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Subject: Rahdo's Top 10 Games to get a "2.0" version - MEQ rss

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Falenthal Greenleaf
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Rahdo just aired a TOP 10 list of games he'd like to see a 2.0 version of.

In number 5 he has Middle-earth Quest:

https://youtu.be/hfPucDkrNWY?t=1309

His ideas are, of course, change the Tie End Battle.
But also to have a more streamlined ruleset to reduce the total playing time; and a way to automate the Sauron player, so that the game can be played as a purely cooperative game.

Such a game, he states, would jump to his "Favourite of All Time" games list immediatly.

I agree with this last statement, even if it already is my "Favourite of All Time" game.

I'd be so glad that FFG would listen to Rahdo here...
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Michael Weber
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I'd love to see a new version of this as well, having said that the only gripe I really have with the game is the anti-climatic ending. I like the idea of a fantasy one vs all game that is NOT your typical dungeon crawl
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Greg Love
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I agree with this, a new version of MEQ that is shorter and 'better' would be awesome! MEQ is an excellent game, but suffers from FFG overkill, in terms of game play time.
Come on FFG, give MEQ the DOOM treatment, there are a lot of fans of this game out there.


Edit: as an afterthought, it would be cool to have Sauron controlled by an App, to make the game more solo play friendly.
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chris thatcher
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I just played again recently and think it is great as is. It took 4 hours with 3 playerz which I think is fine for a game of this type. Out of 5 games played we've only had the tie break once and I didn't think it was that bad.

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Jack Eddy
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I love this game and completely agree with Rahdo. Better ending, streamlined mechanisms, and an option to play cooperative/solo while maintaining the ability to play 1 v all would really do wonders for the game. Too bad Cthulhu Games are cheap and the Star Wars license is way more profitable; MEQ 2.0 does not seem very likely. Still, a gamer can dream!
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Pedro Pereira
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I'm happy with it as it is. I even like the final battle if it comes to it.
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Falenthal Greenleaf
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I think some aspects could be reworked or expanded, although mostly I wouldn't change the game mechanics.

Adding a Hobbit hero(ine) is a must, of course.

Adapting the game better for 2 or 5/6 players. As is, the game works very well with 3 players in terms of gaming time, and with 4 in terms of interesting things happening. But with just 2 heroes it feels a bit down, and with 3 the waiting time between turns is too long. With just 2 players, it could use some cooperative rules playing against an AI Sauron.

Some way to allow heroes do some actions in someone else's turn, and cooperate more by joining battles or solving Plots or whatever, is something I'd like to see. It would allow for a higher "Fellowship" feeling, and would decrease the sense of boredom once a Hero player has already played his turn: he'd always have to see what others are doing, and how he can interact with them.

In the case of a final duel to solve ties, then it should be a group battle at least.

And developing more individual quests for the heroes, where they have to make choices. Solvind an individual quest should take time from solving Sauron's plots, but should at the same time be necessary to improve the character. Ignoring them should have real consequences. The Android [https://boardgamegeek.com/boardgame/39339/android] game, also by FFG, has a perfect (IMHO) way of handling individual plots against the overall goal.

But yeah, both Cthulhu and Star Wars are more profitable for FFG, and their "Fantasy Setting" is Terrinoth, which they're developing and don't have to pay for.
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Dan Cavaliere
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Game is great as is for me too. As said in a few other threads, just a basic expansion of new plot, quest, and/or mission cards would be great.

I'd prefer this and maybe a revised ruleset over making a whole new version of the game - makes my initial investment seem lessened when new versions replacing the original come out.
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Danni Durante
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I too would be in for this.. I've been trying to get my hands on a copy but I just know that as soon as I find a copy they will announce a reprint....

*edited for fat finger mispelling*
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Craig Truesdell
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We could probably create an automated Sauron player ourselves if we put our minds to it. We would have to break the game just a little bit to do it but we could start by creating some basic AI rules and see what happens.

Something like:
Draw a plot card each turn and place it in such a way to maximize the total turn by turn advance. Place it over an existing plot or in an empty slot.
If the plot will add no additional shift, place it under an existing plot. That way the plot card on top is removed, the one under it becomes active. The AI Sauron never sleeps!

Then run each action: Influence (2 from Mordor, 1 from each other area and then 2 in the pool) and then monster placement, move Minions to the nearest plot cards.

Problem is, it would take some play testing to make it challenging.



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GodRob
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ctcharger wrote:
We could probably create an automated Sauron player ourselves if we put our minds to it. We would have to break the game just a little bit to do it but we could start by creating some basic AI rules and see what happens.

Something like:
Draw a plot card each turn and place it in such a way to maximize the total turn by turn advance. Place it over an existing plot or in an empty slot.
If the plot will add no additional shift, place it under an existing plot. That way the plot card on top is removed, the one under it becomes active. The AI Sauron never sleeps!

Then run each action: Influence (2 from Mordor, 1 from each other area and then 2 in the pool) and then monster placement, move Minions to the nearest plot cards.

