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BoardGameGeek» Forums » Board Game Design » Design Contests

Subject: 24 hour contest - October 2017 rss

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Kai Scheuer
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Myladies, Gentlemen,

And welcome to the 24 hour contest September October 2017.
The basic rules-/discussion-/subscription thread can be found here.

We still have got supporters!
Standing ovations for

Nizo
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who offered to tip 20 for the winner of a month's contest as long as there are at least 3 submissions per month.

Also

Billy Board Game
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offered 10 for each contest from September 2017 - September 2018!

And we've got a microbadge you can buy, if you want to show the world, that you participated in the 24 hour contest:

 24 Hour Contest participant

Thanks to

'Arctica' Gary
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for creating the badge!

So, for this month 10 have been tipped! YAY!



It't the time of the year again, and the SPIEL is drawing near.

So, this month's requirement is

Toy




Remember: The requirement is just a requirement - not necessarily a theme! It's up to you, how you involve it in your game!



Happy designing and kind regards,
Kai

p.s.:

In the behaviour rules (see link to basic rules thread above) I've written:
Quote:
Please create a second posting in that thread to present your creation.

Please do present your game along with a short description in a posting. The reason I ask you to do this is simple: Creating geeklist entries becomes easier for me because from time to time copy-n-pasting from PDFs produces unexpected results (such as copying only odd symbols into the clipboard ..)
Thanks a lot

And if you'd like to spread the word of this contest, feel free to tweet about it:

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Julian Anstey
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Starting on a deduction game to be called AtoY...
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Kai Scheuer
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Clever title...
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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I was thinking of something where a villain would toy with the hero... Hmm... maybe an acronym.

T.O.Y

Tomorrow Or Yesterday
Tower Of Years
Trouble Over Yorvu
Tuesday On Yeverond

etc, etc...
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Julian Anstey
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AtoY

A word deduction game of missing letters and unreliable information for 3 to 4 players.

Each player creates a word using the letter cards dealt to them. One of the words is then selected at random. Only the player whose word was selected will know what it is. This player becomes the setter and the other players are solvers. The objective is for the solvers to guess the word and for the setter to obstruct this as far as possible. The game proceeds by players taking cards from their hands and placing them face up or face down. If one or more cards are placed face down then an additional action is taken. This can be swapping cards with another player, taking a card from a draw pile, or peeking at one of the letters in the hidden word.

Rules: https://drive.google.com/open?id=0BxdoGc4NM2uYMVVZdjZ2Z1VKcF...
Cards: https://drive.google.com/open?id=0BxdoGc4NM2uYQ2dTdnBfNG1yX1...

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Chris Nash
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The OP says that it's the September contest...
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Kai Scheuer
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Oops?
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Marek Kolcun
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This is not my i start post, just pouring out the thoughts.

I think I will participate into this month's challenge too, with a game using good old theme, toys protecting child's sleep agains nightmares.

I want to fit it in 18 cards and a game board (plus some pawns and dice), but I am affraid that I won't manage to draw the final version of the game in time. Again. Maybe sketchy artstyle will do the work, similar to Winter Tales? For cards it might work, but for game board itself?

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Pablo Dapena
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Mystael wrote:
I think I will participate into this month's challenge too, with a game using good old theme, toys protecting child's sleep agains nightmares.


A bit similar to my idea. Let's see what we can come up with.
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Marek Kolcun
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Okay, I think that I kept the idea quite long in mind, let's try to put it on the table!

CET (12:40)
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Pablo Dapena
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Mystael wrote:
Okay, I think that I kept the idea quite long in mind, let's try to put it on the table!

CET (12:40)


Good luck!!!
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Marek Kolcun
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Quick update:
Cards will look like this. I do not believe I will have more time to make them look any better. Now, the game board itself!

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Rob Harper
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Mystael wrote:
Quick update:
Cards will look like this. I do not believe I will have more time to make them look any better. Now, the game board itself!


They look great! I'd love to be able to make pics that look this good as quickly as you did. And they are a great style for a PnP too. Looking forward to seeing how the whole project works out.
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Marek Kolcun
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Dream Defenders


Night has fallen and fears wake up. Pack of plush toys tries to defend the child's sleep against nightmares turned into dolls, monsters, ghosts and even darkness itself. Will they succeed? Will they keep them back until the sunrise?

