just letting you know I enjoyed your stream yesterday although I fell asleep halfway through (not your fault, it was really really late in my timezone).
A question I wanted to ask (but then I
) was whether the co-operative variant of the game would include some level of obscured information and how you would handle tabletalk.
One thing that majorly impressed me in the Space Hulk
eath Wing card game and more recently in the Arkham Horror LCG is how much tension and excitement you can create by making the players make decisions without being allowed to talk to their teammates at all. Combined with hidden information this makes for some really tense moments that I find very enjoyable (and, sometimes, catastrophic, when you didn't know your teammate didn't have a card in hand to protect him/her from whatever evil thing you had to decide who to happen to).
So how about this in Pavlov's house? Could the communication lines between the defenders and their army be damaged sometimes so you have to guess what kinds of supplies they need the most right now?