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Gloomhaven» Forums » Variants

Subject: Going exhausted... rss

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Sakari Laiho
Finland
Tampere
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How is it that I find spending cards and going exhausted after cannot get two cards - rules quite odd.

If I just wander with others using normal movement all the time - nobody should go exhausted - and these are HEROES.

So would it be better, if you use normal movement to just get one card back to your hand, like "resting" because it does not actually take so much your hero's energy. I know u use other card too and there can be healing or some kind of spell, but ... I just thought something should be done for the system were, if you are left behind and walk rest of the scenario - suddenly you exhaust/die when just walking. It's not realistic.
 
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Nunya Business
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What you are proposing radically changes the balance of the game. Classes are balanced around their hand size, ability to recover cards, and how often they have to lose cards for big effects. Just because you're a hero doesn't mean you don't ever get tired out.

If you really feel strongly about it, go ahead with the house rule, but don't be surprised if the game becomes too easy because of it.
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Matthew Filla
United States
Hales Corners
Wisconsin
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This feels like a change of such a magnitude that you should probably just play a different game at that point. This is a key mechanic of the game.
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Eli K.
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It is realistic if you consider your hand cards as your stamina ... if your stamina runs out you get exhausted. Nothing illogical there ^^
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Sakari Laiho
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Tampere
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Too easy... well you can always get monsters higher level. And it's not still realistic if you walk before others and go tired.
 
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Trang VP
Australia
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It seems the source of the lack of realism is your interpretation that "normal movement" is walking. I'm not sure what makes you think this, as there's nothing in the game that I can see to suggest it.
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Michael T.
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TrangVP wrote:
It seems the source of the lack of realism is your interpretation that "normal movement" is walking. I'm not sure what makes you think this, as there's nothing in the game that I can see to suggest it.


This! "walking" battleready and checking for traps and ambushes in a suit of armour is no, er, walk in the park...
 
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Sauce
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West Chester
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Think about it like a hero taking a knee, with an arrow in his chest or gash on his thigh, and the other heroes stop to try and help him up, and he looks up and says "Go on without me, you guys got this!"

I am sure you non nuanced view of a "hero" includes this trope. It is almost every action hero movie.
 
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Martin Echenique
United Kingdom
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It also has to be said...

Noitamies wrote:
and these are HEROES.


I always thought they weren't quite so "classically heroic", more like a loose association of everyday misfits who circumstance shoved together. The scenario books tend to refer to them as mercenaries trying to scrape enough money for the next meal.

Gloomhaven isn't a power fantasy, I think the exhaustion mechanic (and the whole make-or-break mad dash at the end of most sessions) fits very well with the gritty, almost noir setting.

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Darren Nakamura
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Columbus
Mississippi
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http://www.destructoid.com/author.phtml?a=1364
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Darren@destructoid.com
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I was going to say, these aren't heroes, they're mercenaries.
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