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The Quest for El Dorado» Forums » General

Subject: Is the cave variant supposed to be used? rss

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Paulo Santoro
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I just got my box of the game! I've watched reviews, but didn't read all the rules yet.

Sometimes publishers hide a good feature of a game behind an "advanced variation" so that more casual gamers don't become intimidated by the game at start. Maybe it is the case of this variant? My group doesn't mind, we play heavy games. Or maybe this variant is really an alternative to play, just a different flavor?

Thanks!
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Michael Denman
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I have only played with the caves variant and didn't even know it WAS a variant until I just looked it up (I was playing someone else's copy). I can't imagine playing without it and it's not a burdensome addition to the rules or anything like that. I'd suggest you always use it and never look back.
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Laszlo Molnar
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I'd say different flavor. It adds some additional decisions and risk-taking to the game - as well as some slight luck factor. Without these, the only hidden information is the cards you draw; with these you can be lucky and less lucky, even though their effect is rarely that significant for the whole game.
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Florian Kalenda
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For a more family-friendly, luck-driven game, add the expansion.
I don't.
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Alec Usticke
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We played our first game without it while we were learning the rules, but have included it in every game since. It's not that big of a change, so I would recommend including it.
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Christopher Dearlove
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I haven't used it yet, and don't see the need for the luck element.

At some point I'll ask Reiner what the origin is and his view of it. But not right now.
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Doug Adams
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It's a different flavor. If you put the caves off the optimal path, it adds some risk/reward decisions. We use them all the time.
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Tony C
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I've only played twice, but I didn't even know caves was a variant.
I don't see any reason not to include the cave tokens, they don't add much difficulty and they do add a little more agency, in addition to the risk/reward.
I like them and don't think I'll ever choose to play without them.
 
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Salvatore Corrao
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I think most of you got it wrong. OP is not asking whether the variant is good or not, or difficult.

I believe that what he wants to know is: "Was Knizia's idea to add this rule and the publisher decided to only have it as a variant, or was Knizia's original game without the cave tokens and the publisher asked him to add more spice?".

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Christopher Dearlove
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In case anyone missed it, because the subject line could have been better, Reiner's answer was given in https://www.boardgamegeek.com/thread/1882962/cave-variant-st...
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