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Pandemic Legacy: Season 2» Forums » General

Subject: 2 players rss

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Bob Roth
United States
cleveland
Ohio
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I know it’s new and no one really has played but any thoughts on how to play with 2 players? We were thinking using 3 characters and alternating using the “extra” character.
 
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M.C.Crispy
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why not two each? The cognitive overhead for alternating two turns then one turn compared to just always playing two doesn't seem much of a saving to me.
 
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Paul DeStefano
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We did season one as two players. Just a single character each.

It was Fabulous.
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Mark Stamp
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I wouldn't have a plan set in stone for the whole year, start with three characters and see how it goes. You only have to decide before you start setup for that game.
You might find you want the abilities of four characters or you've only got two left alive! This is especially true if you're playing a month again when you know the objectives before setup
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Scott deVries
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We're 6 games in, having a player for each of us and a dummy player we both control. Working great so far (minus the many losses!) shake
 
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Ryan M
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Broth32 wrote:
I know it’s new and no one really has played but any thoughts on how to play with 2 players? We were thinking using 3 characters and alternating using the “extra” character.

My wife and I ended up playing most of S1 two player because our other players were not reliable in finding time to join us. It was just as awesome an experience playing 2p as it was 4p. The main difference is 2p was noticeably easier. If that is something that you think will bother you, then having a 3rd (or even play two characters each) will make it more challenging. But for us, we loved S1 and were addicted to it until the end whether we easily won or lost.
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Michael Nerman
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It's a co-op game; I don't even see why any character needs to correspond to a specific player. Unless you're the type to get into a lot of arguments or something, you could just make decisions collectively. Perhaps instead of alternating turns with the third character, you could only alternate who makes decisions when you don't agree.
 
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Stephen Keller
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nerman8r wrote:
It's a co-op game; I don't even see why any character needs to correspond to a specific player.


Many people (including myself) like having a personal identity in their games. Going from 'my guy on the board' to the abstract of 'those pawns on the board' can entirely take some people out of the experience.
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Jon Padgett
United Kingdom
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Yorkshire
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We did Season 1 as a 2 player game with 1 character each & we're playing season 2 the same way. No problems so far, but we have only reached Feb.
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Regular Pandemic is easier with two characters than with more, I think. It can be susceptible to bad draws if you're both collecting one color each and keep drawing colors nobody is collecting; but on the other hand, there's just less risk of having some colors get spread out between lots of players, forcing you to meet up more. And with fewer players, it's easier to plan ahead and coordinate; with four players, it's hard to plan ahead since by the time your turn comes around, there's probably already been so much stuff going on, epidemics... In two player regular pandemic, if you lose, it's usually because of number of outbreaks; with four players, it was often because of number of cards in deck.

Pandemic Legacy Season 1 seems like it was similarly easier with two than with four, but it's harder to tell since most people stick with the same size group, and therefore have trouble comparing.

Since Season 2 has some core similarities - you're still collecting cards of a particular color. So I suspect that it will be slightly easier with two than with four. But without knowing how the game changes over the months, there's no way to work for sure.

But I strongly suspect that just playing it two-player, with one character per person, is going to be a fine approach.
 
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Matthew McGeehin
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Our Season 1 was 2 players playing 2 each. One of our characters tended to be the same each time (I usually picked Scientist, my brother usually picked Medic) but it wasn't always true.

We lost three games, but no month was ever lost. It was a lot of fun, because we got to test things out.
 
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