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Subject: Knights of Camelot PBF #2 - Turn 49 rss

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Daniel U. Thibault
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Sir Morholt III must be on his way to the Wedding of State awaiting him in Galloway. After that, he'll tackle Arthur's Task.

Sir Harald Haraldsson of the Round Table must be on his way to fetch Mad Sir Adtherpe from Dyfed.

Sir Kenneth of the Greenwood must start his walkabout in the Wastelands.

Sir Ector of Ireland must be on his way to fetch Mad Sir Nabon from the Clyde.

Sir Balldanor must be on his way to fetch Mad Sir Brewnor from Devon.

Sir Brutus the Knave is probably about to do something dreadful.

* Sir Morholt III - Stepped outside Camelot Castle and...got stuck in Peasant traffic.



* Sir Harald Haraldsson of the Round Table - Made it to Warwick before being stopped by Peasants.



* Sir Kenneth of the Greenwood - Entered Lincoln Marsh.



* Sir Ector of Ireland - Was attacked by 6 Knights in Mercia, but managed to flee.



* Sir Balldanor - Ran into Lady Lyoness and attacked her escort. He was defeated by bad luck and Sir Hervis, ended up swearing two oaths.



* Sir Brutus the Knave - Looted Canterbury!



Turn 50 is this way.
 
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Michael Mesich
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Luck of the day - 1d6 = (5) = 5

Get me to the church on time!
 
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  • 1157002. mmesich
  • 1d6 =
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  • 5
  • Tue Sep 19, 2017 9:57 pm
Daniel U. Thibault
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mmesich wrote:
Luck of the day - mmesich previously rolled 1d6 = (5) = 5

Get me to the church on time!

You're not the groom, which is a good thing.

Encounter number is 2 (Sir Bors still by your side).

Hampshire 1d6 = (2) = 2 Encounter: 1d6 + 1d6 + 1 = (5) + (2) + 1 = 8 = More Peasants!
 
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  • 1157022. Urhixidur
  • 1d6 =
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  • Tue Sep 19, 2017 10:12 pm
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  • 1157025. Urhixidur
  • 1d6 + 1d6 + 1 =
  • (5) + (2) + 1 =
  • 8
  • Tue Sep 19, 2017 10:12 pm
Sean Gewecke
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Sir Ector continue on his way to find Sir Nabon.

Enter Mercia. Encounter Roll: 1d6 = (1) = 1
Enter Forest of Bowland. Encounter Roll: 1d6 = (3) = 3
Enter Northumberland. Encounter Roll: 1d6 = (6) = 6
 
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  • 1157034. sean_68333
  • 1d6 =
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  • 1
  • Tue Sep 19, 2017 10:23 pm
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  • 1157036. sean_68333
  • 1d6 =
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  • 3
  • Tue Sep 19, 2017 10:23 pm
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  • 1157037. sean_68333
  • 1d6 =
  • (6) =
  • 6
  • Tue Sep 19, 2017 10:24 pm
Phil Garland
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Luck of the Day: 1d6 = (5) = 5

Out of Camelot into Hampshire: Encounter 1d6 = (5) = 5

On to Warwick: Encounter 1d6 = (1) = 1

Something ahead, it seems!
 
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  • 1157116. OneTinSoldier
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  • Wed Sep 20, 2017 12:02 am
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  • 1157117. OneTinSoldier
  • 1d6 =
  • (5) =
  • 5
  • Wed Sep 20, 2017 12:03 am
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  • 1157118. OneTinSoldier
  • 1d6 =
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  • Wed Sep 20, 2017 12:03 am
Daniel U. Thibault
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sean_68333 wrote:
Sir Ector continue on his way to find Sir Nabon.

Enter Mercia. Encounter Roll: sean_68333 previously rolled 1d6 = (1) = 1
Enter Forest of Bowland. Encounter Roll: sean_68333 previously rolled 1d6 = (3) = 3
Enter Northumberland. Encounter Roll: sean_68333 previously rolled 1d6 = (6) = 6

Mercia encounter: 1d6 + 1d6 + 1 = (2) + (4) + 1 = 7 = 1d6 = (6) = 6 Knights, 3 of which bear Camelot's colours.

