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Subject: Rules are up rss

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Stefan T.
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German rules are up on Kosmos' Homepage:

https://s3.eu-central-1.amazonaws.com/kosmos.de/media/pdf/20...

Essentially the expansion contains C- and D-sides for all 5 monuments from the base game.
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Conner Morlang
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What do the chariots do?
 
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Conner Morlang
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Google translate:


Game Story
The construction of the monuments is progressing! You have proved yourself worthy
also lead the future construction projects. Can you prove your destiny again
put?
There are new tools on the market that support you at work. And
even the Egyptian gods have not escaped your achievements. You reward
if you can predict your building project properly. If, however,
they will punish you.
game components
5 double sided plaques
4 chariot figures
(Black, White, Gray, Brown)
1 Imhotep figure
14 Market Cards
7 God Prophecy Cards
4 obelisk cards
(Black, White, Gray, Brown)
24 Crypt platelets 15 Obelisk platelets 8 Coin plates
8 Scarab platelets 5 Scaffold plates
(2 in black, white, gray, brown)
What's New?
This expansion brings 5 ​​new two-sided placards into play.
There are any kind of table (market, pyramid, temple, burial chamber, obelisk)
now four different pages (A, B, C and D).
Before each game, you can decide which side of the board you are using and which
Sides also mix as desired.
Example: D) Market + A) Pyramid + C) Temple + B) Grave chamber + D) Obelisks
Also, there are 14 new market cards, which are easy to put into the pile of
Market cards.
The 7 god prophecies are an extension module. That is, you can
play these god prophecies, or even without them.
Unless otherwise stated, the rules of the basic game remain unchanged!

Rule change:
Buy instant market cards
Immediate market cards (red) put you now no longer on the deposit stack, but
keep them and lay them open before you. This is important when you are using the god prophecy card
"Amun" plays.
Change of control: 2 stone colors per
Player in play for two
If your stones are not enough in the stone quarry, you can play with them
a second - previously unused - color. Treat these two stone colors
then like a color.
Example: In the A) grave chamber, connected stones of these two colors then count
as a contiguous area.
Explanations on the
C sites of places
C) Market - Lively market
When you play with this place, each player is awarded
Start of play for 2 coins each. For less than 4 players
unused coins return to the box.
For each stone, which is delivered here, the owner of the stone may as usual
immediately 1 market card from the display. Two times in the game can be any player
but now take 2 neighboring market cards at once from the display, if
he pays one of his coins and places it in the box.
So it can happen that the fields of the market are empty, if one's stone
from the boat and take a map for it. Then you get a covert
Map of the draw pile.
At the end of the game, unused coins are worthless.
Example:
C) Pyramid framework
If you play with this place, you need the
5 Scaffolding plates. Mix the 5 skeletal plates
and place it on the pull-down field on the
Local panel. Then cover the top scaffolding plate
and place it face-up on the box above.
For each stone, which is delivered here, the owner of the stone gets immediately
Points, stones from the quarry, or a market card of draw piles.
You place the stone on the next free field of the open scaffolding tile.
The placing of the stones is started on the left until the current scaffolding tile
is full.
Then there is an intermediate score: the player with the most stones on the
current scaffolding tile gets 3 points. Have several players the most
Stones, so they get all 1 point.

hen cover the next scaffolding tile from the draw pile and place it on
the 4 stones. This creates several levels of stones and skeletal plates.
If all 5 scaffolding tiles are finished, each stone will be delivered here
will, 1 point. These stones are placed on the right edge of the pyramid board.
Example:
The current scaffolding tile is full of stones. Now follows the interim evaluation,
in which Black receives 3 points for his majority on this scaffolding tile.
Subsequently, the next scaffolding plate is uncovered by the draw pile and
put on the stones.
C) Temple - Temple of Ra
The C-side works the same as the A-side, except for the following change:
At the end of each round, there are different bonuses for each stone, from the top
is visible - depending on the field of the temple on which the stone lies:
You get 2 points or you can immediately get 4 stones from the
Take the quarry and place it on your tile.
You draw the 3 top market cards from the draw pile, look
to you and keep one of them. You lay the two other cards
on the pile of pallets.
C) The Grave Chamber
For each stone, which is delivered here, the owner of the stone gets at the end
of the game points. Place your stone on a field of the lowest level or
center on two adjacent stones (whether own or foreign). This is the result
and a pyramid-shaped tomb.
At the end of the game, there are points: Each face is made of connected stones of yours
Color brings points - depending on the number of stones in the area and by number
of the planes over which the stones are distributed.
The points are then calculated as: "number of stones" x "number of levels"
Important:
1. Each player can score points for a number of tiles.
So it is not only the largest own area evaluated!
2. You can get a maximum of 4 points per stone - even if you have stones over
all 5 levels connected! This will prevent the hilltop too
is strong.
Once the mound is finished, each stone that is delivered here,
1 point. You place these stones on the right edge of the grave chamber.

