The only thing that doesn't sit well with me is the tactic of attacking with a 1 strength unit, in the hopes it will die in the attempt and make space for other attacking units to move into the gap. I know it's only a game, but this just seems too gamey. Were such tactics used in playtesting, I wonder?
I fell out with the original Stalingrad by Avalon Hill because you could retreat enemy units forwards into states of isolation if you set up your attacks really carefully. Sigh. If it were just another tactic in a Euro I wouldn't mind, but personally I play wargames partly for some semblance of verisimilitude and the history lesson.
I'm toying with making defensive combat optional to nerf that one. As an attacker, you can still do the double hit by starting with a unit adjacent to the enemy, then moving out after the attack to make room for the next attacking unit.
However, will my idea make the game unacceptably static? And/ or would making defensive combat optional favour more the Axis or the Allies?
Last edited Wed Sep 20, 2017 8:32 am (Total Number of Edits: 4)