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Subject: KDM Lore rss

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Jason Winterfeld
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Ok watching all the Gen Con videos and hearing people talk about KDM has me wondering is there a place I can read some lore a rather then the instruction manuals?

I am really into how deep this world is, and want to know more and more and more.... But I don't know where I can start to go to learn about it. Is there a website or something?
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Thomas Patrick
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vibrantlantern.com has some, but most of the lore is just tidbits you find piecemeal from all over the place throughout the game.
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Andi Kasper
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How about playing the game over and over. This is probably the best experience overall.
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Baker Odom
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If I go a read up on the lore on Vibrant Lantern I'm guessing that will amount to spoiling alot of the stuff I will discover when I play the game right?
 
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Thomas Patrick
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thebaker1983 wrote:
If I go a read up on the lore on Vibrant Lantern I'm guessing that will amount to spoiling alot of the stuff I will discover when I play the game right?


It's a distinct possibility. Personally, once I convinced myself I wanted this game, I didn't learn anything else about the lore until I played through. I went in as blind as possible for my first campaign, and even now if I'm playing with something new, I try to go in blind. For me, it made the discoveries that much more fantastic.
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Jason Winterfeld
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andlord wrote:
How about playing the game over and over. This is probably the best experience overall.


I am talking about things not in the game. Like the game hunter models, the king/scribe, the wetnurse, and a bunch like that. What do all of them have to do with this world?
 
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Alessio Massuoli
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Tidbits for them are still in the game, or they are buried in some design notes in the first ks updates, or they are written as short flavor text in the shop mini.
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Lonny x
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DyingTickles wrote:
thebaker1983 wrote:
If I go a read up on the lore on Vibrant Lantern I'm guessing that will amount to spoiling alot of the stuff I will discover when I play the game right?


It's a distinct possibility. Personally, once I convinced myself I wanted this game, I didn't learn anything else about the lore until I played through. I went in as blind as possible for my first campaign, and even now if I'm playing with something new, I try to go in blind. For me, it made the discoveries that much more fantastic.


I did that same. I can't recommend the no spoiler route enough. It really enhanced the game for me.
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G G
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If you watched the TechRaptor video, Adam clearly stated that there would not be a canonical Kingdom Death lore book made available. The details are being held internally by and for his development only, and the trickled out via gameplay elements.

If you want to know more, you'll have to play the game.
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Andi Kasper
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icechamber wrote:
andlord wrote:
How about playing the game over and over. This is probably the best experience overall.


I am talking about things not in the game. Like the game hunter models, the king/scribe, the wetnurse, and a bunch like that. What do all of them have to do with this world?


I would be careful with stuff like this. Maybe one day the King will actually make it to the game and you already spoiled yourself most of it, where is the fun in that?

Also I would not expect that Poots will ever publish anything that makes you see the bigger picture. You'll have to figure it out on yourself. It is refered by some people as the BG Version of Dark Souls for a reason.
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G G
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andlord wrote:
You'll have to figure it out on yourself. It is refered by some people as the BG Version of Dark Souls for a reason.


Except, there's an actual BG version of Dark Souls...

https://www.kickstarter.com/projects/steamforged/dark-soulst...
 
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Eugene Koriakin
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Except it is a bad version of Dark Souls. I wouldn't even call it a "version" - more like "a game quite loosely inspired by Dark Souls".

Aspects of KD:M like hidden and implied lore, dark and surreal world, high difficulty where luck can be (to a degree) mitigated by skill, the ability to make different character builds - all of these make it much closer to the Dark Souls videogame than its official "version".

Dark Souls (the videogame) isn't simply hard - a bunch of games are hard. Dark Souls is also mysterious, and weird, and depressing, and beautiful in its own bleak way. It has a world that players genuinely WANT to explore. I believe KD:M is very similar in this regard. And Dark Souls: the Board Game is not.
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Roar Gaards√łe
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If only the board game version was hard...

The one thing the board game and the video game has in common besides the look of the bosses is the grinding shake. Farming the exact same stuff that acts in the exact same way over and over again is beneficial in both games.
 
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Eugene Koriakin
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Beneficial, but, in the videogame, not required. And in board games, it simply does not work that well - it is a very different format. For grinding to be fun, especially in a Souls-like fashion, it must include skill elements (it's not only your character that gets better - it's you, the player, who also "levels up". The system in Gloomhaven seems like it could work), interesting decisions and substantial rewards. Which, from what I've heard, DS: TBG does not have. Also, with a board game, you most likely can't just put the game down and come back to it when you feel like it. You will probably expect to finish the game, hopefully have fun for most of its duration, maybe talk about it with your friends some more afterwards and go on with your life. Rolling dice for hours on end without getting anywhere, then packing the game to start it all over again one day, does not sound like fun.

KD:M also has grinding with dice, but it does have interesting decisions, and, being a camplaing-style game, it is easier to "save" the game. You decide to grind the Lion this weekend - sure, beat the lion, record changes, pack it up till the next time. DS: TBG is supposed to be played in one go, and in this format, grinding just doesn't work.

Basically, the designers of the DS: TBG decided to put exactly the wrong and the most insubstantial aspect of the source material in their game=/ While KD:M has a lot of other, more important things going for it.
 
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Alessio Massuoli
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Please note that the emergent storytelling in a board game like KDM is done REAL GOOD.
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