Recommend
1 
 Thumb up
 Hide
1 Posts

Kaosball: The Fantasy Sport of Total Domination» Forums » General

Subject: Dividing teams into tiers rss

Your Tags: Add tags
Popular Tags: [View All]
Oak Wolf
msg tools
mb
Just for fun and seeing how things would go if we tried to do the typical tier ranking like we often see in blood bowl.



Tier 1:
typically have a +2 stat or really well rounded out capacities (valkyries) combined with a potent ability. Amazons would almost deserve a tier of their own.

Amazons
Valkyries
Trolls
Pirates
Fangs

Tier 2: These teams perform well enough, yet have some weaknesses to be exploited by the opponent. Some of these teams can swing in power depending on the opponent/ringer/upgrade combo of the game, others are well-rounded but have a situational team ability.

Barbarians
Warlocks
Samurai
Ninjas
Paragons
Lycanthropes
Hellcats
Zombies
Klockwerks
Deamons


Tier 3:
Cowboyz (should have been tier 2, but bruisers are too fragile)
Ogres*
Goblins*

*These tier 3 teams work fine imho, but require some specific tactics in order to win with, and it might not always be possible to pull it off. In fact goblins and ogres work toward blowout victories almost exclusively.

Notes:
Demons are ranked that low because of the hardy upgrade, which screws them up royally...in fact it pretty much removes the team ability entirely and they are left with a below-average profile. For the opponent, it seems a small price to pay to de-claw a team as much as it does to deamons. Hardy is a rather frequent upgrade (3 in the deck) too, and that's in addition to the more difficult match up deamons can face (Amazons, Trolls, Fangs, Barbarians, and to some extent the Ogres), so the result is often an uphill battle for this team in my experience so far.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.