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Subject: Sci-fi themed game that can be packed down small? rss

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Erik Jordheim
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I am looking to try and add up to two smaller science fiction themed games to my collection. I already have Tiny Epic Galaxies and Cosmic Kaboom which fit the bill but I am looking for a few more that I can introduce the students in the middle school board game group to.

I have considered Star Realms and Jump Drive but are there any other recommendations out there to investigate?
 
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Dejun King
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Stellar Conflict
 
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Pocket Rockets
 
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Juan García
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Race for the Galaxy
Tiny Epic Galaxies
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Julian Wasson
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Why Jump Drive rather than Race for the Galaxy?
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Village Idiot
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Cosmic Run
Perry Rhodan: The Cosmic League
 
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John Burt
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Cosmonaut Zero wrote:
Why Jump Drive rather than Race for the Galaxy?


Because:

Quote:
I am looking for a few more that I can introduce the students in the middle school board game group to.


RFTG might be a bit much for most non-gamer middle schoolers.
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Fred
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Not Alone
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Chris Willett
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+1 to Race for the Galaxy

The base box is large, but once you know the game you can shrink it down quite a bit. It easily fits into the expansion boxes depending on how you do it. I still have the insert in my copy (flipped over) and the game plus all 3 expansions (in the first arc) fit into the first box with plenty of room.
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Julian Wasson
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quill65 wrote:
Cosmonaut Zero wrote:
Why Jump Drive rather than Race for the Galaxy?


Because:

Quote:
I am looking for a few more that I can introduce the students in the middle school board game group to.


RFTG might be a bit much for most non-gamer middle schoolers.


Wait, but you said it's for a board game group. If that's the case, they're not non-gamers: they've already shown an interest in board games and are motivated to learn.

Their minds are a lot more flexible and absorbent than most adults. The stumbling blocks for adults to learn the game, unintuitive game structure and iconography, are basically not a problem for middle schoolers. Heck when my friends and I taught ourselves AD&D 2e in middle school, it didn't even occur to us that THAC0 was strange and unintuitive for a lot of people, we just did the thing and it was fine.

I agree that it's probably too much for non-gamers, but not too much for middle schoolers who are interested in games. You know these kids better than I do, though. If you'd consider them non-gamers then definitely go with Jump Drive over RftG.
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Jordan Booth
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Jump Drive will fit in a standard deck box.
 
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John Burt
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Cosmonaut Zero wrote:
agree that it's probably too much for non-gamers, but not too much for middle schoolers who are interested in games. You know these kids better than I do, though. If you'd consider them non-gamers then definitely go with Jump Drive over RftG.


I'm not OP and they can speak for themselves, but that's the reason I surmised they are considering Jump Drive rather than RFTG. "middle school" could include kids as young as 6th grade (11-12 YO), and from reading other threads discussing school game clubs, the favored fare at the middle school level is usually very light - around TTR or KOT level. Which is not to say some kids couldn't learn RFTG, but it might be too much for some others, and in this situation, you're often trying to offer games that will work for the most kids.
 
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Jeffery Hudson
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Pocket Imperium fits the bill too.
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Julian Wasson
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quill65 wrote:
Cosmonaut Zero wrote:
agree that it's probably too much for non-gamers, but not too much for middle schoolers who are interested in games. You know these kids better than I do, though. If you'd consider them non-gamers then definitely go with Jump Drive over RftG.


I'm not OP and they can speak for themselves, but that's the reason I surmised they are considering Jump Drive rather than RFTG. "middle school" could include kids as young as 6th grade (11-12 YO), and from reading other threads discussing school game clubs, the favored fare at the middle school level is usually very light - around TTR or KOT level. Which is not to say some kids couldn't learn RFTG, but it might be too much for some others, and in this situation, you're often trying to offer games that will work for the most kids.


I musta been a super nerdy 12-year-old.

Thinking back to the 6th graders I've worked with, most of them wouldn't have had a problem understanding the rules of RFTG, but the game itself might not be juicy enough to really be a hit.

In light of that, Star Realms is probably a better pick than either RftG or Jump Drive.

If it's sufficiently sci-fi for what you had in mind, Coup or Grifters might also be good picks. Coup in particular is really punchy, and I've had good luck with it in groups that like KoT.
 
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Dirk Meijlof
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If you looking to play with schoolers, check out Not Alone, a one against many deduction/race game. If everyone plays along it's great fun. Or Multiuniversum, just a small deck of cards and a few meeples. You have to close portals to other universes. Easy to grasp, doesn't take too long but lots of fun.
 
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Chris in Kansai
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Steve Wrenn
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+1 Tiny Epic Galaxies
Star Realms
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Erik Jordheim
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Cosmonaut Zero wrote:
Why Jump Drive rather than Race for the Galaxy?


Mostly because I already have Roll for the Galaxy and so I dont need two games that do similar things. Jump Drive, on the other hand, has the great tension of giving up certain, possibly excellent, cards for others that are more important for your strategy but at a simpler level to start my students out on.
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Laura Creighton
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Renegade which won't be in the stores yet. Just finished its kickstarter, and you can still get in on the pre-order here: https://victorypointgames.pledgemanager.com/projects/renegad...

Because I expect you will need games in February, too ...

I haven't played it, but I am a backer.
 
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Mike De Groote
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you might wanne try

Eminent Domain: Microcosm

its a micro game with a lot off punch :)
 
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Andres Montanes-Lleras
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My first children's fantasy novel EL DRAGÓN DE VAPOR (illustrations by Marcos Toledo Porras)
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Space Hulk: Death Angel – The Card Game.

This is a tough game, but very thematic and fits in a small box. (It also plays very well solo/solitaire).
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Bwian, just
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Middle school? Makes me think Mag·Blast (Third Edition), for some reason... whistle
 
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Impulse
 
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John
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What age range is middle school? I can only just about remember the ages for the school system used in my area...
 
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