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Subject: The spice-bag: why does it exist? rss

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Adrian Schmidt
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I'm wondering if the spice-bag is part of the game-design? That is: is it a deliberate game-design choice to "hide" the available spices in a bag, to make it more time-consuming to check which spices are available?

Or is it a production-choice, and I can just as well keep the currently available spices on the cupboard depicted just next to the spice area on the game board? (Or in a cup, or whatever I happen to prefer?)

(And yes, I know it's a boardgame, and I can do whatever I want with it without asking permission, but I'm asking because I want to know what the designers intended.)
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Jonas Vanschooren
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It's a design to make it slightly harder to know which spices you have.
The information is still open but once in your 4 minute worker placement time it will slow you down a bit if you need to check it a lot.
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Adrian Schmidt
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Spukky wrote:
It's a design to make it slightly harder to know which spices you have.
The information is still open but once in your 4 minute worker placement time it will slow you down a bit if you need to check it a lot.


Do you have a source for this, or is it speculation?
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David Turczi
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SpecularRain wrote:
I'm wondering if the spice-bag is part of the game-design? That is: is it a deliberate game-design choice to "hide" the available spices in a bag, to make it more time-consuming to check which spices are available?
Yes.

My original rules were a lot more evil. But the current one has a good balance between hiding the information but not being frustrating, so yes, this is how I envisioned playing.
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Adrian Schmidt
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TDaver wrote:
SpecularRain wrote:
I'm wondering if the spice-bag is part of the game-design? That is: is it a deliberate game-design choice to "hide" the available spices in a bag, to make it more time-consuming to check which spices are available?
Yes.

My original rules were a lot more evil. But the current one has a good balance between hiding the information but not being frustrating, so yes, this is how I envisioned playing.


Thanks! Then I know I should indeed use it

I'm hoping to get my first play of the game tonight!
 
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Jan Schlepper
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TDaver wrote:
SpecularRain wrote:
I'm wondering if the spice-bag is part of the game-design? That is: is it a deliberate game-design choice to "hide" the available spices in a bag, to make it more time-consuming to check which spices are available?
Yes.

My original rules were a lot more evil. But the current one has a good balance between hiding the information but not being frustrating, so yes, this is how I envisioned playing.



Just out of curiosity, what was the original design with regards to spices?

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David Turczi
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Fonzerelli wrote:
TDaver wrote:
SpecularRain wrote:
I'm wondering if the spice-bag is part of the game-design? That is: is it a deliberate game-design choice to "hide" the available spices in a bag, to make it more time-consuming to check which spices are available?
Yes.

My original rules were a lot more evil. But the current one has a good balance between hiding the information but not being frustrating, so yes, this is how I envisioned playing.



Just out of curiosity, what was the original design with regards to spices?



Pull 3 place at least one, optionally repeat as much you want. One extra white cube was ok to serve. Luckily artipia streamlined out my madness whistle
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Adrian Schmidt
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TDaver wrote:
Fonzerelli wrote:
TDaver wrote:
SpecularRain wrote:
I'm wondering if the spice-bag is part of the game-design? That is: is it a deliberate game-design choice to "hide" the available spices in a bag, to make it more time-consuming to check which spices are available?
Yes.

My original rules were a lot more evil. But the current one has a good balance between hiding the information but not being frustrating, so yes, this is how I envisioned playing.



Just out of curiosity, what was the original design with regards to spices?



Pull 3 place at least one, optionally repeat as much you want. One extra white cube was ok to serve. Luckily artipia streamlined out my madness whistle


Oh, wow… yeah, that doesn't sound fun at all actually… Thanks Artipia!
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Steven Bond
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It's a thematic choice as you have to search for the spices you need in the bag. Just like in real life, where you usually seem to have to search for the spices you need in your spice cabinet. I think they even mentioned that in the BGG Essen video.
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Adrian Schmidt
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geobaldi5 wrote:
It's a thematic choice as you have to search for the spices you need in the bag. Just like in real life, where you usually seem to have to search for the spices you need in your spice cabinet. I think they even mentioned that in the BGG Essen video.


Yes they did. But that was uploaded yesterday, and I asked the question a month ago
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Steven Bond
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SpecularRain wrote:
geobaldi5 wrote:
It's a thematic choice as you have to search for the spices you need in the bag. Just like in real life, where you usually seem to have to search for the spices you need in your spice cabinet. I think they even mentioned that in the BGG Essen video.


Yes they did. But that was uploaded yesterday, and I asked the question a month ago


Doh!! Yes you did. I failed to even look at the original post date
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