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Subject: Knights of Camelot PBF #2 - Turn 48 rss

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Daniel U. Thibault
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Sir Morholt III has one turn's grace before he must be on his way to the Wedding of State awaiting him in Galloway. After that, he'll tackle Arthur's Task.

Sir Harald Haraldsson of the Round Table will probably request to petition for the Quest for the Holy Grail.

Sir Kenneth of the Greenwood must be on his way to the Wastelands.

Sir Ector of Ireland has one turn's grace before he must be on his way to tackle Arthur's Task.

Sir Balldanor will probably request again to be allowed to petition for admission to the Round Table.

Sir Brutus the Knave is being sought by the Camelot Town Watch. He'll likely scamper off.

* Sir Morholt III - Requested an Arthurian Dwarf before setting off, had to joust three Arthurian Knights...and won!



* Sir Harald Haraldsson of the Round Table - Requested permission to petition for the Quest of teh Holy Grail, and was tasked with fetching Mad Sir Adtherpe from Dyfed.



* Sir Kenneth of the Greenwood - MAde it to the Glen River, and is now parting ways with Sir Sagramore, his Man-at-Arms.



* Sir Ector of Ireland - Made it to Warwick before being stopped by Peasants.



* Sir Balldanor - Requested permission to petition for the Round Table, and was tasked with fetching Mad Sir Brewnor from Devon.



* Sir Brutus the Knave - Fled to Kent and ran into a peasant mob.



Turn 49 is this way.
 
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David Dryburgh
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Luck of the day 1d6 = (3) = 3

Balldanor will persist in his requests of Arthur to join the Round Table.

"My King, I would like to repetition to join the Knight of the Round Table. I am more than willing to complete any task that you may set upon men to prove my worthiness should you deem it necessary. "
 
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  • 1154887. Balldanor
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  • Sat Sep 16, 2017 7:48 pm
Phil Garland
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Luck of Day: 1d6 = (5) = 5

My Lord King, allow me to seek the Graal for the glory of Camelot!
 
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  • 1154897. OneTinSoldier
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Mike D
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Luck of the Day = 1d6 = (6) = 6

Sir Brutus makes like a tree and gets out of there..

Hampshire encounter roll = 1d6 = (3) = 3
Bedgebury Forest encounter roll = 1d6 = (5) = 5
Kent encounter roll = 1d6 = (1) = 1

Ah me, what fell creature slouches forth?
 
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  • 1154902. porkbelly
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Michael Mesich
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I should be well equipped, I have my faithful Bors with me.

I've never had a dwarf, so I will petition for one
 
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Daniel U. Thibault
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Balldanor wrote:
Balldanor previously rolled 1d6 = (3) = 3 (Luck of the day )

Balldanor will persist in his requests of Arthur to join the Round Table.

"My King, I would like to repetition to join the Knight of the Round Table. I am more than willing to complete any task that you may set upon men to prove my worthiness should you deem it necessary. "

King Arthur's reaction: 1d6 + 1d6 = (1) + (4) = 5: 5:3 MAD KNIGHT. Sir Brewnor (Castellan of Bedegraine) has lost his mind over a lady. He's in 1d6 + 1d6 = (5) + (4) = 9, 1d6 = (1) = 1, 1d6 = (4) = 4, 1d6 = (6) = 6 = Devon.


 
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Daniel U. Thibault
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OneTinSoldier wrote:

Luck of Day: OneTinSoldier previously rolled 1d6 = (5) = 5

My Lord King, allow me to seek the Graal for the glory of Camelot!


King Arthur's reaction: 1d6 + 1d6 = (1) + (4) = 5: 5:3 MAD KNIGHT, Sir Adtherpe, last seen in 1d6 + 1d6 = (5) + (3) = 8, 1d6 = (3) = 3, 1d6 = (1) = 1, 1d6 = (5) = 5 = Dyfed.

 
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Daniel U. Thibault
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porkbelly wrote:
Luck of the Day = porkbelly previously rolled 1d6 = (6) = 6

Sir Brutus makes like a tree and gets out of there..

Hampshire encounter roll = porkbelly previously rolled 1d6 = (3) = 3
Bedgebury Forest encounter roll = porkbelly previously rolled 1d6 = (5) = 5
Kent encounter roll = porkbelly previously rolled 1d6 = (1) = 1

Ah me, what fell creature slouches forth?


Methinks Canterbury is at risk...

Kent Encounter: 1d6 + 1d6 + 1 = (1) + (6) + 1 = 8 Peasants!
1 
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Daniel U. Thibault
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mmesich wrote:
I should be well equipped, I have my faithful Bors with me.

I've never had a dwarf, so I will petition for one.


(Hoping this won't cause a recursive catastrophe)

King Arthur's reaction: 1d6 + 1d6 = (5) + (2) = 7 Task: Joust 3 Arthurian Knights. Sirs Gawain, Kay, and Pelleas line up.



Sir Morholt III (WL 22) vs Sir Gawain (WL 23)
First pass:
* Sir Morholt III (WL 22) lance 1d6 + 1d6 + 1d6 + 3 = (5) + (6) + (1) + 3 = 15
* Sir Gawain (WL 23) lance 1d6 + 1d6 + 1d6 + 3 = (4) + (2) + (3) + 3 = 12
Score 3:0 for Sir Morholt III.

Second pass:
* Sir Morholt III (WL 22) lance 1d6 + 1d6 + 1d6 + 3 = (2) + (5) + (2) + 3 = 12
* Sir Gawain (WL 20) lance 1d6 + 1d6 + 1d6 + 3 = (1) + (4) + (5) + 3 = 13
Score 3:1 for Sir Morholt III.

