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Subject: What is Value? rss

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Chris Honey
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I've searched around a bit, but haven't found a specific thread that addresses this question. What makes a game good value for you?
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Robert D

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Enjoyment of the game is first and foremost. I will gladly pay more for a game that I love.

After that:

- competent quality
- art quality (is it custom pleasing art or does it look like clip art)
- how many player can play. The more players, the more I value the game
- minis over stand ups if relevant


-Left
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Chris Honey
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To start the ball rolling, I have a game, Mint Works, that cost me $12US delivered from Kickstarter from which I reckon I've personally had 20 hours plus of play, let alone my partner and others I've played the game with. To me that's staggering value. Including everyone, I reckon the value return is around $0.25/hr so far.

I've also got a better return that $0.10/hr from Castles Of Burgundy over time.

Neither of these games are much to look at or have a "collectable" or limited factor.
 
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Chris Graves
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I'm in sales, and this is a question I consider ALL THE TIME. Value doesn't always mean cost, right? For me, value comes in how much fun I am going to have playing with my friends. That is priceless. If I buy a $100 game and play it several times with three to four of my friends, I think that is a great value. I could also buy a $20 game and hate it...the opposite of value just occurred. Interested to see other people's thoughts. Great question!
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Chris Honey
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At the same time I have Caverna, that cost aroud $130AUS here, and my partner told me she would carve my eyes out with a spoon if I ever tried to bring that to the table again. NOT VALUE!!!!
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Srdj
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napsyd wrote:
At the same time I have Caverna, that cost aroud $130AUS here, and my partner told me she would carve my eyes out with a spoon if I ever tried to bring that to the table again. NOT VALUE!!!!


Haha yeah for me too, that game destroyed my wallet and never got the value out of it.
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Chris Honey
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So to me its about fun and replayability. Yet I'm still a sucker for better parts, rarity and exclusivity. I'll always go the deluxe version of something if available over the standard.

I guess one is a fiscal value and the other is more an appreciation of design and beauty. Both to me are value.
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Dianne N.
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For me, it's a highly subjective and completely arbitrary cost:enjoyment factor, with enjoyment comprised of several variables including but not limited to replayability, component quality, artistic quality, and how much my husband and friends like the game.
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lampeter
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For me, there is no equation to determine a game's value. When I buy a game, a lot depends on the scale and beauty of the game compared to the price, factoring in how desireable the game is to me personally and my potential opponents.

After purchase, I hope that the game's value will continue to increase with every play. So value also includes past enjoyment and continued anticipated enjoyment.
 
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marc lecours
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I played the base game of T.I.M.E Stories only once. I probably will not play it again. We had a great experience. 4 wonderful hours with 4 players. Great value.

I guess I compare with going to a movie or a concert except that I actually enjoy a good game more than a good movie or concert. I guess it is because in a game, I participate in the activity and, for me,that usually wins out over being just a passive consumer of something.

Bad games do not have much value for me. No matter how cheap they are Munchkin and Fluxx are not good value.
 
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Only one criterion for me: Do I still enjoy playing it solo after many, many plays?
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Glenn Massey
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If I REALLY like a game, I'm willing to pay good money for it. I like a high quality board with nice graphics, and wooden components.

I got blasted here on BGG for commenting on the poor component quality of Glenmore. But, I think those components are cheap.

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Corey Squire
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My base benchmark is that if I took more time working to earn the money to buy the game than I actually spend enjoying the game then the game has poor value.
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Chris Mcpherson
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Captain1957 wrote:
If I REALLY like a game, I'm willing to pay good money for it. I like a high quality board with nice graphics, and wooden components.

I got blasted here on BGG for commenting on the poor component quality of Glenmore. But, I think those components are cheap.



That's funny. Glen more has been an example of great value for me. I paid 35 Canadian, played it many times, it's my favourite game, and the game length is also a great value. I have no issue with your opinion on the components but I don't find it matters that much, to me. I would probably by a deluxe edition though, if one was available.
 
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Chris Honey
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Re4isnumber1 wrote:
Captain1957 wrote:
If I REALLY like a game, I'm willing to pay good money for it. I like a high quality board with nice graphics, and wooden components.

I got blasted here on BGG for commenting on the poor component quality of Glenmore. But, I think those components are cheap.



