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Subject: Can team give spymaster a strategy? rss

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Deb Orah
United States
California
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Are you allowed to give your team’s clue giver a strategy? We had one leftover clue from the previous round. We thought the answer was “giant” but were not sure. For the next turn, could we say “if it is actually Giant then only give a clue with one answer, if it’s not Giant then give a clue with 2 answers”. The clue giver of course would not confirm or deny agreement with the plan.
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Ben Kyo
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This comes up.

It's almost unavoidable, but I prefer to phrase it differently "well, we're not sure about it, but our next bonus guess is almost certainly going to be 'giant'".

The spymaster can then use that information however they feel is best - which gets you to much the same result, but without explicitly breaking communication rules.

The thing I have a problem with is giving the spymaster any explicit "if A then B, if X then Y" instructions.
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Des Lee
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I agree with Ben. Talking about what you are thinking is ok but IMO giving the spymaster explicit instructions is not permissible.
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Paul Grogan
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Communication should be one way. It's hard to avoid in natural conversation, but it certainly shouldn't be specifically done like this.
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Rusty McFisticuffs
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Benkyo wrote:
It's almost unavoidable, but I prefer to phrase it differently "well, we're not sure about it, but our next bonus guess is almost certainly going to be 'giant'".

Even that seems borderline to me; why would you say anything like that to the spymaster at all?

Slightly related--we've had cases where players have announced, "if FOO were our word, she would have given BAR as a clue." At that point, I'd say it's poor form for the spymaster to give BAR as a clue.
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Ben Kyo
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kuhrusty wrote:
Benkyo wrote:
It's almost unavoidable, but I prefer to phrase it differently "well, we're not sure about it, but our next bonus guess is almost certainly going to be 'giant'".

Even that seems borderline to me; why would you say anything like that to the spymaster at all?

Well, more to the point it is the kind of thing that we confirm among ourselves all the time - what our next guess should be. You can't not communicate that to the spymaster unless you are playing in different rooms.
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Justin Fox

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This only could be legal if the clue relates to giant. If it's some random word like ball, the spymaster should have a number of related words in mind.
 
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Michael Drog
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Why are there a billion threads asking if BGGverse if one can go against the spirit of the game?

I thought we play games to experience that spirit! Not bend the rules and corrupt it!
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Kyle A
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mdrog2 wrote:
Why are there a billion threads asking if BGGverse if one can go against the spirit of the game?

I thought we play games to experience that spirit! Not bend the rules and corrupt it!


someone pee in your cheerios this morning? Lets just ridicule new members for asking questions.

you forgot to point out the several threads asking the same question
 
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Walt
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mdrog2 wrote:
Why are there a billion threads asking if BGGverse if one can go against the spirit of the game?

I thought we play games to experience that spirit! Not bend the rules and corrupt it!

Gamers are going to game the rules. mb
 
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Mike Beiter
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I thought it is actually in the rules that you can not clue your spymaster like that.
So I would say it not only is against the spirit of the game, but it's also against the rules.

The best you can do is say where your mind is at, you can say things like "I think it's either (word) or (word)."

But you can't ever tell the spymaster how to give a clue.
They have to formulate their clues based on hearing what answers their guessers are saying.

There in lies the challenge of the game.
Getting your team to understand your clues.
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