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As a tactical game Gettysburg '64 fails because it ignores forests and roads.

Since ancient times armies have anchored their flanks on forests. Many battles took place at the location that they did specifically because there were forests or woods there.

At Gettysburg the Chambersburg Pike goes over Seminary Ridge between 2 wooded areas.
The Fishhook position was stronger because it was anchored on 2 large forests. To the east of Culps Hill and south of Little Round Top.

Having them not effect play in any way is therefore not simulating the situation.

Roads effected the battle because they brought units to the battle area faster. but, once there units had to change formations from a column marching down a road to a line of battle with usually 2 or 3 thin firing lines. This slowed movement down to a crawl because they needed to keep the thin lines straight. And to turn it someone had to stop in place while others moved as fast as they could to swing the line around.

Having roads not speed up movement made the game not simulate the situation. Alternately, letting units move very fast cross-country would let units swing around flanks and make flank attacks too easily.

But then, you-all already know all this.

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