Garret Rempel
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A pair of articles I've written, the first is about writing quality rule books.

Ruling the Roost

The second is about improving your playtest efficiency and taking the most advantage that you can from your playtest session.

Playtesting with Purpose
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James Arias
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These are good best practices and also more examples of how board game design has parallels with contract-writing, software algorithms / conditional logic / branching, user experience design & usability testing and graphic arts / layout.

Lots of stuff I can agree with in both docs.
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