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The Lord of the Rings: The Card Game» Forums » General

Subject: Players rss

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Ralph Tricoche
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Bronx
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What would the community suggest is the optimum amount of players to be able to enjoy this game?
I know it accommodates 2 to 4 players with 2 core sets. But where is the sweet spot?
 
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Daniel King
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It kind of varies from scenario to scenario, but I would really not suggest playing this with more than two players with one core set. I think in general two players is great, but it also a fun game to play solo.
 
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Patrick
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I think most would say 2p (not too long but all of the keywords and most combos can work). An alternative would be playing solo but with 2 "hands" (i.e. running 2 decks).

I play almost exclusively solo and 1 hand. I miss the opportunity for things like sentinel, ranged, etc. and being able to bring more to the table against the quests, but I don't like dealing with the fiddliness of running 2 decks.

3-4 player games suffer from length, setup, planning with other players to avoid conflicts of unique cards, and sometimes really brutal turns from the encounter deck ("location lock" in particular). That being said if you play with a stable group all of the problems go away except length (which you may not consider a problem) and brutal turns (truly brutal would probably be about 10-15% of turns, but would vary from quest to quest).

Good luck!
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Jim Hansen
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It's most balanced at 2 players, because some quests can be especially hard or easy at 1 or 4 players. But as far as enjoyment goes, that depends on what you are looking for. I love playing 4 player because of the camaraderie and because it allows each player to make niche, specialized decks. You can make a deck with zero willpower or zero attack, and that deck can contribute to the team immensely. Games can be a bit longer, (usually 1-2 hours) but with a regular group it's not bad.

On the other hand, it's a great solo game and you can play really quickly in solo. The deckbuilding in solo is very unique because you need to make a deck that can quest, defend, and attack (barring a few decktypes that can avoid attacking or defending).
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Fred Buchholz
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If you are going Saga Campaigns I have found 3 seems to work best, we have enough diversity to handle the extra Encounter cards and still get through he story. This number of players seems to fit nicely to running the "story" characters (i.e. hero count from story divides up nicely among 3 players

For Standard Cycle questing I think 2 works best from a time standpoint, can get in a couple to 3 of those in an evening, with 3 or 4 its more of a "party" atmosphere and lucky to get 2 quests in in a night.

Those have been my experiences (I am leaving out the whole "epic" versions as they are unique and don't really "fit" in the day to day play.
 
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Joe D
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John85 wrote:
I think most would say 2p (not too long but all of the keywords and most combos can work). An alternative would be playing solo but with 2 "hands" (i.e. running 2 decks).

I play almost exclusively solo and 1 hand. I miss the opportunity for things like sentinel, ranged, etc. and being able to bring more to the table against the quests, but I don't like dealing with the fiddliness of running 2 decks.

3-4 player games suffer from length, setup, planning with other players to avoid conflicts of unique cards, and sometimes really brutal turns from the encounter deck ("location lock" in particular). That being said if you play with a stable group all of the problems go away except length (which you may not consider a problem) and brutal turns (truly brutal would probably be about 10-15% of turns, but would vary from quest to quest).

Good luck!


Two handed solo is slightly fiddly, but that's still how I play since I don't want to miss out on some of those keywords like ranged.
 
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