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Massive Darkness» Forums » General

Subject: Character sweet spot rss

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Jordan Livingston
United States
Illinois
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Kickstarter waiting on copy here. While waiting I have just read reviews and watched gameplay. I have obviously noticed the too easy comments. Curious if there is a sweet spot of character numbers to make the game that right amount of difficult. I have gathered more characters = more difficult. I usually play solo so I figured 3-4. Any opinions?
 
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Lance Good
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My 4 player campaign is having an easier time than my 3 player.
3 player would be my recommendation for campaigns but Massive Darkness works really well with 4-6 as one shots.
I have played 2 one off games and they were balanced yet challenging.
Massive Darkness has become my light RPG boardgame.

Regards
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Emivaldo Sousa
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There is a bunch of random stuff in the game so difficulty can vary a lot.

Regardless of the number of players, for example, a double roaming monster spawn at the beginning with some cool weapons attached to them can mean a short adventure.

With less players you get more loot, so if you want to keep the loot in check 4-plus is the number to go. That said, if you get good equipment even with less loot drops, it really does not matter, as it will be easy anyway.

My advice is to play with the maximum number you feel confortable tracking stats and enjoy the ride.

If you really need a number I would say four. cool
 
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Vail Marston
United States
Illinois
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I played with four characters for my first (solo) game. It was pretty overwhelming and took forever to finish. I would suggest starting with no more than three.
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Thilo M.
Germany
Wiesbaden
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A totally untested idea - as the game tends to be too easy anyway, maybe have a main hero with class sheet and for the other (three) characters don't use a class sheet at all and ignore XP for these - kind of like having NPCs.

This should make the game only slightly tougher (you still get equipment for the NPCs) and reduce the bookkeeping a lot. You could also house rule that the NPCs cannot be resurrected, you just play with one NPC less when they die.

I am using this when playing with my kids, the younger one does not grasp the complexity of the class sheets but can play along fine without it.

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Douglas Klipfel
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South Dakota
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GrandKhan44 wrote:
A totally untested idea - as the game tends to be too easy anyway, maybe have a main hero with class sheet and for the other (three) characters don't use a class sheet at all and ignore XP for these - kind of like having NPCs.

This should make the game only slightly tougher (you still get equipment for the NPCs) and reduce the bookkeeping a lot. You could also house rule that the NPCs cannot be resurrected, you just play with one NPC less when they die.

I am using this when playing with my kids, the younger one does not grasp the complexity of the class sheets but can play along fine without it.



I really like this idea.
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