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Star Trek: Ascendancy» Forums » Rules

Subject: Best Defense is a non-existant one? rss

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Trad Man
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So the rules say that in order to perform Invasion or Hegemony, your ships must occupy the target system.

They also say you cannot enter a rival's system unless you are at peace or have just won a space battle against ships in that system.

So can you basically block rivals from entering any of your systems by leaving them undefended and revoking trade agreements?

It seems a little counter-intuitive. Am I missing something or is that an actual strategy players have used?
 
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Randall Monk
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You can invade or use hegemony on any rival planets. The rules are only saying that to invade a planet with friendly ships in orbit, you have to get rid of the ships first.
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Trad Man
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|You can invade or use hegemony on any rival planets.

But how? Both the Invasion and Hegemony sections in the rulebook begin with "When you Occupy a Developed System you do not control..."

How do you get into the developed system and occupy it if you can't enter?
 
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Chris Schenck
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Tradman86 wrote:
They also say you cannot enter a rival's system unless you are at peace or have just won a space battle against ships in that system.

That's only if the system is occupied by enemy ships. You may freely enter a system where no other ships are present.

The info you presented is from the combat section of the rulebook. Go read the movement section of the rulebook. Specifically the section titled "Entering Rival Territory" on page 11. You'll see that the only restriction listed is when rival ships are present. If no rival ships are present, the restriction does not apply.
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Christopher Ross
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Agree with Chris Schenck.

I missed this rule in my first play as well. It turns out that one of your best defenses would be to litter your systems with single ships both in your planetary systems and in the space lanes. Your opponents won't be able to pass your ships without going to war and you will wear them out on their commands going to warp, dropping out, initiating combat, moving on.
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Zoltan Grose
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Setting up such a defense burns a lot of your Command though so while you are busy setting up your turtle, your rivals are probably expanding and potentially setting up to bypass your defenses with a new space lane. Getting up a single ship on the “near” side of a dangerous system (Hazard of 4, for instance) takes almost no effort though.
 
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