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A twelve event sporting competition based on the ancient Greek games. From one to six players, where each player controls the athletes of a particular city.
PLEASE NOTE: The popular word for these events (it starts with an "O"!) may have copyright issues, and thus will be avoided.
During each round, each player will have an athlete participate in a group race (various running and horse races), then the player will have an athlete participate in either a solo event (discus, javelin, long jump) or a one-on-one event (fighting, wrestling, boxing). Winners for each event are scored and at the end of all twelve events the winner of the most (or most important) events wins the game.
The athlete competes in the event by using small tokens with numbers that are placed on the athletes tile. Numbers on the tokens are transferred into movement or action in the event (on the game board) and the token is rotated or removed. The athletes tile may be rotated itself, changing the orientation of all the tokens on it. The athlete tile also has numbers that are used. The numbers determine in what way that dice rolls will be modified and the result will determine the outcome of the action.
There are still a lot of details to sort out, components to make, and more full scale play testing to be done, but I put this up here (after shelving the game for six months) to see if there is any interest.
- Last edited Sat Nov 11, 2017 8:52 pm (Total Number of Edits: 1)
- Posted Sat Nov 11, 2017 8:41 pm
I get the overall game and that it's basically 12 mini rounds. However I don't understand how each game is played.
At a base level an athelete has numbers on it, assuming to say what theyre best at and then you choose who has the highest run stat for a run race?
Then you play a number to govern how far/fast your athelete runs.
But then what does rotating a number do? What does rotating an athlete do and why would you want to rotate the numbers on them?
And on top of this there is also a dice roll to ultimately discern the outcome, how do the number tiles and rotating play into that?
How would the 100m sprint play?