Joe Guy
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I've been working on a rework to the core rules for about 4 months now
There have been a lot of fun things I've tested out like flightless birds
Below is what I've done with Evolution "The Beginning" plus "Climate"
Hoping to get some feedback and also share

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Core Rule Changes:
Players can take two actions a turn which can include drawing a card
Drawing (2) cards on your turn pulls all your species out of the round
*Note: this will trigger starvation for you but prevent attacks

Giving a species a new trait nets (1) bonus "population OR body size"
Discarding a card nets both bonuses for one species

Wild Mutation:
Discard (2) cards and gain a random, legal, 4th trait + both bonuses

Two Food Per Population:
Specie population can be considered fed "1 food" OR well fed "2 food"
*Note: Round ends at the end of the turn when all populations are at least fed

New Feed Card Rules:
Players put food on the vote cards directly
Players put a vote card into their hand when they eat the last food off of it

The Cliff: (Special feeding zone)
Has food equal to the number of players +1 during Odd rounds
Species with solid grey traits can feed from the cliff on Odd rounds
2nd round looks at climate vote and to determine summer or winter first
Species with a correct Cold / Heat trait feed from the cliff on Even rounds
*Note: The highest food card becomes the cliff food on Even rounds

Apex Predator: (Unique Title)
(Title is removed until after each player takes their first turn each round)
The carnivore with the largest attack AND food becomes the Apex Predator!
Apex Predators may attack any species with population (2) or more
Passive: Avoid the next population loss to apex predators, but lose this title
*Note: a competing carnivore that attacks your Apex gains food & the title

Trait Reworks:
Warning Call - "Once a round activatable (turn sideways) as a free action"
Block one attack on any of your species (Works on Apex Predator / Ambush)
*Note: Defensive Horns will still trigger even if warning call is used, but not Scavenger

Ambush - "Once a round (turn sideways) at the end of the round for free"
Ignore body size and traits to attack OR steal food from one species
*Note: Herbivores can now use Ambush to steal food and cause population loss

Migration - "Once a round (Action) OR at the end of the round for free"
Remove this creature from the round preventing future attacks and gain (2) food
*Note: Species out of the round can still be ambushed!

Fertile - (Passive: Gain +1 Population & +1 Maximum Population)
Activate to avoid (1) population loss & add (1) food to the cliff from the bank
*Note: Refresh this card whenever this species gains food from a feed action

Fat Tissue - (Passive: +1 Maximum Body Size)
Whenever a population becomes "Well Fed" store (1) food from the bank here

Long Neck & Nocturnal now work with carnivores
Nocturnal ALSO works until any specie in your eco system has been attacked

Two Carnivore traits next to each other on one species is an Omnivore
Two Carnivore traits stacked on top of each is Pack Hunter (still two traits)

Removed Traits:
Heavy Fur, Hibernation, Cooperation, Intelligence, & Pack Hunter

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Example Successful Species & other thoughts:
I removed Heavy Fur and Hibernation from the game temporarily for testing
I really, really liked having "flightless" birds in previous testing. . .
. . . but was having trouble having it in this installment
Hoping to see "Cold Blooded", "Poisonous", and "Camouflage" in future releases

Honey Bees - Defensive Horns + Flight + Fertile + Warning Call
Hippopotamus - Fat Tissue + Scavenger + Mud Wallowing + Defensive Horns (Tusks)
Squirrel - Speed + Ambush + Burrowing + Long Neck (Long Spine)
Fox - Carnivore + Nocturnal + Burrowing + Ambush
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Pierre Beri
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If this is for The Beginning, then you should move this to the The Beginning page.
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Joe Guy
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It's a rework to the core rules so it can be used with any set

/cheers
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Max DuBoff
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Sounds like you put a lot of work into this, but if you don't mind my asking, what's the point? This isn't Evolution anymore, it's just a different game you've designed, which is fine, but...I imagine most of us here enjoy Evolution for what it is.
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Joe Guy
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I guess I'll take your words to heart. . .

If I pushed it farther and did make it my own game would you buy it?
 
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Max DuBoff
United States
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New Jersey
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MaximumSquid wrote:
I guess I'll take your words to heart. . .

If I pushed it farther and did make it my own game would you buy it?


No, it seems to remove some of the streamlined simplicity of Evolution, when in reality I'd say that simplicity (e.g. being able to use as many cards as you'd like on any combination of traits, stat bumps, and new species with a cost of one card for each) produces much of the appealing strategy in the game.

EDIT: I'm biased by being an Evolution fan, obviously. But the variant seems to be taking inspiration from elsewhere (e.g. Catan, MtG) instead of looking at Evolution for what it is. Again, though, I admire your work, on this and I think it has some interesting ideas, such as wild mutation.
 
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