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Subject: Games telling new stories rss

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Johan Kristoffersson
Sweden
Mariestad
Vastra Gotaland
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Would love to hear suggestions about games where the players together create memorable stories. I have heard of Duel of Ages or Star Wars Rebellion, but are there more? And do you have any good examples of stories created?
 
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Nate Straight

Covington
Louisiana
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The Legacy games are basically made for you. Every game changes the conditions and rules for the next game based on what happened.

Risk Legacy
Pandemic Legacy: Season 1
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Panagiotis
United States
Indianapolis
Indiana
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... Leave early.
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Arkham Horror The Card Game.

https://www.boardgamegeek.com/article/25548537#25548537
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Jade Knight
United States
Upper Valley
New Hampshire
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The Extraordinary Adventures of Baron Munchausen is all about creating memorable stories.
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Dom B.
France
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A game of Xia: Legends of a drift system can make great stories.
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chearns
Canada
Montréal
Québec
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Honestly, the best thing for creating stories, in my opinion, is a story game. Something like Fiasco or A Penny for My Thoughts. Where there are rules that help people be creative and create a story together.

If you really want a board game that does it, well, the closest I've come is Dead of Winter: A Crossroads Game, but all it did was remind that I'd rather play a story game if I want to play out a cool story.
 
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Pasi Ojala
Finland
Tampere
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Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
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While not explicitly a story game, for us it's Battlestar Galactica: The Board Game. We always get a different journey.

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corum irsei
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MY top two games that create memorable stories: Arkham Horror and Robinson Crusoe: Adventures on the Cursed Island.
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Crazed Survivor
France
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The Orzhov welcome you. Please leave your belongings with the Obzedat. They are not yours anymore.
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Hi, I'm a european crested tit, and a very small punk rocker!
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The 7th Continent
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Nicholas Hjelmberg
Sweden
Saltsjö-Boo
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Diplomacy, although this game may not offer the kind of memorable stories the OP is asking for. "Destroying friendships since 1959" truly captures the essence of Allan B. Calhamer's masterpiece.
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Michael Schneider
Germany
Fürth
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Turn the right corner in Sin City...
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The Jade Knight wrote:
The Extraordinary Adventures of Baron Munchausen is all about creating memorable stories.


This is probably the best answer.
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Stephen Cooper
United Kingdom
Taunton
Somerset
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Razoupaf wrote:

Yes. I've had one play session but I remember that time when a party member beat that crab to death with a club he'd made, then we made a fire and cooked it. Oh, and the time I conducted an experiment at a grave, and when we found that body and one chap ran over to examine it, and jumping across treacherous rocks to get to another island, how one member made a bow and flaming arrows...

Look out for the second Kickstarter campaign launching in (I think) October.
 
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Derek H
South Africa
Johannesburg
Gauteng
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Mystic Wood is a great game when it comes to stories. Some players seem to have a such an "easy" time - collecting loot and powering through everything in their path - while others get blown around the wood, cooling their heels in the Tower and/or being defeated by every enemy out there. Its almost like the game decides up front that it "has it in" for you... but everyone end with a story to tell about "that one time when ..."
 
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K S
United States
New York
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Once Upon a Time
Tales of the Arabian Nights
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Edwin Woody
United States
Pottsboro
Texas
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Fog of Love.

Where do I begin to tell the story of how great a love can be...

KUNE v LAKIA: A Chronicle Of A Royal Lapine Divorce Foretold

Or a divorce if your imagination runs that way.
 
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Stuart Long
Canada
Whitby
ON
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Once Upon a| Time and Fiasco were mentioned already, and I think these are the perfect response. They are, at their core, games with a storytelling mechanic. Gloom (or Gloom Cthuhlu or Gloom Fairytale), while it doesn't require storytelling, thrives with it.

That all said, what I gather from the OP examples is not a game with storytelling mechanics but a game that inspires story creation. The epic recitation of success and failure against the game itself or against a dastardly foe named Craig!

Personally that list is:
Pandemic (any)
Forbidden Island
Elder Sign
Formula D (just got it)
Castle Panic
Risk
Riff Raff

I find these titles pit me against the game, or me against my friends, in very nail biting sorts of ways and I tell people about the games regularly. Formula D was exhilerating for me, I've always had a weird romantic notion of the Monacco Gran Prix so taking those tight turns in the Chicane were just tingle worthy.
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K S
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New York
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OrangeWizard wrote:
That all said, what I gather from the OP examples is not a game with storytelling mechanics but a game that inspires story creation. The epic recitation of success and failure against the game itself or against a dastardly foe named Craig!

Ugh! Craig?! I won't even play with that guy anymore.
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Stuart Long
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Whitby
ON
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he shares his whiskey so...I mean, I'll tolerate him
 
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Bryan
United States
Hellertown
Pennsylvania
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Tales of the arabian nights is pretty cool for creating a story. One game went something like this: I angered a djinn and was cast far away from my home. I tried to travel home, and came across many hardships. While trying to get back home I was robbed, I was beaten, I was battered by storms and I just barely made it home. At home, I saw a beautiful princess who cast me aside because my travels had crippled me, and I was poor. In an effort to gain her favor I went in search of treasure, where I stumbled upon the cave of wonders. In the cave of wonders I found vast treasures that I took back to the princess and we were then married. With my new bride, and my new fortune I thought I had it all now. I went to travel the world and taste all of the cuisines I could, enjoying my new life. Then the djinn appeared to me again, and this time he murdered me. I just wasn't allowed to be happy.
 
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