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Subject: Star Fluxx – A Five-point Review rss

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Sean May
South Korea
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Play cards until you get a winning combination of cards.

Aesthetics: 7

The card design is quite bland, but it's also clear and easy to read. The artwork is pleasant enough, but also kind of flavourless; the pictures have a comic book kind of style, but it's pretty anodyne – professional but lacking that something to make it come alive.

Gameplay: 5

If you're playing any kind of Fluxx for the tactics and strategy, then you're playing the wrong game. There is certainly a hand-management aspect to the game – you have to know (or really, make an educated guess about) which cards to keep and which cards to play and discard. Knowing what's in the deck and what's been played is also helpful, as there are cards that allow you to tutor up a card from the draw or discard piles. There's a modicum of take-thatage, too, but mostly it's a matter of luck: as soon as one player has three cards that together enable victory, they win.

Interest: 6

The idea of Fluxx is OK – a fun game of randomness – and the science fiction parody aspect is appealing, too. It's just kind of flat in the execution, however.

Fun: 5

The game is definitely sometimes entertaining, it's just not a lot of fun for what it is. You can end up with large hands of cards and then spend minutes staring at them on your turn trying to figure out your least worst option. It seems like it should be a crazy, fast-paced game, but it never really turns out like that. The science fiction references are merely that: references – they show little real humour or inventiveness. 'Oh, look – there's a thing that resembles a thing from that intellectual property that everyone likes. Ha ha ha.'

Replayability: 4

Meh. At least it's short.

Overall: 5.4

Star Fluxx is a game that promises chaotic fun and occasionally delivers. And it has sf tropes.

I've retconned this review slightly to add one more category: Replayability.

The previous Overall score was 5.75
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