Await, avoid, attack?
 
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  • 1157133. Urhixidur
  • 1d6 + 1d6 + 1 =
  • (2) + (4) + 1 =
  • 7
  • Wed Sep 20, 2017 12:21 am
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  • 1157135. Urhixidur
  • 1d6 =
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  • 6
  • Wed Sep 20, 2017 12:21 am
Daniel U. Thibault
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OneTinSoldier wrote:
Luck of the Day: OneTinSoldier previously rolled 1d6 = (5) = 5

Out of Camelot into Hampshire: Encounter OneTinSoldier previously rolled 1d6 = (5) = 5

On to Warwick: Encounter OneTinSoldier previously rolled 1d6 = (1) = 1

Something ahead, it seems!

Warwick encounter: 1d6 + 1d6 + 1 = (4) + (3) + 1 = 8 = Surprise, Peasants!
 
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  • 1d6 + 1d6 + 1 =
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  • 8
  • Wed Sep 20, 2017 12:23 am
Phil Garland
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I will regale the peasants with stories of the tournament.
 
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Ken Van Pelt
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1d6 = (1) = 1Luck.

"Into the bog of eternal stench..."

Travel to Lincoln Marsh: 1d6 = (5) = 5
Crossing the River Glen: 1d6 = (3) = 3
and into the Holbeach marsh:1d6 = (1) = 1

I may have looked too far the the horizon. Is travel on foot just one map location/turn?


Pulled up my PDF copy of the rules and had a look at movement.

"This will be a slow plod all covered in muck."
 
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  • 1157395. lionsden112002
  • 1d6 =
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  • Wed Sep 20, 2017 11:42 am
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  • 1157397. lionsden112002
  • 1d6 =
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  • Wed Sep 20, 2017 11:44 am
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  • 1157398. lionsden112002
  • 1d6 =
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  • 3
  • Wed Sep 20, 2017 11:44 am
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  • 1157399. lionsden112002
  • 1d6 =
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  • 1
  • Wed Sep 20, 2017 11:45 am
Daniel U. Thibault
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lionsden112002 wrote:
lionsden112002 previously rolled 1d6 = (1) = 1Luck.

"Into the bog of eternal stench..."

Travel to Lincoln Marsh: lionsden112002 previously rolled 1d6 = (5) = 5
Crossing the River Glen: lionsden112002 previously rolled 1d6 = (3) = 3
and into the Holbeach marsh: lionsden112002 previously rolled 1d6 = (1) = 1

I may have looked too far the the horizon. Is travel on foot just one map location/turn?


Pulled up my PDF copy of the rules and had a look at movement.

"This will be a slow plod all covered in muck."

Yep.
1 
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David Dryburgh
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Luck of the Day 1d6 = (6) = 6

Balldanor sets off for Devon
Hampshire 1d6 = (1) = 1
Bradon Forest 1d6 = (6) = 6
Somerset 1d6 = (5) = 5

Heh... Balldanor doesn't get very far before encountering Encounter in Hampshire 1d6 + 1d6+1 = (5) + (3) + 1 = 9 (A Lady?)
 
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  • 1157412. Balldanor
  • 1d6 =
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  • Luck of the Day
  • Wed Sep 20, 2017 12:12 pm
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  • 1157413. Balldanor
  • 1d6 =
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  • Hampshire
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  • 1157414. Balldanor
  • 1d6 =
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  • 6
  • Bradon Forest
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  • 1157415. Balldanor
  • 1d6 =
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  • 5
  • Somerset
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  • 1157416. Balldanor
  • 1d6 + 1d6+1 =
  • (5) + (3) + 1 =
  • 9
  • Encounter in Hampshire
  • Wed Sep 20, 2017 12:13 pm
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Luck of the Day = 1d6 = (5) = 5

Brutus pops into Canterbury shrine disguised as a nun, breaks into the sacristy and makes off with the vestments.

Do we need an Encounter roll or just the check to see if any Knights try to stop me?
 
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  • 1157433. porkbelly
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  • Wed Sep 20, 2017 12:46 pm
Sean Gewecke
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Urhixidur wrote:
sean_68333 wrote:
Sir Ector continue on his way to find Sir Nabon.