That's funny. Glen more has been an example of great value for me. I paid 35 Canadian, played it many times, it's my favourite game, and the game length is also a great value. I have no issue with your opinion on the components but I don't find it matters that much, to me. I would probably by a deluxe edition though, if one was available.


I feel the same way about Castles of Burgundy. Deluxe edition would be a no brainer for me.
 
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J C Lawrence
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How many days, weeks or months do I spend thinking about it?
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Eric Engelmann
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napsyd wrote:
I've searched around a bit, but haven't found a specific thread that addresses this question. What makes a game good value for you?


For a game player and peddler, like me, it's about the amount of fun you have playing it. I like to get one good session for every $5 paid for a game, less its residual value (what I can sell it for once I can't or don't want to get it to table any more).

I also run board game conventions, and demand that my library games (at least those I don't play) get played by someone at my cons at least once a year, or they get sold.
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Ryan Keane
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Daefaroth wrote:
My base benchmark is that if I took more time working to earn the money to buy the game than I actually spend enjoying the game then the game has poor value.


That seems a low benchmark. I can't think of one game I've bought that I spent less time playing than I spent earning the money to purchase it. But whether that playing time was truly enjoyable is the key question.

If I know I will really enjoy a game, then I'm willing pay for it if I can afford it. The problem with a new game is that often I haven't played it - is the price too high to risk not enjoying it?

Plus, I already have what I consider an oversized collection of games I really enjoy (in most cases), so even at a very cheap price, the question is do I really need to buy that game? As I get older I value more and more limiting clutter in my life and having less things, so I ask myself will this new game truly bring me joy that I don't already have in my life? 99.9% of the time the answer is no.
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Trent Boardgamer
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napsyd wrote:
I've searched around a bit, but haven't found a specific thread that addresses this question. What makes a game good value for you?


Value is simple for me. If I get enjoyment for the amount of money I spent, the game provides value.

That enjoyment can be provided in so man different ways from a game, that it's hard to list in a comprehensive list. Obviously though it's quite subjective and I appreciate what provides value to me won't necessarily to others.
 
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Chris Honey
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So far, value can mean:

Hours of play (and time it spends playing on the mind).
Quality.
Artistic value.
Scarcity or exclusivity.
Pure enjoyment factor in one off use scenarios.
Fitting a certain criteria (e.g. a great solo game or a great multi player game).

Value can mean substantially different things to different people!

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Ocean Druen
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There are a lot of responses here about replay and enjoyment which I 100% understand.

I have a few games that just sit on my shelf that I value more than some of those; my copies of Civilization and Advanced Civilization for one example. For me they show my dedication to the hobby even though I may rarely (and for many never) get them to a table. I know a lot of people think that type of thinking is crazy - but it goes to show that the concept of value is very subjective.
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Chris Honey
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DarkTori wrote:
There are a lot of responses here about replay and enjoyment which I 100% understand.

I have a few games that just sit on my shelf that I value more than some of those; my copies of Civilization and Advanced Civilization for one example. For me they show my dedication to the hobby even though I may rarely (and for many never) get them to a table. I know a lot of people think that type of thinking is crazy - but it goes to show that the concept of value is very subjective.


That's what I love about this place. I'd never heard of Civilization and now I really want to play it!

I take it they are really rare now Ocean?
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Jason
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Enjoyment is the biggest factor for me. I want it to be a game that I enjoy playing and that others enjoy playing. There is nothing worse than having a game you love that no one will play.

Component quality also factors in. I want the quality to justify the price paid. And, I'd rather pay a more for better quality.
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Joe Graham
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VaultBoy wrote:
Enjoyment is the biggest factor for me. I want it to be a game that I enjoy playing and that others enjoy playing. There is nothing worse than having a game you love that no one will play.

Component quality also factors in. I want the quality to justify the price paid. And, I'd rather pay a more for better quality.


If you can't get it to the table it is hard to enjoy.
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Steve Wrenn
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napsyd wrote:
At the same time I have Caverna, that cost around $130AUS here, and my partner told me she would carve my eyes out with a spoon if I ever tried to bring that to the table again. NOT VALUE!!!!

Wait, so she won't even let you play the game? I mean, that would be the best way to make it worth that value, is to actually play the game!
 
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