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Xia: Embers of a Forsaken Star» Forums » Sessions

Subject: Epic Solo Adventure rss

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Randy D

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So I played another solo game and it was quite the interesting space adventure:

Setup
I didn't want to become an outlaw, so I planned to focus on exploration and mining/harvesting/excavating. I picked the Swap Rat and fitted my ship with a class 3 Engine, class 1 shield, and Enviro-shield mod.

Round 1
Starting in Pelmont, with a spirit of exploration and fearlessness from my Enviro-Shield, for my first action I decided to pass through a debris space and rolled a 2. Ka-boom! shake

Round 2
On my next turn I headed over to the dead world Calakus and Excavated a relic and then sifted that relic in the Kiln (2 credits & spice). I also bought an M-Comp to capitalize on multiple missions. The NPC was doing pretty well on its fame points and the Socialist Merchant event came up, which helped me because I was behind most of the game.

Round 3

The Blench Ice asteroid sector showed up near the Kiln and so, with my Enviro-shields, I realized I could capitalize on Ember. However, Loathe happened to be between Loathe & The Kiln which complicated things. On my turn I made a beeline for Blench, the ice asteroid missing me by a hair. I was able to fill up on 2 ember, jettisoning the worthless spice, and headed back to the Kiln, narrowly missing the asteroid once again. Running out of activations right in front of the Scoundrel I overcharged my engines to make a desperate landing on The Kiln and was safe! With my earnings I bought the Krembler (figuring its nano-regeneration would pair well with my overcharge ability).

Round 4
With Blench so close to the Kiln, I knew I had a potentially easy Ember run -- potentially easy, but with the threats of the Ice Asteroid and the Scoundrel nearby and the fact that the Merchant NPC was making easy runs with Kemplar2 & Azure so close together (increasing the NPC point roll), I decided to do some exploring to find the gates, as well as more planets on the Merchant's route (making it take longer for it to reach its destinations) and to be able to complete the several missions I had on hand. So I began exploring beyond the Pelmont debris fields (away from the Scondrel) and had trouble finding the sectors I needed for my missions as well as other planets along the Merchant's trade route.

Rest of the game
On future turns, I excavated another relic and was eventually attacked by the Scoundrel but was able to make it to repairs. The event came up which deactivated all planetary shields and that helped me get to mission points much more quickly for completed missions. I eventually upgraded to the Cold Phoenix and was catching up to the NPC Fame Point score. Starting the final round, the NPC was at 9 (10 point game) and I was at 8. I was able to net 3 points bringing me to 11 point total. Then it was the NPC turn and I rolled a 20 and taking into account all the extras, they wound up getting +3 Fame Points, bringing them to 12 and the lead.

It was a tense game with lots of twists and turns (blowing up in the first turn, narrowly missing asteroids, overcharging engines in front of Scoundrel, ...) and even though I lost in the end, it made for an epic adventure right up til the end!
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Randy D

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Ok, one rule I missed was that the Scoundrel should have been able to follow me into the Kiln. The tense "sliding into homeplate" feeling I got while trying to make it back to the Kiln with all my Ember while running on fumes made me forget that rule. This made for a more tense and close game but I still wound up losing, so it's all good.
 
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Ira Fay
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I'm pleased to report that you actually won!

The game ends as soon as anyone passes the score threshold! In campaign mode, you can keep playing until the end of your turn to meet campaign goals and maximize your campaign score, but either way the NPCs don't get another turn after you meet the score threshold. The solo game is balanced like that intentionally, with the player getting to go first, but the NPCs have a bonus to catch up.
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Randy D

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ira212 wrote:
I'm pleased to report that you actually won!

Woohoo! laugh

Of course, I apparently unintentionally houseruled a "lawful Kiln" variant, so my win will come with a disclaimer.
 
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Ira Fay
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Well, as a note about that, the Scoundrel in solo will try to go through planetary shields to get to you, if needed. I think you can just assume it rolled low and your shields blocked the damage.
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Randy D

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ira212 wrote:
Well, as a note about that, the Scoundrel in solo will try to go through planetary shields to get to you, if needed. I think you can just assume it rolled low and your shields blocked the damage.

... the lucky lawful Kiln variant.
 
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