Jason Perez
United States
Meriden
Connecticut
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Hey everyone! Tristan was nice enough to spend a Sunday chatting about the game, his background as a D&D geek, his desires for the game, and some of the criticisms that it has received. Hope you enjoy!

Website: http://boardgamersanonymous.com/engn-preview-series-13-gloom...

Direct Download: http://tableforone.libsyn.com/engn-preview-series-13-gloom-o...

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Marius Friedrichs
Germany
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Listened to this right away and it was a great episode! Very informative and entertaining. I have actually no idea how long I'm able to resist the calling of this game. The more research I do, the more interesting it gets.

Thank you Jason and Tristan!
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Tristan Hall
England
Manchester
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LIFEFORM - LATE PLEDGE NOW!!!
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Thanks Marius, and thanks Jason for having me on the show!
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Andrew
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It was a great discussion, but unless I missed it, I didn't hear anything about the solo play for GoK. Would have loved Tristan's thoughts on the design and implementation of a soloable game. Still didn't prevent me from backing it on KS...
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Jason Perez
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Good point. We were already at 40 minutes! Tristan, tell the people how awesome your game is to solo!
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Tristan Hall
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Popesixtus wrote:
Good point. We were already at 40 minutes! Tristan, tell the people how awesome your game is to solo!


Hehe, it is awesome solo!
I put this whole section on solo play right up there on the Kickstarter page:

Solo Play

This is the first consideration for most of the games I design. In the case of Gloom of Kilforth it was hugely important for me, not least of all because it would allow me to extensively play-test the game when no one else was available. But also because I was raised on Fighting Fantasy gamebooks and other Interactive Literature, and also board games and even role-playing games which I could play alone after my friends had gone home or when no one was available. Developing a compelling narrative for a single hero was a massive goal for me whilst also scaling out that experience to the multiplayer game, which took some juggling, but which is why this game offers solo, competitive and cooperative play. Don’t just take my word for it, there are plenty of solo session reports from play-testers which indicate just how immersive the single player experience can be:

https://boardgamegeek.com/thread/698434/some-days-everything...

https://boardgamegeek.com/thread/697845/solo-game-demon-wiza...
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Andrew
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I appreciate the further discussion, sounds fantastic!
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Claire
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Andrew it is great solo!
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