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Subject: Why is the first person to pass last in the turn order for the next round? rss

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Ryan Morency
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I understand how it works, I just can't figure out the reasoning behind it.
 
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Gustavo Belotta
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It seems like a good price to pay for wiping the board, especially if it's clearing cards your opponents would have been able to use to better advantage than you could have.
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J. Alex Kevern
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Odinsfury wrote:
I understand how it works, I just can't figure out the reasoning behind it.


It creates more fluctuation in turn order from round to round (the players earlier in the turn order who have the first chance to pass would thereby go later in the next round), and it also works well ergonomically (you don't have to keep messing with the stack each time - you just place it on top).

Hope that helps!
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Martin Larouche
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Taking into account that i'm not so sure going first is necessarilly an advantage. In fact, i think you WANT to go last.

If you go last, you get to know if you'll get majority for the tiles before you play, which is a definite advantage which is definitely better than just breaking ties. While going first... well you get 1st pick, but at the start of a turn, you can't really block anyone out of a card as there is just too many options. There's no real benefit there. 1st players break the ties for tiles, but usually, players will play after them so they'll see and take ties into account before playing, making the tie-breaking a bit pointless.

So you WANT to pass early to go last next turn. But if you pass too early to go last, you might not get the chance to clear the board later on. That 4th card to take is always the trickiest as you don't have a lot of options on where to put it. Resetting the board for that last card can be critical at that moment.

My *only* problem with that mechanic that i can't understand is that on the last turn, this mechanic's balance goes up the wazzoo... as the incentive to pass early for next turn dissappears. I wish there was "something" to that effect.

I wonder: If the tie-breakers for tile gains were for those of the next turn instead of the current turn, but in reverse order. Last player on the next turn breaks the ties on the current round's tile gathering...
Players might want to pass early too much then...
I dunno...
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Kevin Garnica
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You're overthinking it, dude. It's just a game.
 
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olanmills
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In most of the games I have played, tie breaking, or the knowledge that a player would have the tie breaker over another player has had a big influence on which card a certain player picks and whether or not they use Assistants in certain situations.

I think the tie breaking is more significant than the turn order, but either way, the stack is important.
 
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