Enter Mercia. Encounter Roll: sean_68333 previously rolled 1d6 = (1) = 1
Enter Forest of Bowland. Encounter Roll: sean_68333 previously rolled 1d6 = (3) = 3
Enter Northumberland. Encounter Roll: sean_68333 previously rolled 1d6 = (6) = 6

Mercia encounter: Urhixidur previously rolled 1d6 + 1d6 + 1 = (2) + (4) + 1 = 7 = Urhixidur previously rolled 1d6 = (6) = 6 Knights, 3 of which bear Camelot's colours.

Await, avoid, attack?


I will await on the knights and as they approach, I will offer greetings to them.
 
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Daniel U. Thibault
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Balldanor wrote:
Balldanor previously rolled 1d6 = (6) = 6 (Luck of the Day)

Balldanor sets off for Devon
Balldanor previously rolled 1d6 = (1) = 1 (Hampshire)
Balldanor previously rolled 1d6 = (6) = 6 (Bradon Forest)
Balldanor previously rolled 1d6 = (5) = 5 (Somerset)

Heh... Balldanor doesn't get very far before encountering Balldanor previously rolled 1d6 + 1d6+1 = (5) + (3) + 1 = 9 (Encounter in Hampshire) (A Lady?)

Indeed. She is with customw{1:1 Admiring Knight;1:2 Admiring Knights;1:3 Admiring Knights;2:Alone;1istressed} -> ( 3 Admiring Knights) -> ( 3 Admiring Knights). None bear Camelot's colours.

Await, avoid, attack?
 
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  • 1157788. Urhixidur
  • customw{1:1 Admiring Knight;1:2 Admiring Knights;1:3 Admiring Knights;2:Alone;1:Distressed} =
  • ( Alone) =
  • ( Alone)
  • Wed Sep 20, 2017 8:10 pm
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  • 1157789. Urhixidur
  • customw{1:1 Admiring Knight;1:2 Admiring Knights;1:3 Admiring Knights;2:Alone;1:Distressed} =
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Daniel U. Thibault
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porkbelly wrote:
Luck of the Day = porkbelly previously rolled 1d6 = (5) = 5

Brutus pops into Canterbury shrine disguised as a nun, breaks into the sacristy and makes off with the vestments.

Do we need an Encounter roll or just the check to see if any Knights try to stop me?

First we check for the normal encounter: 1d6 = (3) = 3

Then as you stuff the vestments in a bag, customw{3:no;1:1;1:2;1:3} -> ( no) -> ( no) Knights appear.
 
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  • 1157793. Urhixidur
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  • 1157796. Urhixidur
  • customw{3:no;1:1;1:2;1:3} =
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  • Wed Sep 20, 2017 8:16 pm
Daniel U. Thibault
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sean_68333 wrote:
Urhixidur wrote:
sean_68333 wrote:
Sir Ector continue on his way to find Sir Nabon.

Enter Mercia. Encounter Roll: sean_68333 previously rolled 1d6 = (1) = 1
Enter Forest of Bowland. Encounter Roll: sean_68333 previously rolled 1d6 = (3) = 3
Enter Northumberland. Encounter Roll: sean_68333 previously rolled 1d6 = (6) = 6

Mercia encounter: Urhixidur previously rolled 1d6 + 1d6 + 1 = (2) + (4) + 1 = 7 = Urhixidur previously rolled 1d6 = (6) = 6 Knights, 3 of which bear Camelot's colours.

Await, avoid, attack?


I will await on the knights and as they approach, I will offer greetings to them.

It is Sirs Alisander, Gareth, Balin, Tor, Trian, and Malgrin.

Reaction: 1d6 + 1d6 = (5) + (1) = 6 = Attack!

Do you try to flee?
 
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  • Wed Sep 20, 2017 8:18 pm
David Dryburgh
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Urhixidur wrote:
Balldanor wrote:
Balldanor previously rolled 1d6 = (6) = 6 (Luck of the Day)

Balldanor sets off for Devon
Balldanor previously rolled 1d6 = (1) = 1 (Hampshire)
Balldanor previously rolled 1d6 = (6) = 6 (Bradon Forest)
Balldanor previously rolled 1d6 = (5) = 5 (Somerset)

Heh... Balldanor doesn't get very far before encountering Balldanor previously rolled 1d6 + 1d6+1 = (5) + (3) + 1 = 9 (Encounter in Hampshire) (A Lady?)