Dream Defenders is a cooperative game where players take control over plush toys that will move through children's room and push back rising nightmares represented by cards. Number of rising nightmares raises as the night proceeds and child can hold only a certain level of stress before it wakes up in horror.


Players: 1-4
Playtime: 10-15 min.
Age: 8+




You have seen the cards, here is also a game board.


End game looks like this. Toys have won.



Rules and PnP files are available here: https://drive.google.com/drive/folders/0B4BQyGglf_QPUllDekJS...

I know that game board manipulation is quite fiddly (read the rules and you will understand), but I designed it with higher component quality in mind. The nightmare rising mechanic is quite thematicaly effective, as the overhelming factor is present in both mechanical and visual form.

Also the time tracker thing could be placed on the board itself, just like the stress tracker. However I found the presence of two trackers aside a bit disturbing and I believe, that using the room's window as the round display makes from this tracker a nice gimmick

Last note: I finally did it in time!
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Ollie
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I really like the look of this, especially the time tracker, I've just downloaded it and will hopefully get a play in later
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Aaron Zvonek
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Hello this is my first time posting a game to Board Game Geek. Here is my idea. Since the theme is toys, I decided to make a board game based on the steadfast tin soldier with a "windup toy" mechanic. You get to windup your soldier and then let him race forward across a perilous path of wooden blocks with obstacles as he winds down. It was originally supposed to be a children's game but it may be a little too complicated for them to play alone. Let me know what you think!





Rules can be found:
https://drive.google.com/open?id=0Bzm_jS5nTe0hb29Ta2NqWmxRUD...

Cards and player boards can be found:
https://drive.google.com/open?id=0Bzm_jS5nTe0hNUUyZHFSSEpXZl...

Cards can be found:
https://drive.google.com/open?id=0Bzm_jS5nTe0hVjdMQnpPRXNxUl...

Player boards can be found:
https://drive.google.com/open?id=0Bzm_jS5nTe0hbFUzRUsxSmc4bE...


Edit: after combining the pdf documents.
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Julian Anstey
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Aaron, you should combine your two component files into a single pdf to avoid falling foul of the "maximum 2 files" rule.
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Aaron Zvonek
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Thank you, I didn't catch that part of the rules.
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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I have an idea, but I won't be able to work on it until tomorrow night, which is coming down to the wire of the end of the month...

Just wanted to let you know I will be posting something! Just, not yet.

(Pulling a Hacko on this one...)
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Odd Hackwelder
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Starting........
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Pablo Dapena
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I'm starting aswell. Quite sleepy, but let's see snore
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Frank J├Ąger
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I have started around 9:45 pm CET as well:

My most favorite toy
You want to play with your most favorite toy in kindergarten. Of course, the most favorite toy is always the one another kid is currently playing with. Use all your tricks to get the toy. But if you overdo it, the teacher will take the toy away from you.
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Marek Kolcun
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I was starting to worry that there will be no other competitors this month - glad you prove me wrong
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Odd Hackwelder
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Toy Split




Rules:
2-6 Players
15 minutes
Age 4 and up

Contents:
72 cards (8 toy cards, 2 toy halves per cards)
1 rule sheet

Summary:
You are collecting toys.

Setup:
Deal 3 cards to each person.
The rest of the cards will form a draw pile in the center of the table.
Choose a starting player.

Play:
The starting player will draw a card and play a card.
The card played can be the one drawn or from the player's hand.
When playing a card you must complete a toy.
You may place side by side or overlap.

You are allowed to have 3 lines in front of you.

When all 3 lines have more than 4 cards in them the game is over, but each other player gets one more turn. The player who caused the game to end does not get another turn.

Score:
All completed toys are worth 1 point.
If you get all 8 toys in one line you get 5 bonus points.

The player with the most points wins.





These were not my original rules. This is a way too easy kids game. I had about 5 other ideas for these cards but not time to make them and test it. I was going to make it 18 cards, but I couldn't decide on combinations so I chose every one.






File:
https://www.dropbox.com/s/4wxzww47nyvfpue/toy%20split.pdf?dl...
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Marek Kolcun
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Based on cards that are available it looks like progressive pairs memory game.

Please, add some crunchy-twinkling-rules to it!
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