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Runebound (Third Edition)» Forums » Variants

Subject: New action: Crafting rss

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Ivan MANCIC
France
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Crafting:
when in a City, the player can choose a crafting action:
the player must spend 3 actions.
The hero make 3 separate attribute tests, one for each attribute.
All the success are added.
The player can now choose in the assets pile or discard pile one item which gold value is less or equal than the number of success. The Hero MUST also pay half the price of the asset to gain it (rounded down).
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Carthoris Pyramidos
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I'd like it if this were an obtainable skill. Not all adventurers are crafty!
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Chad Ackerman
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Fairless Hills
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I like the concept. I might try something like this. Thanks for sharing!
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Ivan MANCIC
France
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I agree with you 100%. I would personally add skill levels to this, like Novice crafter (basic attribute tests, but allows to use the crafting action), Good Crafter (+2 to attribute tests), and Great Crafter (+4 to attribute tests), for example.

You are very much welcome. I will probably add this option to my coming expansion.
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Christopher Melenberg
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I also like the concept, but am confused as to why there is a significant discount on the item. I understand thematically why there would be, but it seems too powerful an action for the gold savings that accompany it.

You could consider having this ability available to everyone (mark your level with a token)
Novice (1 trophy): test all skills. Gold cost of item reduced by 1
Adept (+1 trophy): test all skills. Gold cost of item reduced by 1 for every 3 gold of cost. round up
Expert (+1 trophy): test all skills. Gold cost of item reduced by 1 for every 2 gold of cost. round up
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Ivan MANCIC
France
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TopherMel wrote:
I also like the concept, but am confused as to why there is a significant discount on the item. I understand thematically why there would be, but it seems too powerful an action for the gold savings that accompany it.


I haven't tested this ingame. Paying 3 actions seems quite a lot already, for a random result. I didn't want to penalyze the hero too much. The gold would be used to pay for the raw materials, maybe renting the workshop, in my idea.

But this is really a proposal, you can tweak it as you like of course. I am however curious about some feedback.

Cheers :-)
 
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Christopher Melenberg
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cromcrom wrote:
TopherMel wrote:
I also like the concept, but am confused as to why there is a significant discount on the item. I understand thematically why there would be, but it seems too powerful an action for the gold savings that accompany it.


I haven't tested this ingame. Paying 3 actions seems quite a lot already, for a random result. I didn't want to penalyze the hero too much. The gold would be used to pay for the raw materials, maybe renting the workshop, in my idea.

But this is really a proposal, you can tweak it as you like of course. I am however curious about some feedback.

Cheers :-)


Maybe I misunderstood, but it sounds like you:
1. spend 3 actions to craft
2. determine # of successes
3. pick any card you want from all cards in either the discard or draw pile up to the number of successes

While point 2 is random, the fact that you can pick any card is VERY strong as you can complete a combo or secure an extra movement die early, etc.

Also can you exert to increase total successes?

I'm not trying to dismiss your idea just help you think about it as logically as possible before testing... No offence intended here, just happy constructive criticism
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Ivan MANCIC
France
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TopherMel wrote:


Maybe I misunderstood, but it sounds like you:
1. spend 3 actions to craft
2. determine # of successes
3. pick any card you want from all cards in either the discard or draw pile up to the number of successes

While point 2 is random, the fact that you can pick any card is VERY strong as you can complete a combo or secure an extra movement die early, etc.

Also can you exert to increase total successes?

I'm not trying to dismiss your idea just help you think about it as logically as possible before testing... No offence intended here, just happy constructive criticism


I really like happy constructive criticism. It is much needed because I actually didn't test these variants... blush

I would definitely allow exertion. But you anyways probably won't do that much success, so the value of the item you can craft would be limited.

Thanks for taking interest and sharing your thoughts
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Matt Asher
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TopherMel wrote:
3. pick any card you want from all cards in either the discard or draw pile up to the number of successes

While point 2 is random, the fact that you can pick any card is VERY strong as you can complete a combo or secure an extra movement die early, etc.


I read it as you can only pick an asset from the city you currently occupy, or the discard pile. Emphasis mine below:

cromcrom wrote:
Crafting:
when in a City, the player can choose a crafting action:
the player must spend 3 actions.
The hero make 3 separate attribute tests, one for each attribute.
All the success are added.
The player can now choose in the assets pile or discard pile one item which gold value is less or equal than the number of success. The Hero MUST also pay half the price of the asset to gain it (rounded down).
 
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