Indeed. She is with Urhixidur previously rolled customw{1:1 Admiring Knight;1:2 Admiring Knights;1:3 Admiring Knights;2:Alone;1istressed} = ( 3 Admiring Knights) = ( 3 Admiring Knights). None bear Camelot's colours.

Await, avoid, attack?


If there is no penalty to attack, I'll do so. If there is a penalty to CP or VP, I'll await the party.
 
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Daniel U. Thibault
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Balldanor wrote:
Urhixidur wrote:
Balldanor wrote:
Balldanor previously rolled 1d6 = (6) = 6 (Luck of the Day)

Balldanor sets off for Devon
Balldanor previously rolled 1d6 = (1) = 1 (Hampshire)
Balldanor previously rolled 1d6 = (6) = 6 (Bradon Forest)
Balldanor previously rolled 1d6 = (5) = 5 (Somerset)

Heh... Balldanor doesn't get very far before encountering Balldanor previously rolled 1d6 + 1d6+1 = (5) + (3) + 1 = 9 (Encounter in Hampshire) (A Lady?)

Indeed. She is with Urhixidur previously rolled customw{1:1 Admiring Knight;1:2 Admiring Knights;1:3 Admiring Knights;2:Alone;1istressed} = ( 3 Admiring Knights) = ( 3 Admiring Knights). None bear Camelot's colours.

Await, avoid, attack?


If there is no penalty to attack, I'll do so. If there is a penalty to CP or VP, I'll await the party.

Oddly enough, there is no penalty.

You're facing Sirs Hervis, Breunis Sans Pitié, and Phelot.



Testing Luck to attack Sir Phelot first. 1d6 = (3) = 3

Sir Balldanor (WL 26) vs Sir Hervis (WL 22)
Round 1:
* Sir Balldanor (WL 26) 1d6 + 1d6 + 1d6 + 4 = (1) + (4) + (6) + 4 = 15 lance shivers
* Sir Hervis (WL 22) lance 1d6 + 1d6 + 1d6 + 3 = (2) + (6) + (1) + 3 = 12

Round 2:
Appealing to Sir Hervis to fight chivalrously: 1d6 + 1d6 = (1) + (1) = 2 Denied!
* Sir Balldanor (WL 26) sword from horse 1d6 + 1d6 + 5 = (5) + (2) + 5 = 12
* Sir Hervis (WL 19) lance 1d6 + 1d6 + 1d6 + 3 = (5) + (3) + (1) + 3 = 12
Combat event! 1d6 + 1d6 = (5) + (2) = 7 = Offer to break off combat.

Do you wish to stop the fight?
 
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  • Wed Sep 20, 2017 9:26 pm
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  • 1157861. Urhixidur
  • 1d6 + 1d6 + 1d6 + 4 =
  • (1) + (4) + (6) + 4 =
  • 15
  • Wed Sep 20, 2017 9:28 pm
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  • 1157862. Urhixidur
  • 1d6 + 1d6 + 1d6 + 3 =
  • (2) + (6) + (1) + 3 =
  • 12
  • lance
  • Wed Sep 20, 2017 9:28 pm
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  • 1157868. Urhixidur
  • 1d6 + 1d6 =
  • (1) + (1) =
  • 2
  • Wed Sep 20, 2017 9:29 pm
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  • 1157870. Urhixidur
  • 1d6 + 1d6 + 5 =
  • (5) + (2) + 5 =
  • 12
  • sword from horse
  • Wed Sep 20, 2017 9:30 pm
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  • 1157871. Urhixidur
  • 1d6 + 1d6 + 1d6 + 3 =
  • (5) + (3) + (1) + 3 =
  • 12
  • lance
  • Wed Sep 20, 2017 9:30 pm
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  • 1157872. Urhixidur
  • 1d6 + 1d6 =
  • (5) + (2) =
  • 7
  • Wed Sep 20, 2017 9:31 pm
David Dryburgh
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Heh if I had taken a moment to see what the WL of the knights looked like, it would've been smart of me to await instead of attack lol
 
