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Subject: Best card dueling game DIFFERENT than MTG? rss

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What is the best PvP/CCG/LCG/TCG card game that is MOST DISSIMILAR to MTG?
 
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Jacob Schoberg
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Android: Netrunner has almost nothing in common with Magic.
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Einmal ist keinmal
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Most dissimilar in that it improves upon all the "problems" of MTG:
Codex: Card-Time Strategy – Deluxe Set

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Jeff Thompson
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emodiu5 wrote:
Android: Netrunner has almost nothing in common with Magic.


Except for the original designer.

This is the better of the 2 games. Why was MTG so popular then and NR didn't work?

Because NR was fun. And MTG was only fun if you bought more cards. Guess which game was promoted by the game stores?
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Tompy wrote:
emodiu5 wrote:
Android: Netrunner has almost nothing in common with Magic.


Except for the original designer.

This is the better of the 2 games. Why was MTG so popular then and NR didn't work?

Because NR was fun. And MTG was only fun if you bought more cards. Guess which game was promoted by the game stores?

I am not disagreeing with you (I really have no idea), but I wonder if the lower barrier to entry (read: complexity level) of Magic worked in its favor as well?

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Chris Stanton
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My Little Pony - Work together with friends to overcome problems
(Also cause trouble for your opponent, steal their ponies & sacrifice them)


If you don't mind some dead ones-
LOTR TCG- any of the first 9 or so sets
The Nightmare Before Christmas TCG - in the US dacardworld has booster boxes ridiculously cheap
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Taylor McAusland
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Pixel Tactics: excellent tactical strategy game that doesn't require mana to summon your minions.

If you are interested in managing a resource (ie mana/currency) in addition to your cards, seek out Star Realms or Hero Realms.

If you need it to be a magical duel check out Ashes: Rise of the Phoenixborn. Dice are used for your mana pool instead of taking up cards in a deck.

But my number one game of all time, which precludes any reason I would have to play MtG, is Mage Wars Arena. There are certainly many games that are more dissimilar than MW, but MW is what I think a magic duel should feel like.
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Matt Brown
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Desiderata wrote:
Tompy wrote:
emodiu5 wrote:
Android: Netrunner has almost nothing in common with Magic.


Except for the original designer.

This is the better of the 2 games. Why was MTG so popular then and NR didn't work?

Because NR was fun. And MTG was only fun if you bought more cards. Guess which game was promoted by the game stores?

I am not disagreeing with you (I really have no idea), but I wonder if the lower barrier to entry (read: complexity level) of Magic worked in its favor as well?



Netrunner has a much deeper meta game, and I can see people struggling with it. Magic was a perfect storm for the player and store. These days I can't process trying to deal with a 60 card deck and the randomness from deck draw which comes from it.
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Jesse Hickle
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dizzybit wrote:
Pixel Tactics: excellent tactical strategy game that doesn't require mana to summon your minions.


+1 to this. Pixel Tactics is great, and nothing like MTG.
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Andres Montanes-Lleras
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This one might be old and out of fasshion, but I really liked the original Warhammer 40,000 Collectible Card Game by Sabretooth games.
 
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Brad Fuller
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+1 for Ashes, very diverse decks even before you try to customize.
 
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Summoner Wars: Master Set it is amazing blend of card game and tactical placement. Very good game and the master set has a ridiculous amount of replay-ability in it
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Allegiance: A Realm Divided

Ashes: Rise of the Phoenixborn

Crystal Clans

Mage Wars Arena

Omen: A Reign of War
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Blue Moon Legends
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Joshua Newberry
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vs system, not new pvp vs, but old vs system.
 
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I highly recommend B
Battlecon.

Don't let the art or theme of being like a video game deter you. Each fighter is about 13 cards with some possible extra cards or tokens.

The game has all open information and so little randomness. Each fighter is like a different "deck". There are around 80 different fighters and they all play completely different. The extra cards and tokens lets each fighter be really unique.

It's brilliant!
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Drew Sonnenberg
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There's a relatively new one that is quite good called Lightseekers.

The designers have even said they tried to make sure it wasn't like MtG (especially avoiding overly complicated game states and deadlocks)
 
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I'll put in another plug for the Mage Wars family. Mage Wars Academy is great and shorter play than Mage Wars Arena. Other than being a mage/wizard that's putting creatures on the battle field, the similarities stop there. Yes you have mana, but it's not controlled by luck of the draw. You have a set amount of mana that you accumulate each round that is added to your available mana pool. You'll never get flooded or screwed. Each mage casts only two spells each round and you can pick which spells you want to cast from your spell book. Combat is more akin to Risk and Star Wars X-Wing where you roll dice to determine damage. There are no death blow card combos to worry about. The only downside is that you need someone else who is willing to invest the time to learn the deck and cards.

Strife: Shadows & Steam This is probably one of the best perfect information games on the market. Each round you and your opponent will play only one champion to battle over a location. The trick is that you'll combo off an ability from the champion you played on the previous location. Sometimes you'll have to decide which battles are worth losing in order to win the war.

Schotten Totten/Battle Line This will scratch that PvP itch and will the most unlike MtG. You're essentially playing 3 card poker to claim territories. You will play this game in complete silence as you're constantly trying to keep track of what cards have been played so you can calculate your chance of victory.

Crystal Clans I'm really looking forward to the release of this one.

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Jason Long
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It didn't work for me, but many people love BattleCON: Devastation of Indines.
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I'm enamoured with Gruff. It's PVP, and it fixes some of M:tG's problems rather intelligently, but it's also very different:

- You won't spawn massive armies. You only have 3 creatures. And you cannot have less.
- You build your deck according to the creatures you've chosen.
- You have an avatar. And he has a unique power.
- There are only 3 card types in your deck.

But:
- It has a mana system, called Weird and Crazy.
- You use your crits to slaughter the opponent.
- It can be played Burn, Aggro, Mid-tempo, Control, and Combo.

Also, it's completely silly but rewards the best player entirely.
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Allegiance: A Realm Divided is the best card fighting game, IMO. You draft cards into your hand from 3 common decks. Your avatar is a champion with unique powers. Allegiance is made all the more better by the fact that it is not collectable.
 
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+1 Android: Netrunner

Tompy wrote:
Because NR was fun. And MTG was only fun if you bought more cards.

While I agree that Android: Netrunner is a great game (albeit one with a much steeper learning curve), I don't think that this is a fair assessment of Magic: The Gathering. While I understand many players really enjoy getting into the collectability aspect and staying competitive in organized play, I and my friends have enjoyed this game immensely just casually playing a handful of preconstructed Duel Decks and our constructed Commander decks against each other for years.
 
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Matt Brown
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Ashes really isn't that different from MTG. Sure, there is dice, but a mage summoning creatures and using spells is Magic in a nutshell. Netrunner is far more different. Different enough from Magic would also include L5R. My friends and I played it and then never played Magic outside of seeing if we remembered how to play.
 
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Doomtown: Reloaded is an area control game where good play generally only involves occasional PvP conflict. It's also designed to play 4 out of the box.
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Pete
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Skrell wrote:
What is the best PvP/CCG/LCG/TCG card game that is MOST DISSIMILAR to MTG?
What do you mean by "best?"

Pete (wonders what you want the game to do)
 
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