Christopher
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Wouldn't it be more streamlined and logical (and possibly create more decision points) to have treasure follow the same rules as the monsters guarding it? Is there a logical reason why treasure follows the level of the tile it's on?
 
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Jorgen Peddersen
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SpoDaddy wrote:
Wouldn't it be more streamlined and logical (and possibly create more decision points) to have treasure follow the same rules as the monsters guarding it? Is there a logical reason why treasure follows the level of the tile it's on?

Because otherwise you would be tempted to leave chests behind to simply have one guy enter a higher level tile to up the level and then grab the chests with the upgraded gear.

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Eric B
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To prevent abuse perhaps? You could go open the doors and spawn enemies, then kill them and wait to pick up the treasure until you reach the next level. Then all you have to do is go back and collect the 10-20 treasure you left behind that are all level 3 for example, when you only fought level 2 enemies to get them.

Edit: ninja
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Christopher
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Those answers make a lot of sense, thank you.
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