Problem is, it would take some play testing to make it challenging.





Don't forget combat. As is it could be difficult to create an AI using the current system yet the current system is so good that I wouldn't want to change it too much.
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Caleb Kester
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We all know what 2.0 of this would be like.


Star Wars: Jakku Quest
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Craig Truesdell
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ObsoleteThree wrote:
We all know what 2.0 of this would be like.


Star Wars: Jakku Quest


good one, made me look...
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Mike Forrey
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A 2.0 version would require a full rework of the game. I mean he didn't even mention the part where you can completely avoid confrontation and win the game.
 
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Craig Truesdell
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Hmmm. Never experienced that. Seems like there is always a minion in my way or as Sauron, I like putting the minions on my favorite plots. The mounted minions are very hard to avoid regardless.
 
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Artem Safarov
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To me the most exciting thing about this game is the competition against other people (I usually play Sauron). There are so many good full co-ops (heck, go for LOTR LCG even - alive and kicking with tons and tons of materials available). I am not sure if an app could react to what's going on in the game (and in combat - one of the most genius parts of MEQ) as a thinking person.

The game does have a problem of being very long (intentionally so) - LOTR fans of all people should not have an issue with length if it leads to quality . I think it limits the game's widespread appeal so of course the target audience for it is very niche.

I'm happy that this game exists but don't think it should be re-released as something pure co-op and quicker. Leave a good thing be .
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Falenthal Greenleaf
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kladan wrote:
To me the most exciting thing about this game is the competition against other people (I usually play Sauron). There are so many good full co-ops (heck, go for LOTR LCG even - alive and kicking with tons and tons of materials available). I am not sure if an app could react to what's going on in the game (and in combat - one of the most genius parts of MEQ) as a thinking person.

The game does have a problem of being very long (intentionally so) - LOTR fans of all people should not have an issue with length if it leads to quality . I think it limits the game's widespread appeal so of course the target audience for it is very niche.

I'm happy that this game exists but don't think it should be re-released as something pure co-op and quicker. Leave a good thing be .


Agreed with EVERYTHING above.

Playing Sauron is a lot of fun for me. Many times the hero players have said to me "you really look like a Big Evil, hiding your cards, consulting them and saying "Mmmmm...", placing them face-down in front of you,...".
The Sauron player, besides, is the only one who can act during every player's turn, which makes for the most tense and interesting role in the game.

The long playing time has never bothered me, but I undertand that it is against the majority of the audience.

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Craig Truesdell
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just an FYI, the game plays quite well PBEM style on VASSAL if you have the itch...
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Alan
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IMO, this is probably one of the best games out there. Really enjoy this game and it probably would be better with a 2nd edition, though the 1st edition is great in, and of, itself. What's disappointing is the lack of any type of support from FFG with this game. It's like they produced it... and forgot about it. No expansions... nothing. Hopefully we'll see a 2nd edition with support, this time, from FFG.
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Henri Hein
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This was interesting and thanks for posting it. That said, this reviewer is clearly not a die-hard fan of the game. I would be more interested in knowing what the true fans would like out of a 2.0 MEQ.
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Falenthal Greenleaf
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hankdane wrote:
I would be more interested in knowing what the true fans would like out of a 2.0 MEQ.


The chance for heroes to intervine during another hero's turn, so that every player needs to pay attention during another one's turn.

Heroes being able to join forces for a battle,specially against Minions. Minions should probably be a little tougher, then.

A Hobbit heroine.

More items (beside the horse, elven cloack and boat) that are also more useful.

Another crazy but interesting idea someone proposed some time ago in this forum: A dragon.
It could be sort of the Balrog card, something that happens once every 20 games.
My idea is that the dragon shouldn't be an Evil minion, under the command of Sauron. It could be a creature that comes from a location in the North, and moves randomly from there. In each Location it enters, everything in there is destroyed (monsters, plots, favours) or moved away (Minions, Characters, Heroes).
Battling the dragon should be possible, but using the "join forces" mentioned above.
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chris thatcher
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Just a print on demand card expansion would be fine with me.
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Nick Clinite
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I'm the only MEQ fan that doesn't want a hobbit hero. Hobbits are such a minor race that most have never even heard of them, and Bilbo and Frodo were supposed to be the rare exceptions that journeyed.
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Ian Kelly
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islan wrote:
I'm the only MEQ fan that doesn't want a hobbit hero. Hobbits are such a minor race that most have never even heard of them, and Bilbo and Frodo were supposed to be the rare exceptions that journeyed.


And yet hobbits accounted for fully half of the Fellowship after Gandalf fell. whistle
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Falenthal Greenleaf
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islan wrote:
I'm the only MEQ fan that doesn't want a hobbit hero. Hobbits are such a minor race that most have never even heard of them, and Bilbo and Frodo were supposed to be the rare exceptions that journeyed.


Rare, but not unique!

'Not the Gandalf who was responsible for so many quiet lads and lasses going off into the Blue for mad adventures? Anything from climbing trees to visiting elves—or sailing in ships, sailing to other shores!'
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