sorry for the belated announcement ! Just like TerraNigma mentioned, we should have announced it right at eleven o’clock (the hour we launched it), but the truth is, that we are a few people covering a lot of platforms and while we enjoy and appreciate BGG as end users, we're unfamiliar with the optimal usage of it. Like with every first time kickstarter campaign, our very own comes with a very steep learning curve. So, here we go. Welcome to our Tsukuyumi - Full Moon Down Kickstarter campaign.
On the flipside of this mistake I can give you guys a little summary of our first day. To say it went beyond our wildest dream would be wrong, because like with every long project you go through a rollercoaster of hopes and worries.
The last minutes were so funny and so tense, we all gathered around Felix’s computer and goofed around. Felix jumped from being excited to anxious to being excited again, while Jasmin tried to calm him down and Maxine and I were trying to cheer him up.
Till was on his way because of another playtest session on a con, he joined us a bit later. Maxine hadn’t slept at all in order to edit videos all night and was as hyped as a squirrel.
“How can four minutes be so long?” Felix asked, yet to me it felt like a second as he launched the campaign and we all jumped for joy. Ten seconds later we had the first backer and we all cheered and jumped up and down again. Then another backer supported us and again it was like we all had been electrified and cheered… and jumped up and down. Pavlow would have been amused, because I think we got a little tired around backer #13.
We had a wonderful start as for the first hours we had a little more than one backer per minute, which made us all so happy - our worst fear had not come true, which is something already when you have worked for years on a project. We cautiously started to hope to reach 10% funding on the first day, which we would have loved! So over the course of the day we kept replying to backers on kickstarter, friends on facebook, post on different platforms and all in all trying to make it through this Indiana Jones style rollercoaster ride of a first day. Maxine had gone past the point of sleep and kept correcting minor mistakes in on the Kickstarter site, Felix was humming all the time replying to questions and Till solved a few shipping issues before rushing to a convention. Kickstarter trolled us by leaving out Norway for our shipping details in Europe until we dusted off our rusty geography knowledge and remembered that Norway actually isn’t part of the EU , so we added it manually to that shipping bracket.
We are incredibly thankful to all the early supporters who gave us an amazing push into the campaign. Reaching 60% funding in less then 24 hours is so elating, and it’s an excellent basis to work with. We know that we can’t lay back now at alland excitedly talked about all the boatloads of work still needed to be done (particularly with the fair at Essen on the horizon) over lunch. Then we all went back to work, and eventually getting some shuteye. And now we’re back at work.
And we promise to buckle up and really dig into it, because we want to run a campaign as good as we can and the way we as gamers would hope this campaign would be run.
We all are looking forward to meet the game’s fans and friends in Essen at our booth in Hall 6 C122. We can’t wait for it, but until then – it’s back to work!
So here are a few links for all y'all, which I'm gonna prettify as soon as I got a little R&R. Thank you for your time!
Twitter: @kingracoongames and @canibeblue
Oddly enough, I am more excited for this game than the following:
Lords of Hellas
Heroes of Land, Air, and Sea.
It's really the story that has pulled me in. The story on the previously mentioned games seems light.
Maybe that why I love Chaos in the Old World and Cthulhu Wars so much since there seems to be a lot of rich history and background. Granted you could make the same case for the previous mentioned one especially since one is based on Greek mythology but those seem more generic (at least to me).
Tsukuyumi seems fresh and I admire the fact they are bucking the trend of insisting on miniatures.
I am also getting Glorantha: The Gods War next year and I am also excited about that one as well.
Creating adventures since 2008!
Use the dice, Luke!
I played the game a few times during the last two years and while the mechanisms changed over the time what really stayed was Felix' awesome worldbuilding. The factions are fantastic! Forget about orcs and zombies and so on. In TSUKUYUMI you have wandering whales searching for the ocean, that was evaporated during the fall of the moon. You have modern dragonslayers in battlesuits. You have the crew of an aircraft carrier stranded on the ocean floor. And they really play totally different. I'm really excited about this KS and hope we get manny Stretch Goals.
we're glad to hear that. The story is the heart and soul of this game. Felix created the world and the mechanisms, and the verious factions' abilities reflect their motivation and individual goals. Check out this short video in which Felix Mertikat explains what drove him to develop Tsukuyumi the way he did during the last three years.
The beauty lies in the juxtapositions Felix likes to enrich his factions with. A good example is the Kampfgruppe 03. They find their origins as an ancient order of guards fighting dragons. Felix took the idea of a medieval knight in full armour and transported that concept into the future - and the end result are Transformers-like power suit wearing warriors, few in number but deadly, which is consistent with, say, full armoured condottiere of the 15th century.
- Last edited Mon Oct 2, 2017 12:02 am (Total Number of Edits: 2)
- Posted Sun Oct 1, 2017 11:26 pm
HI, will this game be available for retail sales including the KS stretch goals and add-ons ?