny Felts
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Missouri
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Zarniwooper wrote:
I feel that I might start applying the Grim Rule from the LCG;

Spoiler (click to reveal)
If players are unable to find the answer to a rules or timing conflict
in this Rules Reference, resolve the conflict in the manner that
the players perceive as the worst possible at that moment with
regards to winning the scenario, and continue with the game.


Different game but I feel compelled to clear up the common Grim Rule mistake. It does not apply when players have a choice, it only applies when you don't know a rule. Its sole purpose is to avoid lengthy rules issues. After the game, do rules research to find the answer for the next game.

This is a very common misconception held by players that when given a choice by the game that you must "Grim Rule" it to the worst choice. It has been confirmed and added to the FAQ that the Grim Rule absolutely does not apply to player choice, only to rules questions in game.

That said, if you want to make thematic and devastating choices for fun, go ahead, but it's not the Grim Rule that's doing it.
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Three Headed Monkey
Australia
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Kesavanss wrote:
Have the designers mentioned anywhere , the reason for the fire placement ruling?
I would like to read it

I don't think they've mentioned why, but often the best rule is the simplest one. Instead of coming up with a formula that forces the players to do some calculations and work things out each time, telling them they have the choice is much simpler.

Also less effort than getting the app to do it.
 
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PK Levine
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Rossville
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Kesavanss wrote:
It's not thematic.

Is there a reason for this oddball rule?


Yes, because there's no sane way to codify it as an objective (as opposed to subjective) rule. Given how varied the spaces on tiles are, you can't come up with a universal rule for, say, rolling it randomly, that will work with every tile + its adjacent tiles.

Quote:
Can I assign numbers to adjacent spaces and roll a die to decide which space?


Not sure why you need to ask that -- the rule is that the players choose where the fire goes. The method by which you do so is 100% up to you.
 
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Jorgen Peddersen
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pkitty wrote:
Quote:
Can I assign numbers to adjacent spaces and roll a die to decide which space?


Not sure why you need to ask that -- the rule is that the players choose where the fire goes. The method by which you do so is 100% up to you.

Provided all the players agree to use that method, of course. If anybody disagrees, then choose a random player to do it the way they want to do it, as per the rules for gtoup choices when there is not unanimity.
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