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Subject: Which of these 5 player games for adult + kids? rss

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János Hunyadi
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New Jersey
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I'm going to visit my sister and brother-in-law. This also means that I can spend some rare time with my nieces and nephews and I want to bring them a game to learn and play together, and I hope to bring them something that they might then also happily play on their own.

They are between 10 and 16, just to give you a clear age profile. They have thus far played and like: Carcassone, Ticket to Ride, and Shadows over Camelot. I haven't played any of these, so I don't know what they are really like.

That said, I would like to bring them one of the following games to play:

Light: Space Alert
Medium: Istanbul or Roll for the Galaxy
Heavier: Keyflower

I've played Roll for the Galaxy, and I know that I like it, though there is a lack of player interaction there that might not win over kids as much if there was.

Keyflower may be a stretch as a heavier game, but it's great in the sense that it can be played with up to 6 players and has a wonderfully rich spread of mechanisms involved: worker placement, bidding, set collection, tile placement and route building, pick up and deliver... is this maybe just too much game for the age-range?

I've never played Space Alert but always wanted to, especially as it fixed in length, has a nice cooperative twist, and should be a hit with the whole age-range.

Istanbul I think would just be a generally safe game to take. It doesn't take as long as RollFTG or Keyflower would, yet it's the sort of economic game that would do well with the whole age-range, especially wih the modular board and colorful tiles and simple pick-up and deliver
mechanism.

So, of these choices, what do you suggest I get and why?
 
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Chris Ferejohn
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Mountain View
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I don't think I'd call Space Alert "light" exactly. The real time nature of the game means that if someone isn't "getting it" it's pretty hard to help them, and while the actions are simple, coordinating everything is pretty complex. I like it, I'm just not sure I'd say that it's lighter than Istanbul or Roll for the Galaxy.
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euronoob

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How about Century: Spice Road, which is listed as "owned" in your collection? That seems like it would be right in the wheelhouse of a family of entry-level gamers who've played Ticket to Ride and Carcassonne.

EDIT: and specifically with regard to the requirement of "something that they might then also happily play on their own" - while they might play and enjoy a game with a more complicated ruleset that you're there to teach and guide them through, they're going to be more likely to return to a game (on their own) that has simple enough rules that they can remember or easily reteach themselves.
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Laura Creighton
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Space Alert makes many introverted people's list of 'hellish games I hope never to have to play again' because not only does it demand player interaction, but it takes the control of it entirely out of your hands.

It's not a light game, even if you don't much care if you peform badly in front of others. If you do care, it's a perfect example of why you hate socialising in the first place.

Cannot recommend more strongly that you pick something else unless you already know they will like it.

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Oliver Dienz
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Shelburne
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From the games you own I would consider for that age group and experience level:

Century Spice Road
Specter Ops
Evolution Climate

and maybe Black Fleet although that only plays up to 4.

And as much as I like Keyflower: I think that is too advanced for them.
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Jeff Johnson
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I think Istanbul is actually the lightest and might be the best choice. Some other options might be

Codenames
7 Wonders
Lords of Waterdeep
The Resistance: Avalon
Ticket to Ride: Europe
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Chris Mcpherson
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I vote for El Grande instead.

But Istanbul isn't a bad choice either.

I haven't played Space Alert. Keyflower is a great game but definitely not an intro game, IMO. I love auction games but Keyflower is not the easiest one to start with. I don't like dice, so I didn't like Roll for the Galaxy. I also think Istanbul would be easier to teach than Roll.

I suggested El Grande because it is a classic just like some of the games you said they have already played. The rules are pretty straightforward but offer some great decisions and interaction. I'm sure they will enjoy the card play and the other gameplay mechanism involved. If you do go that route, stick with the base game and make sure you give yourself a rules refresher before teaching the game.
 
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János Hunyadi
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Re4isnumber1 wrote:
I vote for El Grande instead.
I suggested El Grande because it is a classic just like some of the games you said they have already played. The rules are pretty straightforward but offer some great decisions and interaction. I'm sure they will enjoy the card play and the other gameplay mechanism involved. If you do go that route, stick with the base game and make sure you give yourself a rules refresher before teaching the game.


You just want me to buy El Grande Big Box again, don't you!?

I absolutely love El Grande. It's perhaps my favorite game, the only issue I have with it is that teaching the rules isn't that straightforward. I know Keyflower is much harder, but at least you can watch Rodney from WatchItPlayed teach it, and he's simply the best in that department.
 
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Adam Kazimierczak
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Keyflower with 5 players mostly new = hell

Space Alert could be a blast but it is very hit and miss. One friend said after playing, "If I want that much stress I can go back to work!"

I'd recommend bringing some quicker simultaneous action games or auction games (many turn based games drag at 5 players).
 
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János Hunyadi
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kaziam wrote:

I'd recommend bringing some quicker simultaneous action games or auction games (many turn based games drag at 5 players).


That's why I thought of Roll for the Galaxy. It's not hard, it's a simultaneous action selection game, it has dice (everyone loves dice!) and cups! It's a really sturdy game (no cards!) and plays as well at 5 players as it does at 3.

Oh damn, I just realized that El Grande is that and kinda more... auction, SAS, meeples, good player interactions/confrontation... the universe seems to be conspiring against me and wants me to purchase El Grande Big Box AGAIN!
 
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