Justin Williams
United States
Chicago
Illinois
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We've been banging games out 1 or 2 a week, and are halfway through the game year now. It is pretty sweet so far.

We thought we were doing awesome because we are at 6 games won out of 8 played now. But reading (carefully) through these forums, I now see that many people win all their early games, and we ain't anything special lol. Both losses were due to outbreak chains - the first (april), we would have won or lost basd on the flip of that one final infection card (next player was poised to win immediately on their turn), and the second, today, was more of a crushing defeat - we got REALLY unlucky with our
Spoiler (click to reveal)
C0Da
disease in June - at game start, all 3 of our 3 "cube" infected cities, and one or 2 of our 2 "cube" infected cities, were that color (red) for us. Ouch! We just could not keep it under control, because the
Spoiler (click to reveal)
quarantines
were being used up/removed as fast as we could place them. Or faster. We just kept drawing those same red cards!

We are lucky - at this point, we only have 2 cities (both black, so NOT "that" disease) at rioting level 3, and 2 cities (as of today) rioting level 2 (both ARE of "that" color).

Question 1 - when the outbreak chain occurred today that lost us the game, one of the cities poised to outbreak had a permanent research station upgrade in it. That would have made it a riot (2) city. HOWEVER, since several cities were outbreaking in the chain, far more than enough to lose us the game, we decided to outbreak OTHER cities first, and lose the game before our research station city outbroke. That is how that works, right? Specifically, we were already at 6 on the outbreak track. Shanghai broke out. So that was 7. Hong kong and Beijing both were going to chain from Shanghai. Hong kong had a permanent research station upgrade. We chose to outbreak Beijing first. That makes the 8th outbreak. Game ends immediately, and our station is safe... right?

May/June spoilers -
Spoiler (click to reveal)
From the Red area of the board, there are only 6 exits. We used the may game-win bonus to place 3 roadblocks along the ocean exits, then roadblocked the 3 land exits manually during the game. We made the 3 ocean ones permanent at the end of the game, and next game we plan to use the bonus to place 3 free ones at the land exits, and at the end of late june, win or lose, make those 3 permanent as well.


Question 2 -
Spoiler (click to reveal)
does that mean (at least as far as we know by this point in the game) that the Faded disease cannot spread out of that one section of the world at all? That we have successfully contained it in that quarter of the board?


More Spoilers in this comment paragraph -
Spoiler (click to reveal)
When we got relationships, we made the dispatcher and the scientist co-workers. We also wound up giving the dispatcher Pilot upgrade. Now, we seem to be a ridiculous team - the dispatcher can fly to a city he has a card for, hand it to the scientist, then fly to another city he has a card for, and hand it to the scientist as well. Can trade any 2 cards to the scientist every turn, basically. Can ALSO fly other players around to anywhere he has a card for, without spending the card. The pilot upgrade is stupidly powerful on the dispatcher, it feels. We also made the medic and the quarantine specialist family members so either one of them can gain a bonus action as needed. And gave the medic the ability to cure a neighboring city. Honestly, these 4 seem like a dream team, and while we would like to use other new characters, these 4 seem to synergize so well it's impossible for us to give any of them up.


Oh yeah, question 3 - when we complete optional objectives, they still remain in play for the next game and we have to complete a certain number of the same ones again, right? I mean, we don't take them out of the game once completed in one game? Only if (I assume) the legacy deck tells us to remove them?

I dunno, I think the game is awesome and it's going well. I look forward to the second half.

We only made 1 real game error - our first month, we didn't notice we were supposed to read the next legacy card halfway through the game. We noticed at the end. We figured it was no real big deal, because it actually made the game slightly harder the way we did it. We had to
Spoiler (click to reveal)
cure all 4 diseases, not just 3. And we remembered the appropriate disease to "upgrade".
 
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thespaceinvader -
United Kingdom
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Question 1: IIRC yes, you choose the order of outbreaks and the game can end mid-chain, so you did that right I think.

Question 1a: You might well assume that you've isolated C0da, yes.

Question 2: Yes, this is how that works. The Dispatcher with Pilot is amazing, not just with coworker relationships, but in general, he can give any one card to any one other player, with 3 actions, which is super strong.

Question 3: Objectives remain in play until the game tells you to destroy them.
 
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Robert Stewart
United Kingdom
Newcastle-upon-Tyne
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Worth noting that the Dispatcher can't Pilot anyone to/from a rioting (or worse) city - depending on how things go, that may significantly devalue him as the campaign progresses.
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Clive Jones

Cambridgeshire, UK
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The best way (IMHO) to think about chain reactions is as a collection of pending outbreaks. Each time you try to add an infection marker to a city that's already full (but hasn't yet had an outbreak in the current chain reaction) you instead put that city in the pending-outbreak collection. Whenever there is one or more outbreak pending, you choose one and process it.

So yes, if Shanghai outbreaks causing a chain reaction into Hong Kong and Beijing, you get to choose which of Hong Kong and Beijing to process first. If the game then ends before you manage to process the other, phew!

However, note that if there was an outbreak in Beijing that was going to finish you off because of a chain reaction into Shanghai and Hong Kong, you can't choose to have an outbreak in Hong Kong before Shanghai: until you've processed the outbreak in Shanghai, there's no pending outbreak in Hong Kong for you to select.

Question 2, June spoilers:
Spoiler (click to reveal)
Yes. At least for now, you've contained C0dA. Great.

But note that unless you completely roadblock an individual city, outbreaks there will still advance the outbreaks marker and cause chain reactions into adjacent cities in directions where there isn't a roadblock. If you're not careful you'll find panic rising in the part of the world you've locked away. Don't forget you can't take direct or charter flights in or out of a rioting city, and don't forget to discard a card when crossing a roadblock...


Your subsequent paragraph of observations:
Spoiler (click to reveal)
If you think Dispatcher-Pilot and Scientist as Co-Workers is overpowered, you've clearly never tried Researcher and Scientist as Co-Workers. :-p

Unfortunately for you, Matt Leacock and Rob Daviau know this. You may have a dream team, but you're also encountering nightmares.


On question 3: yes, if you complete an objective it remains available for next month. By default. You destroy everything you're explicitly told to destroy and nothing you're not.
 
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