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Lazer Ryderz» Forums » Variants

Subject: Fast Play rss

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Daniel Perlmutter
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Playing this game with non-gamers, to simplify and speed things up we've been starting the game in the manner as written but from then on just taking turns in turn order with no sense of rounds. Seems to work for us. Might have a little less strategy but speeds the game up and avoids any confusion with the tie-breaker, etc.
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Trueflight Silverwing
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I guess if it works for you, then do it.

I found that the faster player going first made sense and wasn't all that difficult to keep track of. It rewards the people willing to take the risks in high gear and penalizes the ones that spin out or play it safe in low gear.
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Cardboard Fortress
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We don't see any issue with that.

There is some strategy to manipulating the turn order to your advantage but if people are having fun with out it then do what works for the group.

One of the things I like about the rules set is that it doesn't fall apart if you make a few house rules or changes.

Another way you can simplify the turn order each round but still have some sense of that fastest player goes first feeling is to use this house rule.

At the start of the game determine fastest player as normal and give them the Tie-Breaker. Turns are taken in clockwise order from the Tie-Breaker. Once everyone has taken a turn and it's come back around to the player holding the Tie-Breaker the round is over. To start the next round, give the Tie Breaker to the player in the highest gear (and closest clockwise to the Tie-Breaker in the case of a tie). Then take turns going clockwise from that player as before.

This would serve as a mid point between the simple clockwise turn order you suggest and the rules as printed.

Have fun and always stay radical!

~ Anthony Amato
Cardboard Fortress
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