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Gloomhaven» Forums » Rules

Subject: Shield Duration rss

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Christopher Pisz
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When a character gets a shield from an ability such as Unstable Upheaval, what is the duration of that shield? Is it for the turn? Or the rest of the scenario? Or until you get hit?

The rulebook entry I found says, "'A “Shield X' bonus ability gives the recipient a defender’s bonus that reduces any incoming attack value by X. Multiple shield bonuses stack with one another and can be applied in any order. A shield bonus only applies to damage caused by an attack."

No mention of duration there.
 
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Simon Skov
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Unstable Upheaval has the 'round bonus' symbol (card with an arrow going in a circle), and so lasts until the end of the round. Round bonuses are explained in the section immediately preceding the one on shield.
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Johan dillerdaller
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what if its the Brute's shield that is gained from an attack modifier card gained through perks?
 
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Simon Skov
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Any other shield effects gained that does not have a duration specified, like from the Brute's attack modifier card, or from using a charge on Hide Armor, are for that single attack only.
 
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Simon Skov
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Oops, I think I wrote before thinking properly there. The Brute's attack modifier shield wouldn't make any sense if it just lasted for that attack, since it happens on the Brute's attack. I think that's until the end of the turn, but can't find it stated anywhere just now.
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Nathan Stiles
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nom_ wrote:
Any other shield effects gained that does not have a duration specified, like from the Brute's attack modifier card, or from using a charge on Hide Armor, are for that single attack only.


It's vague and made more complicated b/c of this; however, any shield that doesn't have a duration and is reactive is for one attack. e.g. "the next time you take damage gain +1 shield".

If it's an ability that doesn't have a duration (the Brute's +1 and +1 shield card, and several monster abilities) it lasts till the end of the turn. e.g. monster ability that heals 2 self, shield 2 self doesn't happen until the monsters turn, and lasts till the end of the turn.

My op: the monster ability all control the initiative and are more useful. If you pull the +1/+1 shield card when the brute is using a slow init, it's wasted. That perk is low priority.
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David Latimore
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It's been clarified that the Brute's shields from attack modifier cards last until the end of the round, but are missing the symbol for that.

It's really the only way they'd be useful.
 
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Kristen Bloom
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Thank you for the clarification!
We've been playing it that the shield was active until the deck was shuffled.
 
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Paweł Wachta
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alphasquid wrote:
It's been clarified that the Brute's shields from attack modifier cards last until the end of the round, but are missing the symbol for that.

It's really the only way they'd be useful.
,

Is it fixed in 2nd ed?
 
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Egor Tilpunov
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polwac wrote:
Is it fixed in 2nd ed?

Not really. It is still unclear, how long it will last.
 
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