Marc Gacy
United States
Lafayette
Colorado
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Here's a variant where you start with less choice at the beginning, but have the opportunity to mix it up at the cost of a lost turn.

I haven't tried this to see how well it may or may not work, as it may encourage people to just fall into a desired set of roles that always work well together, but it may be a fun way to explore different options.

1) Instead of drawing two cards and picking one, each player draws one card at random (from both sets mixed together).

2) At the start of your turn, before you roll dice or do any action that is specific to your role, you may declare that you are changing roles.

You may only declare that you are changing roles if you currently have all of your dice available (e.g., none in samples, none on the card) and your current role card does not have any samples from anyone else.

3) Remove your piece from the board.

4) Roll all of your dice (the generalist will just roll 5 dice) and apply any biohazards. Take all remaining dice and roll again, applying all biohazards. No other result has any effect and no character special abilities may be used.

5) Select a new role that is not already in play and keep the playing piece in front of you. To make it a little more restrictive, you could say that the new role MUST be taken from the same set (base or expansion) or MUST NOT be taken from the same set.

6) Draw and roll infection dice as normal to end your turn.

7) On your next turn, place your piece in Zone 1 and continue normally.

8) You may only change roles once per game.

 
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M.C.Crispy
United Kingdom
Basingstoke
Hampshire
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The best way to play more Roles is to play more games IMO
 
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Marc Gacy
United States
Lafayette
Colorado
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Just checking out the characters was not really my point but isn't your comment simply true of every game worth playing?
 
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