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Subject: Treasurer and COM buildings at the End of Game rss

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So, If I remember correctly, the Treasurer get 1 Prestige for every COM building in play. This seems to be a big bonus as in the games I've played there are a lot of COM buildings being built early and mid-game. The EOG bonus seemed to be disproportionate to the other building type bonuses at EOG.

Am I remembering this correctly?



 
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You're right about the way the points are scored, but how valuable the treasurer is at the end of the game is a result of groupthink. For whatever reason, your particular group seems to think that commercial buildings are more valuable to build. That will naturally make the treasurer the Politician To Be at game's end.

The value of politicians at the end of the game is totally up to the group even though the group is not likely to cooperate towards this end. When building a civic (red) building, one is usually focused on the immediate rewards one gets from it. One doesn't normally worry about making the district attourney worth one more point at game's end.

Mentally tracking the game-end value of politicians during the game is a good idea, but it's not easy to pull off; there are so many possibilities to distract you in this game...
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DSHStratRat2 wrote:
You're right about the way the points are scored, but how valuable the treasurer is at the end of the game is a result of groupthink. For whatever reason, your particular group seems to think that commercial buildings are more valuable to build. That will naturally make the treasurer the Politician To Be at game's end.

The value of politicians at the end of the game is totally up to the group even though the group is not likely to cooperate towards this end. When building a civic (red) building, one is usually focused on the immediate rewards one gets from it. One doesn't normally worry about making the district attourney worth one more point at game's end.

Mentally tracking the game-end value of politicians during the game is a good idea, but it's not easy to pull off; there are so many possibilities to distract you in this game...


Yah, it's not groupthink after a single play. It's the availability of contracts that drives it:

This is the contracts breakdown in Urban Sprawl:

Contracts/Ttl Permits
Zones
Deck RES COM IND CIV
Town 13/19 11/18 4/7 8/11
City 4/8 9/24 6/18 6/16
Metro 4/10 10/29 7/21 9/25

Total: 21/37 30/71 17/46 23/52
P/C 1.8 2.4 2.7 2.3

Politicians:
Police Chief = RES
Treasurer = COM
Union Boss = IND
District Attorney = CIV


For example, in the Town deck you have 11 COM contracts that cost a total of 18 permits, averaging 1.6 permits per contract.

In the Town deck, RES is the most frequent contract at 13, followed by COM.
In the City Deck, COM is the most frequent, followed by CIV and IND.
In the Metro Deck, COM is the most frequent again, followed by CIV.

Overall, COM is the most frequent contract at 30 (2.4 permits/contract), followed by a distant second CIV at 23(2.3), RES at 21(1.8), and IND at 17(2.7).

Just on card populations alone, COM is likely to be the most frequently built contract. They are consistently and readily available through all three decks.

Of course, other factors in the game, which you pointed out, will mitigate this somewhat. But, it's not a bad place to base a strategy on.

Thanks!

 
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