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Subject: Are there any really popular Print & Play games? rss

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Felix
Germany
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Hi guys!

I wanted to ask if you know of any games based on the Print & Play principle that became/are really big and can maybe even keep up with some of the more popular board games that were published via traditional methods?
 
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Julien
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Mint Works was originally and pnp that entered the 2015 Mint Tin Design Contest on BGG and eventually got published via KS and is very successful, as shown by the success of Mint Delivery at the moment.
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'Bernard Wingrave'
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Maquis is a solo worker placement game that has over 300 owners on BGG. After the game rules were put on BGG, an app was developed, which I think indicates more people than 300 have played it.

Decktet is a deck of cards that serves as a game system (so it can be used to play a bunch of different games). The deck can be print-and-played or purchased. Decktet has over 1,300 owners on BGG.
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Felix
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Thanks for the info, very cool!

But are there any games that remained PnP and kept up a certain popularity this way without seeing a more elaborate release later on?
 
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Steve
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You might like this geeklist: Free Print & Play games that might actually be worth printing
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Bruno
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Not sure what you consider big or successful but Micropul and Pocket Civ both have a fair few players, alternative PnP components made by fans, as well as Tabletop Simulator mods.
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Felix
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@Steve: Great! Thanks a lot, that seems to be a really good resource for research.
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Tomello Visello
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Hyperhead wrote:
@Steve: Great! Thanks a lot, that seems to be a really good resource for research. :)

Micropul is well beyond print and play and well into intensively Craft and play.

Check the wide range of images submitted to its gallery.


EDIT:
Ooops. This is the post that I meant to quote ... as what prompted me to comment on Micropul.

cafard83 wrote:
Not sure what you consider big or successful but Micropul and Pocket Civ both have a fair few players, alternative PnP components made by fans, as well as Tabletop Simulator mods.
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Andrew
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TVis wrote:
Hyperhead wrote:
@Steve: Great! Thanks a lot, that seems to be a really good resource for research.

Micropul is well beyond print and play and well into intensively Craft and play.

Check the wide range of images submitted to its gallery.



My lasercut version is going to be awesome!

Edit: though, to be fair, you can print the tiles on cardstock or back them with cardboard fairly easily.
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John
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Hyperhead wrote:
But are there any games that remained PnP and kept up a certain popularity this way without seeing a more elaborate release later on?


There's a limit to how popular a game can get before someone will want to publish it. There is also a limit on how popular a game can be if requires much effort to PnP.

How broad a definition of PnP are you thinking of? Would you count modern playing card games like Indian Chief? Domino games like Euronimoes? Pencil & paper games like Boxes? Abstracts that can be played with components you probably already have like Breakthrough?

Boxes is probably the most popular game I know of that I've never seen an published version (I only know that there are published versions due the the BGG game page).
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Pelle Nilsson
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Zombie in my Pocket 2033 bgg owners and some of its variants (Airborne...?) did quite well I think? Also a non-pnp version later.

Goblin Slayer (109 bgg owners, 22 fans) deserves more fans. Printed it a week or so ago and it has been played a lot. Not sure about long-tetm replayability, but definitely worth the ink.
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maf man
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what do you mean keep up with?
are you looking for pnp games that just have a lot of fans? or pnps that got published? or what about the kickstarters that had free pnps?

you could just go here:
https://boardgamegeek.com/boardgamecategory/1120/print-play
and sort by # owned

aaaaaand honestly I'm wondering why your asking as a voice inside my head is trying to convince me you want to see if you can make them and sell them
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Joe Kell
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Dark Moon started as a PNP with a different name.
 
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Felix
Germany
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I've actually been really stupid guys, I'm sorry. I could've just checked the database, I totally forgot that because I've started using this page just some days ago and my focus was more on the forums than anything else. So the most obvious thing to do slipped my mind. Really sorry for this thread.

The reason I was asking was I've been designing a game for quite some time and it just happened that P&P seemed to be the ideal format to release it in, not just because for practical reasons. And I actually don't want to sell it directly, I probably wanna go more the route of Patreon or something like that. But that's to decide on another day.

So I just wanted to get a feeling of the P&P market and what level of complexity and component richness people would tolerate.

If an admin reads this, feel free to delete the thread, I just had a little tunnel vision.
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Pelle Nilsson
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I thought this was a good topic and enjoyed reading the recommendations. No need to delete it.

Not sure there is much money to make. Pnp rpgs seem to do well, but you typically do not even have to print them to play.
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maf man
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Hyperhead wrote:
So I just wanted to get a feeling of the P&P market and what level of complexity and component richness people would tolerate.(

That is all over the board
there's "warp spawn" games which just have rules and components listed and decried, not even images; to games that are just 9 cards of clip art and text, to todd sanders work which is knock your socks off quality.
check out micropul mentioned above, thats a very simple design, you can print the game out in black and while on one page, and fans have made their own fancy scaled up version.
 
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Derek H
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Hyperhead wrote:
So I just wanted to get a feeling of the P&P market and what level of complexity and component richness people would tolerate.

You can post a direct question on the PnP forum and ask just that - the more specific your question, the better the response. For example; if you say that the game will include 300 cards that need to be laser printed in full color on 200gsm paper, more people may be able to tell you whether or not that they would print vs if you just said "lots of cards" ...

In general, the more different types of components needed, and the higher the number of cards, then the less interest there will be unless the game is very, very good. At that point, you may want to consider an outlet like gamecrafter.com
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David Cox
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You might want to look into the format of BentoBlocks - http://www.robin-david.com/2017/06/bentoblocks.html
 
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Felix
Germany
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gamesbook wrote:

You can post a direct question on the PnP forum and ask just that


Oh, there is a specific forum for that? Now I feel especially silly. I will remind myself to take a more indepth look around before posting something, thank you for the advice! I will do so.
 
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Pelle Nilsson
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slashing wrote:


My printer will hate you for posting that link.
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Tomello Visello
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pelni wrote:
slashing wrote:


My printer will hate you for posting that link.

Not as long as you keep feeding it.

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Corry Damey
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One solo game I enjoyed that won't kill your printer because it's only 2 pages and only requires you provide two dice, a pencil, and an eraser. Behold: Utopia Engine
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Andy Olp

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pelni wrote:
slashing wrote:


My printer will hate you for posting that link.


Yeah I already am out of pretty much every color in my printer. Why is ink sooo expensive....
 
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Klaus Gunther Herzog
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Pyre wrote:
pelni wrote:
slashing wrote:


My printer will hate you for posting that link.


Yeah I already am out of pretty much every color in my printer. Why is ink sooo expensive....


I've learned to avoid printing. If it involves a lot of ink, I'll send it to CVS via the android app (or web) and print the "photos" in an appropriate sizes. Way cheaper than ink and decent card stock or photo paper.
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Klaus Gunther Herzog
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I don't know if I'd call it "popular" but Tradewinds can definitely hold its own against any published game in my collection.

Squirrel Squabble is worth a look too. Don't be fooled by the cutesy theme.
 
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