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Subject: As a 2-player game? rss

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Andy G
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The subject tells the whole story: I'm considering backing the Kickstarter, I know Mint Delivery won't be the best game for 2 players, but I'd back it to buy Mint Works.

Does it lose too much interaction in 2-player mode?
What are setup differences between 2p and 3/4p?

thanks a bunch guys!
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Steve Dubya
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My main opponent, my younger daughter, prefers playing this 2P vs. having my older daughter join us for 3P play; having only one opponent definitely gives you a little bit more of a chance to create a strategy.
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Chris Guild
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I think this game has something to offer at every player count. I mainly play solo and that is challenging on its own. Playing with an actual player who knows what they're doing is engaging as well. 3-4 player counts kind of gets to a take what you can get, but once you have a good upkeep phase going it really opens your options. for $10 you can't go wrong.
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Daniel Cheston
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I've played and love Mint Works at all player counts. Hands down, the best filler game that fits easily in your pocket.
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Molokov (AU)
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Yeah, Mint Works well at all player counts (1-4)

The main difference in 2-4 players is that some of the locations have fewer placement spots (it's clearly marked on the cards which side to use).

Solo mode has a few extra rules as you need to select an AI player, order the location cards in a set order, and then act out the AI's turn according to a set of simple rules outlined in the rulebook.
 
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Sushmeit M
India
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The game does vary slightly between a 2-player game and a 3-player game.

The three player actually feels uncertain in a good way; the getting to and blocking a location before someone else can feel more of an achievement; and strategies actually could vary.

In a two player, occasionally moves become predictable, and that could lead to an anticlimactic ending. That's also because sometimes it becomes a zero-sum game. Instead, in the 3 or 4 player game you could've tried to get together with somebody else to block locations and slow down the winner.

Still, a great two player game with a fair amount of variability, considering size and time required. No brainer if it is used as a gateway, a portable worker placement, or a gift.
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Robert Uzar
Croatia
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Holyviper wrote:
The game does vary slightly between a 2-player game and a 3-player game.

The three player actually feels uncertain in a good way; the getting to and blocking a location before someone else can feel more of an achievement; and strategies actually could vary.

In a two player, occasionally moves become predictable, and that could lead to an anticlimactic ending. That's also because sometimes it becomes a zero-sum game. Instead, in the 3 or 4 player game you could've tried to get together with somebody else to block locations and slow down the winner.

Still, a great two player game with a fair amount of variability, considering size and time required. No brainer if it is used as a gateway, a portable worker placement, or a gift.


Nice said! Couldn't agree more with all.
 
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