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David Dryburgh
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Urhixidur wrote:
Balldanor wrote:
Urhixidur wrote:
Balldanor wrote:
Balldanor previously rolled 1d6 = (6) = 6 (Luck of the Day)

Balldanor sets off for Devon
Balldanor previously rolled 1d6 = (1) = 1 (Hampshire)
Balldanor previously rolled 1d6 = (6) = 6 (Bradon Forest)
Balldanor previously rolled 1d6 = (5) = 5 (Somerset)

Heh... Balldanor doesn't get very far before encountering Balldanor previously rolled 1d6 + 1d6+1 = (5) + (3) + 1 = 9 (Encounter in Hampshire) (A Lady?)

Indeed. She is with Urhixidur previously rolled customw{1:1 Admiring Knight;1:2 Admiring Knights;1:3 Admiring Knights;2:Alone;1istressed} = ( 3 Admiring Knights) = ( 3 Admiring Knights). None bear Camelot's colours.

Await, avoid, attack?


If there is no penalty to attack, I'll do so. If there is a penalty to CP or VP, I'll await the party.

Oddly enough, there is no penalty.

You're facing Sirs Hervis, Breunis Sans Pitié, and Phelot.



Testing Luck to attack Sir Phelot first. Urhixidur previously rolled 1d6 = (3) = 3

Sir Balldanor (WL 26) vs Sir Hervis (WL 22)
Round 1:
* Sir Balldanor (WL 26) Urhixidur previously rolled 1d6 + 1d6 + 1d6 + 4 = (1) + (4) + (6) + 4 = 15 lance shivers
* Sir Hervis (WL 22) Urhixidur previously rolled 1d6 + 1d6 + 1d6 + 3 = (2) + (6) + (1) + 3 = 12 (lance)

Round 2:
Appealing to Sir Hervis to fight chivalrously: Urhixidur previously rolled 1d6 + 1d6 = (1) + (1) = 2 Denied!
* Sir Balldanor (WL 26) Urhixidur previously rolled 1d6 + 1d6 + 5 = (5) + (2) + 5 = 12 (sword from horse)
* Sir Hervis (WL 19) Urhixidur previously rolled 1d6 + 1d6 + 1d6 + 3 = (5) + (3) + (1) + 3 = 12 (lance)
Combat event! Urhixidur previously rolled 1d6 + 1d6 = (5) + (2) = 7 = Offer to break off combat.

Do you wish to stop the fight?


Why not, especially since the other two may still attack lol
 
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Daniel U. Thibault
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Balldanor wrote:
Heh if I had taken a moment to see what the WL of the knights looked like, it would've been smart of me to await instead of attack lol

But that's the thing: you don't know who they are until you've made that choice...
 
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Balldanor wrote:
Urhixidur wrote:

Oddly enough, there is no penalty.

You're facing Sirs Hervis, Breunis Sans Pitié, and Phelot.



Testing Luck to attack Sir Phelot first. Urhixidur previously rolled 1d6 = (3) = 3

Sir Balldanor (WL 26) vs Sir Hervis (WL 22)
Round 1:
* Sir Balldanor (WL 26) Urhixidur previously rolled 1d6 + 1d6 + 1d6 + 4 = (1) + (4) + (6) + 4 = 15 lance shivers
* Sir Hervis (WL 22) Urhixidur previously rolled 1d6 + 1d6 + 1d6 + 3 = (2) + (6) + (1) + 3 = 12 (lance)

Round 2:
Appealing to Sir Hervis to fight chivalrously: Urhixidur previously rolled 1d6 + 1d6 = (1) + (1) = 2 Denied!
* Sir Balldanor (WL 26) Urhixidur previously rolled 1d6 + 1d6 + 5 = (5) + (2) + 5 = 12 (sword from horse)
* Sir Hervis (WL 19) Urhixidur previously rolled 1d6 + 1d6 + 1d6 + 3 = (5) + (3) + (1) + 3 = 12 (lance)
Combat event! Urhixidur previously rolled 1d6 + 1d6 = (5) + (2) = 7 = Offer to break off combat.

