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Subject: A Meeple Pusher Review of: Cobra Paw rss

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David McMillan
United States
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When my wife and I were walking around Gen Con, we must have passed the Bananagrams booth a hundred times. My eyes were searching for the heavy euros – the deep, brain burning games that take several hours to play. It didn’t even cross my mind to stop and demo some silly party game. Silly party games, I believed, were beneath me. I wanted a game with some real meat to it… something I could really sink my teeth into. Lucky for me, though, I’m married to an amazing woman who’s taught me the beauty inherent in simplicity. Cobra Paw had caught her eye from day one and she eventually convinced me to stop and demo it with her. That was a fortuitous turn of events.

She absolutely loved it and, much to my surprise, I loved it, too. The game plays lightning fast and it’s just a lot of fun. It feels really good when you’re the first to touch the right tile and it’s exhilarating watching your collection grow and shrink as everyone races to come out on top. The way that the game is designed, when there are a lot of tiles in the pool at the beginning of the game, it’s a pretty even spread and everyone’s got a similar amount of tiles. As that large pool grows smaller, though, things start to get really frenetic and silly as people are trying to steal tiles from each other.

Cobra Paw is a super simple, silly fun game. As such, there’s not a lot of depth to it and that’s perfectly okay. Not every game needs to be a heavy brain burner. What irritates me is when a game pretends to be something heavy and turns out to be pure fluff. Cobra Paw is exactly what it advertises itself to be. There’s no pretense here.

I really enjoy playing this game and cannot think of a single negative thing to say about it. I seem to have a preternatural skill at the game, too. Out of the 9 games of it that I have played so far, I have won every last one. Maybe you can take the crown from me. Care to try? If so, bring it on. I’m game.

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