Last pass:
* Sir Morholt III (WL 21) lance 1d6 + 1d6 + 1d6 + 3 = (4) + (4) + (1) + 3 = 12
* Sir Gawain (WL 20) lance 1d6 + 1d6 + 1d6 + 3 = (1) + (2) + (3) + 3 = 9
Score 6:1 for Sir Morholt III. Well done. 6 CP, 6 VP.

Sir Morholt III (WL 23) vs Sir Kay (WL 14)
First pass:
* Sir Morholt III (WL 23) lance 1d6 + 1d6 + 1d6 + 3 = (2) + (4) + (4) + 3 = 13
* Sir Kay (WL 14) lance 1d6 + 1d6 + 1d6 + 2 = (6) + (1) + (5) + 2 = 14
Score 1:0 for Sir Kay.

Second pass:
* Sir Morholt III (WL 22) lance 1d6 + 1d6 + 1d6 + 3 = (6) + (5) + (3) + 3 = 17
* Sir Kay (WL 14) lance 1d6 + 1d6 + 1d6 + 2 = (4) + (5) + (5) + 2 = 16
Equality! Now for the deciding pass.

Last pass:
* Sir Morholt III (WL 22) lance 1d6 + 1d6 + 1d6 + 3 = (5) + (6) + (6) + 3 = 20
* Sir Kay (WL 13) lance 1d6 + 1d6 + 1d6 + 2 = (5) + (1) + (5) + 2 = 13 lance shivers
Score 8:1 for Sir Morholt III. Welld one again! CP 8, VP 6.

Sir Morholt III (WL 24) vs Sir Pelleas (WL 20)
First pass:
* Sir Morholt III (WL 24) lance 1d6 + 1d6 + 1d6 + 4 = (5) + (6) + (3) + 4 = 18
* Sir Pelleas (WL 20) lance 1d6 + 1d6 + 1d6 + 3 = (4) + (6) + (5) + 3 = 18

First pass redux:
* Sir Morholt III (WL 24) lance 1d6 + 1d6 + 1d6 + 4 = (3) + (1) + (6) + 4 = 14
* Sir Pelleas (WL 20) lance 1d6 + 1d6 + 1d6 + 3 = (3) + (6) + (5) + 3 = 17
Score 3:0 for Sir Pelleas.

Second pass:
* Sir Morholt III (WL 21) lance 1d6 + 1d6 + 1d6 + 3 = (5) + (5) + (1) + 3 = 14 lance shivers
* Sir Pelleas (WL 20) lance 1d6 + 1d6 + 1d6 + 3 = (4) + (2) + (1) + 3 = 10
Score 4:3 for Sir Morholt III. Excellent! CP 4 (+1 for the lance shivering), VP 6.

Your request is granted and you get an Arthurian Dwarf. Now begone on your way to that Wedding!

Luck-of-the-Day: 1d6 = (4) = 4

Testing Luck for Sir Bors: 1d6 = (6) = 6
 
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Ken Van Pelt
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Luck 1d6 = (1) = 1

Please lead me to the wastelands that I may prove my worth and adventure.

GM I know you prefer shortest route of travel but I request to go to the Lincoln marsh first and work south so that I hit the marshes once each.

Ending in the southern most marsh closest to Camelot.

 
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lionsden112002 wrote:
lionsden112002 previously rolled 1d6 = (1) = 1 (Luck)

Please lead me to the wastelands that I may prove my worth and adventure.

GM I know you prefer shortest route of travel but I request to go to the Lincoln marsh first and work south so that I hit the marshes once each.

Ending in the southern most marsh closest to Camelot.

It's the same total length either way so it doesn't matter. Encounter number is 2.

Hampshire: 1d6 = (3) = 3
Welland: 1d6 = (5) = 5
Glen: 1d6 = (3) = 3

"This is where I bid you good luck, good Sir Knight. I'll be waiting for you in the Breckland Forest." says Sir Sagramore.
 
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"Thank thee Sagramore. Look after Zandor and I will see you after the marshes."

GM: Do I need to encounter something in each marsh or just traverse said terrain?
 
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Daniel U. Thibault
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lionsden112002 wrote:
"Thank thee Sagramore. Look after Zandor and I will see you after the marshes."

GM: Do I need to encounter something in each marsh or just traverse said terrain?

Just traverse.
 
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Sean Gewecke
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Sir Ector sees no reason to delay his departure, so will begin his quest to find this mad knight.

Travel into Hampshire. Encounter Roll: 1d6 = (2) = 2
Travel into Warwick. Encounter Roll: 1d6 = (1) = 1
Travel into Mercia. Encounter Roll: 1d6 = (1) = 1
 
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May I head to Dyved, or is that for next turn?
 
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OneTinSoldier wrote:

May I head to Dyved, or is that for next turn?

Next turn. This turn you made a request.
 
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sean_68333 wrote:
Sir Ector sees no reason to delay his departure, so will begin his quest to find this mad knight.

Travel into Hampshire. Encounter Roll: sean_68333 previously rolled 1d6 = (2) = 2
Travel into Warwick. Encounter Roll: sean_68333 previously rolled 1d6 = (1) = 1
Travel into Mercia. Encounter Roll: sean_68333 previously rolled 1d6 = (1) = 1

Encounter in Warwick: 1d6 + 1d6 + 1 = (5) + (2) + 1 = 8 = Peasants.
 
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Redeploying Merlin/Morgan: 1d6 + 1d6 = (1) + (1) = 2, 1d6 = (2) = 2 = Argyll.
 
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