Example:
Black gets 6 x 4 = 24 points for the large connected area
Left. The area extends over all 5 levels - however, the plane is maximum
for the scoring 4. For the individual stone on the right black gets additionally
still 1 x 1 = 1 point.
C) Obelisk - The Great Obelisk
If you play with this place, each player will receive the start of the game
Obelisk card in its color. You also need the 15 obelisks,
which is provided by the table.
Each stone you deliver here, you place on the next free field
Path. You will then immediately receive the Obelisk Plate and
you can then build this to your Obelisk card.
So you're trying to build an obelisk from parts, as much as possible
many rows (each row consists of three single squares).
At the end of the game you get 2 points per complete row.
Depending on the number of players, there are also bonus points for the player with the most
complete series. In case of equality is compared, who is even more incomplete
Rows. If this is the same, you add the placement points
and then divide them by the number of players involved in the match. Everyone who
the player involved in the match receives these calculated points.
Important: Newly installed parts may be turned and used
become. They must not be placed on the side of the floor plan
Obelisks out there and there must be no gaps
arise. If you can not create an existing part,
so you have to put it unused in the box.
If all 15 fields of the path are occupied, each additional stone that comes here is delivered
will, 1 point. These stones are placed on the right edge of the obelisk.

Explanations on the
D sides of places
D) Market - Black market
For each stone, which is delivered here, the owner of the stone can immediately 1 market card
from the display. On the upper two fields is 1 open card.
On the lower two fields lie 3 hidden cards.
For a stone delivered to the market you can either
1. Take one of the cards.
OR
2. Take and look at the hidden cards of a field. Choose 1 card,
which you keep. Put the other cards back on the field. The owner of the
Next Stone can take a card of another field or the remaining cards
this field, on which only 2 hidden cards are available.
At the end of the round, the cards lying underneath remain on their fields -
they are not cleared. In addition, if necessary, they are placed on 3 cards face down
added.
The possibly remaining, individual, open cards on the upper
both fields are cleared and replaced by a new card.
D) Pyramid corridor
If you play with this place, you need the Imhotep figure. Set them up
the left upper field of the corridor. (Alternatively, you can use the figure on a
any other field.)
Each stone delivered here is moved to the next free space after the Imhotep figure
clockwise. The owner of the stone immediately receives as many points as
on the field.
Each time a player picks up new stones from the quarry as an action,
he can decide whether to leave the Imhotep figure or clockwise
moves the next free field.
Through this additional decision, the action to bring new stones becomes more tactical.
Because the movement of the Imhotep figure can lead to the positions
on the not yet driven boats then suddenly in the pyramid other point values
can bring
If all the fields in the corridor are occupied, each additional stone will be delivered here
will, 1 point. These stones are placed on the right edge of the pyramid board.


D) Temple - Arena
When you play with this place, each player receives the
Chariot figure of his color. Set up your chariot
the start field of the board.
Whenever you drop a stone here,
you place the stone on it
next free stone field. Then move
you have your chariot for so many
Fields, like arrows on the stone field
are indicated. Land your chariot
on a squat, so go
to the next free field.
At the end of each round, there are 2 points for the player whose chariot is in the lead
lies. The second placed player receives 1 point (or 0 points in the game for the second).
Note: If more than one chariot are on the target field, these all are considered to be leaders.
The second place will not be awarded.
At the end of the game, each player receives as many points as on the field
on which his chariot is located.
Special cases:
1. If all the stone fields are occupied, each additional stone, which is delivered here,
advance the chariot 1 field. Place these stones on the right edge of the
Temple panel.
2. If you already stand on the target field and deliver a stone in the arena, so
you get 1 point.
D) Grave Chamber - Crypt
If you play with this place, you need the 24 Tomb tiles. Mix them
and put them on the right side of the table as a hidden supply.
At the start of the round, you will cover 4 tiles and place them on the fields
to the left of the entrance.
When you cast a stone, you choose one of these 4 crypt tiles
put it back in the box and place your stone on the crypt field with the
corresponding number.
At the end of the game, you get points for connected tiles of your color - exactly
as in the panel A) the burial chamber.
If you do not have a stone in the crypt, you will get -4 points.
Important: It can happen that there is no more open crypt tile,
when you unload your stone from the boat. Then you get 1 point instead.
You place these stones on the right edge of the grave chamber. They do not count
the connected fields, but as delivered stones, to avoid the -4 points.

D) Obelisk Avenue
If you deliver your first stone here, you decide which one
Obelisk you want to build. Pick a free field and place the stone there.
Each other of your stones you have to put on this field until the obelisk is the specified one
Height has reached. Only then can you start, free at another
Obelisks to build.
If all obelisk places are occupied, each additional stone, which is delivered here
will, 1 point. These stones are placed on the right edge of the obelisk.
7
Finish at the end of the game
Obelisk the specified score.
Unfinished obelisks bring only 1 point
per stone.

gods prophecies
You can play with or without god prophecies.
If you want to use them, the 7 godpropagation cards mix face-down
and accidentally draws three of them.
Cover these 3 cards and place them under the plaques. The remaining
4 cards return to the box.
In addition, each player receives the two scarab tiles in
its color.
Twice in the game, each player can make a prophecy that he has the specified
Task at the end of the game.
To do this, you place one of your scarab tiles on the corresponding field. Depending on,
in which round you have placed the tile, you get more at the end of the game
Points when you have completed the task. You also get more points
deducted if you have not fulfilled it.
Each player may discard only 1 scarab tile per prophecy.
On every field of prophecy, there is room for each player's tile.
Each player may only have a maximum of 1 prophecy per "Round 1 or 2", "Round 3
or 4 "and" Round 5 or 6 ". So you can not get your two little tiles
on "Round 1/2" fields - even if there are different fields.
Unused Scarab wafers are worthless at the end of the game.
Example:
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