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Subject: Contract Cards corrected in the reprint? rss

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Pedro Soto
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Hi! I'm confused

I just read about the problem with the CLARK contract card, I saw the pdf with the corrected cards and I went to compare it with my copy (purchased recently).

My version of the game has the CLARK card corrected according to the PDF.

But there are 2 cards (ASHTON and ENGLE WHARF) with some difference according that PDF.

My version:

ASHTON (Color of the star:PURPLE)
Front: 5VP (2 Oil)
Back 1: 14VP (2 Coal + 3 Oil)
Back 2: 14VP (1 Coal + 2 Oil + 1 Box)

ENGLE WHARF (Color of the star:DARK)
Front: 7VP (2 Box)
Back 1: 21 VP (2 Oil + 3 Box)
Back 2: 17VP (1 Coal + 1 Oil + 2 Box)[/floatleft]

PDF version:

ASHTON (Color of the star:DARK)
Front: 5VP (2 Oil)
Back 1: 14VP (2 Box + 3 Oil)
Back 2: 14VP (1 Coal + 2 Oil + 1 Box)

ENGLE WHARF (Color of the star:RED)
Front: 7VP (2 Box)
Back 1: 21 VP (2 Coal + 3 Box)
Back 2: 17VP (1 Coal + 1 Oil + 2 Box)

I have recently purchased the game so I will assume that it is a corrected version and that the PDF of the year 2015 is old.

In addition, I have seen this image of the new german version (Lookout Games) and the contract cards are just like mine.



Is OK the PDF ( https://boardgamegeek.com/filepage/116184/isle-trains-update...) or my version?
 
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Seth Jaffee
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randast wrote:
Hi! I'm confused

I just read about the problem with the CLARK contract card, I saw the pdf with the corrected cards and I went to compare it with my copy (purchased recently).

My version of the game has the CLARK card corrected according to the PDF.

But there are 2 cards (ASHTON and ENGLE WHARF) with some difference according that PDF.

My version:

ASHTON (Color of the star:PURPLE)
Front: 5VP (2 Oil)
Back 1: 14VP (2 Coal + 3 Oil)
Back 2: 14VP (1 Coal + 2 Oil + 1 Box)

ENGLE WHARF (Color of the star:DARK)
Front: 7VP (2 Box)
Back 1: 21 VP (2 Oil + 3 Box)
Back 2: 17VP (1 Coal + 1 Oil + 2 Box)[/floatleft]

PDF version:

ASHTON (Color of the star:DARK)
Front: 5VP (2 Oil)
Back 1: 14VP (2 Box + 3 Oil)
Back 2: 14VP (1 Coal + 2 Oil + 1 Box)

ENGLE WHARF (Color of the star:RED)
Front: 7VP (2 Box)
Back 1: 21 VP (2 Coal + 3 Box)
Back 2: 17VP (1 Coal + 1 Oil + 2 Box)

I have recently purchased the game so I will assume that it is a corrected version and that the PDF of the year 2015 is old.

In addition, I have seen this image of the new german version (Lookout Games) and the contract cards are just like mine.



Is OK the PDF ( https://boardgamegeek.com/filepage/116184/isle-trains-update...) or my version?

I can't remember all the details off the top of my head, but I THINK your copy is correct, and that PDF must be screwed up :/
 
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Pedro Soto
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Thanks, Seth!

Great, great little game, by the way!
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Sören Paukstadt
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We got the most recent version of the game for the German print. There for I would say, that your version is correct if it has the same values as our version.
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Seth Jaffee
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For those of you who are enjoying the game, here's a question for you...

If we were to replace the contract cards (say in an expansion for example), what would you like to see in alternate contracts (besides just a different combination of resources)?

Also, if we were to make a different version of each train car, can you think of anything you'd like to see? For example, what would you like to see in a different version of a Hopper car (load coal and get... what?)?

Thanks!

 
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ArrBeeDee Dial
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I like the art style. I wish there were a few more 'cards'/cars so the deck isn't thin with more players.

New cars:
* Light weight without load bonus (load yourself)
* Conversion between goods (requires one type load and provides a different)

New map / contracts with a bigger choice structure:
* Make fulfilling more contracts but each worth fewer points.
* Make some contracts have special powers - short trains bonuses, long train bonuses, get something free once, etc
* Make race route maps. Players have to deliver certain good in order -some could be wild. The map isn't 'taken' for points.

New things:
* Hobo Cards - steal stuff? or other
* Bull cards - protect stuff
* Tinker Cards - 2 round +power to train


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Kurt Schweiger
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If so, could you update the pdf file or post a comment saying that only CLARK is corrected but ASHTON and ENGLE WHARF are not final?
We're talking about https://www.boardgamegeek.com/filepage/116184/isle-trains-up...
Thanks
 
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