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Subject: Still Unclear About Hearts and Threats rss

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Dmitri Koudrin
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Read a few posts and still not fully sure about this situation (and whether it can break the game).

Situation:
I have 4 movement points, I start my turn at a camp (tent) and move to an empty spot (coin) with a threat in between. This triggers me to fight a threat.

So, using this, can I move back and forth over the threat 4 times in my turn (and say complete all 4 threats successfully)? And do I spend any hearts FOR MOVEMENT?

In our game we said you are not 'skipping' a space so didn't spend any hearts for moving in this situation, so I ended up hammering the threats and getting like 9+ points per turn, thus doubling the other player's scores in the end and easily getting all 14 tents out to quickly end the game.
 
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Kim Williams
United Kingdom
St Just
Cornwall
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That would require 4 movement (as you said) but I believe also would also require 2 hearts:

1) You start on a tent so it takes no heart for the first movement.
2) You're moving onwards from a no-tent spot, so requires a heart for the second movement.
3) You're starting from a tent again so no hearts.
4) You're moving from a no tent spot so requires a heart.
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Jason Brown
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Alexandria
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entwife wrote:
That would require 4 movement (as you said) but I believe also would also require 2 hearts:

1) You start on a tent so it takes no heart for the first movement.
2) You're moving onwards from a no-tent spot, so requires a heart for the second movement.
3) You're starting from a tent again so no hearts.
4) You're moving from a no tent spot so requires a heart.

Yes, this is correct. Ryan confirmed it in other posts.
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Dmitri Koudrin
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Okay thanks guys, so we played it almost correctly (and yeah I had more than enough hearts on my turns to pay that extra even though I didn't).

But do you not think this strategy is a bit of a game breaker? Especially if you can suck up the first 6 or 7 threats by yourself in 2 or 3 turns, while the others don't get any.
 
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Kim Williams
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Being able to fight the 7th threat requires you to have a lot of fight (as in a lot of swords), which requires you to have focused your efforts on that rather than worrying about other things.

I do think ignoring fight and letting someone else get a lot of swords is a recipe for disaster, but hopefully once everyone realizes that fight is powerful then things will even out.
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Brad Keillor
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One of our early plays had somebody do this 2 times per turn, but now we know the value of sealing them off by laying tents down. Only a game breaker if all the players allow it to happen.
 
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Steve Cohn
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Racine
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Mal: Well, look at this! Appears we got here just in the nick of time. What does that make us? Zoe: Big damn heroes, sir! Mal: Ain't we just.
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Agreed. While one player is bouncing around getting swords and threats, the other player or players are likely completing quests for bonus items, experience points, and heck, driving the story!

~Steve
 
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