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Subject: Regaining consciousness rss

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Ethan Furman
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Currently, a team mate must heal a fallen caver. However, this can make for a really dull game for someone if their caver is/becomes isolated. To counter act that, we can use a variable skill check for becoming conscious, with 1 health:

- first turn after falling unconscious, must roll a 6 to wake up
- second turn, must roll a 5 or a 6
- third turn, must roll a 4, 5, or 6
- fourth turn, must roll a 3, 4, 5, or 6
- ... and so fourth

Worst-case scenario, after six turns the caver will be awake again.
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Brian Cairns
Scotland
Glasgow
Scotland
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It’s a CO-OP game, your not playing it correctly if others are leaving you behind or your going on a diffrent direction to everyone else.
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Andy Burgess
United Kingdom
Cambridge
Cambridgeshire
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Thematically, I like it. No idea if it would break the game, though.
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Andrew CARLESS
Italy
Inveruno
MILANO
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On the Facebook page someone suggested 1-3 wake up ok, 4-6 wake up as Zombie/Monster who hunts the survivors too..

fwiw
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Josh L
United States
California
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andrewcarless wrote:
On the Facebook page someone suggested 1-3 wake up ok, 4-6 wake up as Zombie/Monster who hunts the survivors too..

fwiw


Ohhh... I like that
 
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