Do you wish to stop the fight?


Why not, especially since the other two may still attack lol

Trying to break off combat with Sir Hervis: 1d6 + 1d6 = (1) + (1) = 2, Sir Breunis Sans Pitié: 1d6 + 1d6 = (4) + (4) = 8, Sir Phelot: 1d6 + 1d6 = (3) + (4) = 7

Oh my, they're all in a foul mood!

Round 3:
* Sir Balldanor (WL 26) sword from horseback 1d6 + 1d6 + 5 = (6) + (3) + 5 = 14
* Sir Hervis (WL 19) lance 1d6 + 1d6 + 1d6 + 3 = (6) + (6) + (1) + 3 = 16

Round 4:
* Sir Balldanor (WL 24) sword from horseback 1d6 + 1d6 + 5 = (4) + (2) + 5 = 11
* Sir Hervis (WL 19) lance 1d6 + 1d6 + 1d6 + 3 = (1) + (5) + (2) + 3 = 11
Combat event! 1d6 + 1d6 = (2) + (2) = 4 Sir Balldanor's sword breaks!

Round 5:
* Sir Balldanor (WL 24) bare-handed 1d6 + 4 = (3) + 4 = 7
* Sir Hervis (WL 19) lance 1d6 + 1d6 + 1d6 + 3 = (5) + (2) + (5) + 3 = 15

Round 6:
* Sir Balldanor (WL 16) bare-handed 1d6 + 2 = (4) + 2 = 6
* Sir Hervis (WL 19) lance 1d6 + 1d6 + 1d6 + 3 = (4) + (4) + (2) + 3 = 13

Round 7:
* Sir Balldanor (WL 9) bare-handed 1d6 + 1 = (4) + 1 = 5
* Sir Hervis (WL 19) lance 1d6 + 1d6 + 1d6 + 3 = (4) + (6) + (5) + 3 = 18

Sir Balldanor is defeated (CP 6). Knight's Fate: 4 + 1d6 = (5) = 5 = Exacts Oath. 1d6 + 1d6 = (2) + (5) = 7 You swear to always spare the lives of Knights.

The Lady is Lady Lyoness and her reaction is 1d6 + 1d6 = (1) + (2) = 3 = Exacts Oath 1d6 + 1d6 = (4) + (1) = 5 You swear to Always grant Requests.
 
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David Dryburgh
United States
Missouri
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Wow, I seriously got my tuckus whupped... what determines that a lance shivers?


That oath isn't that bad.. I would've been doing that anyways..
 
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Daniel U. Thibault
Canada
Québec
Québec
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Balldanor wrote:
Wow, I seriously got my tuckus whupped... what determines that a lance shivers?

That oath isn't that bad.. I would've been doing that anyways.

That's why it's Oath 7, I guess. A lance shivers when the dice come up 11.
 
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Sean Gewecke
United States
Lincoln
Nebraska
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Urhixidur wrote:
sean_68333 wrote:
Urhixidur wrote:
sean_68333 wrote:
Sir Ector continue on his way to find Sir Nabon.

Enter Mercia. Encounter Roll: sean_68333 previously rolled 1d6 = (1) = 1
Enter Forest of Bowland. Encounter Roll: sean_68333 previously rolled 1d6 = (3) = 3
Enter Northumberland. Encounter Roll: sean_68333 previously rolled 1d6 = (6) = 6

Mercia encounter: Urhixidur previously rolled 1d6 + 1d6 + 1 = (2) + (4) + 1 = 7 = Urhixidur previously rolled 1d6 = (6) = 6 Knights, 3 of which bear Camelot's colours.

Await, avoid, attack?


I will await on the knights and as they approach, I will offer greetings to them.

It is Sirs Alisander, Gareth, Balin, Tor, Trian, and Malgrin.

Reaction: Urhixidur previously rolled 1d6 + 1d6 = (5) + (1) = 6 = Attack!

Do you try to flee?


While fleeing seems like a cowards way out, engaging an enemy of such numbers seems a bit foolish.

Sir Ector will reluctantly attempt to flee.
 
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