Spoiler (click to reveal)
You have the power to Take Over. As the offense, after destiny is drawn, you may use this power to take your alien sheet(s) and everything on them and move to what you consider to be the best seat. The player in that seat takes his or her alien sheet(s) and moves to your seat. Facets of alien powers, such as the Miser’s hoard, the Warrior’s tokens, and alien essence cards, move with those powers. Everything else is left behind to become the property of the arriving player, including player colors, ships, hands, planet systems, colonies, etc.
After taking over another player’s seat and taking your turn, play continues from you based on the new seating order.