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Mechs vs. Minions» Forums » General

Subject: Cards and Missions rss

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Mike Wonham
United Kingdom
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Hi. Is there a doc somewhere that says what cards become available in each mission. I'd like to reset, but in the excitement didn't write things down.

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Prashant Saraswat
United States
Los Angeles
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Here you go!

Damage Card Unlocks
Spoiler (click to reveal)
Damage Cards Unlock
Rocket Whoopsie 2
Catastrophic Failure 3
Beam Misfire 4
Anti-Brake Locks 5
Toxic Behavior 5
Kill Count Kaput 8
Quantum Explosion 9
Cracked Armor 10
Radio Silence 11

Schematic Card Unlocks
Spoiler (click to reveal)
Schematic Cards Unlock
Do a Barrel Roll! 1
Auto-Wrench 1
Hex Minefield 1
Special Modifications 2
Strike That, Reverse It 2
Rocket Jump 2
Hit Me! 2
Ace Pilot 3
Memory Upgrade 3
Explosive Charge 3
Fuel Scoops 3
Special Delivery 4
Raise Your Dongers 4
Reset 4
Hex Charge 4
Ground Control 5
Reverse Engineering 5
Fuel Injectors 5
Burninators 5
Mad Props 6
Tech Support 6
I Got Your Six 6
More Spikes! 6
Squadron Leader 7
Mind Your Vectors 7
Get In Range 7
Point Defense 7
Gunship 8
Distributed Wetwork 8
Draw A Bead 8
Short Fuse 8
Afterburner 9
I Could Do That Better! 9
Boomer 9
Hextech Engine 9
Missile Barrage! 10
Eureka! 10
Hyper Carry 10
Mega Inferno Bomb 10
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Aaron Montgomery
United States
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catspaw gives the list, but if I remember correctly, the cards have an indicator on them that gives the mission on which they are unlocked (I seem to remember that it was a small unlocked padlock icon with a number, but don't have my game here to check).
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Trueflight Silverwing
United States
New York
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Pretty sure it says right in the missions what new schematics are unlocked in each one. Not sure about the other cards though
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If you look on the card front, in the lower right, just above the big gear is a lock icon. On that lock icon is the number that card unlocks. Whenever you go back to replay a mission all you have to do is take out any cards higher than your current mission.
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